option( PLUGIN_GL_QSSAO "Install qSSAO plugin" OFF ) if( PLUGIN_GL_QSSAO ) project( QSSAO_GL_PLUGIN ) AddPlugin( NAME ${PROJECT_NAME} TYPE gl SHADER_FOLDER SSAO ) add_subdirectory( include ) add_subdirectory( src ) add_subdirectory( shaders ) add_subdirectory( extern/Randomkit ) target_link_libraries( ${PROJECT_NAME} RandomKitLib ) endif()