target_sources( ${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/ccGLUtils.h ${CMAKE_CURRENT_LIST_DIR}/ccGLWindow.h ${CMAKE_CURRENT_LIST_DIR}/ccGuiParameters.h ${CMAKE_CURRENT_LIST_DIR}/ccRenderingTools.h ${CMAKE_CURRENT_LIST_DIR}/qCC_glWindow.h ) if ( OPTION_USE_OCULUS_SDK ) target_sources( ${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/oculus/ccOculus.h ) endif() target_include_directories( ${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_LIST_DIR} )