target_sources( ${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/ccRenderingTools.cpp ${CMAKE_CURRENT_LIST_DIR}/ccGLWindow.cpp ${CMAKE_CURRENT_LIST_DIR}/ccGLWindowInterface.cpp ${CMAKE_CURRENT_LIST_DIR}/ccGLWindowSignalEmitter.cpp ${CMAKE_CURRENT_LIST_DIR}/ccGLWindowStereo.cpp ${CMAKE_CURRENT_LIST_DIR}/ccGuiParameters.cpp ${CMAKE_CURRENT_LIST_DIR}/ccGLUtils.cpp )