project( ccViewer VERSION 1.38.0 ) include( CMakePolicies NO_POLICY_SCOPE ) include_directories( ${CloudComparePlugins_SOURCE_DIR} ) include_directories( ${CMAKE_CURRENT_SOURCE_DIR} ) include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/../qCC ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) file( GLOB header_list *.h ) file( GLOB source_list *.cpp ) file( GLOB ui_list ui_templates/*.ui ) file( GLOB qrc_list ../qCC/*.qrc ) file( GLOB rc_list ../qCC/*.rc ) qt5_wrap_ui( generated_ui_list ${ui_list} ) qt5_add_resources( generated_qrc_list ${qrc_list} ) if( MSVC ) # App icon with MSVC set( rc_list images/icon/cc_viewer_icon.rc ) #to get rid of the (system) console add_executable( ${PROJECT_NAME} WIN32 ${header_list} ${source_list} ${generated_ui_list} ${generated_qrc_list} ${rc_list} ${CMAKE_CURRENT_SOURCE_DIR}/../scripts/windows/qt5.natvis ) elseif( APPLE ) add_executable( ${PROJECT_NAME} MACOSX_BUNDLE ${header_list} ${source_list} ${generated_ui_list} ${generated_qrc_list} ${rc_list} ) else() add_executable( ${PROJECT_NAME} ${header_list} ${source_list} ${generated_ui_list} ${generated_qrc_list} ${rc_list} ) endif() if( WIN32 ) DeployQt( TARGET ${PROJECT_NAME} DEPLOY_PATH ${CCVIEWER_DEST_FOLDER} ) else() DeployQt( TARGET ${PROJECT_NAME} DEPLOY_PATH ${PROJECT_NAME} ) endif() target_link_libraries( ${PROJECT_NAME} CCAppCommon ) if( CCCORELIB_USE_QT_CONCURRENT ) # We want *deployqt to handle this dependency, so instead of just copying the file # link to the target. target_link_libraries( ${PROJECT_NAME} Qt5::Concurrent ) endif() # contrib. libraries support if ( APPLE ) target_link_contrib( ${PROJECT_NAME} ${CLOUDCOMPARE_MAC_FRAMEWORK_DIR} ) elseif( UNIX ) target_link_contrib( ${PROJECT_NAME} ${CMAKE_INSTALL_LIBDIR}/cloudcompare ) else() target_link_contrib( ${PROJECT_NAME} ${CCVIEWER_DEST_FOLDER} ) endif() # Add custom preprocessor definitions target_compile_definitions( ${PROJECT_NAME} PUBLIC CC_VIEWER ) if (WIN32) if (MSVC) set_target_properties( ${PROJECT_NAME} PROPERTIES LINK_FLAGS " /MANIFEST:NO" ) endif() endif() # App icon with Code::Blocks/MinGW if( WIN32 ) if( MINGW ) add_custom_command( TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_RC_COMPILER} -i ${CMAKE_CURRENT_SOURCE_DIR}/images/icon/cc_viewer_icon.rc --input-format=rc -o ${CMAKE_CURRENT_BINARY_DIR}/ccViewer.res -O coff ) endif() endif() # install program install_ext( TARGETS ccViewer ${CCVIEWER_DEST_FOLDER} "" ) # Auxiliary files set( auxFiles bin_other/license.txt ) if( WIN32 ) # Additional auxiliary file(s) list( APPEND auxFiles bin_other/start.bat ) endif() # Install auxiliary files if(APPLE OR WIN32) # For Linux it's already installed in by qCC foreach( filename ${auxFiles} ) install_ext( FILES ${filename} ${CCVIEWER_DEST_FOLDER} "" ) endforeach() endif() # Put together our Application bundle on macOS if( APPLE ) add_subdirectory( Mac ) endif( APPLE ) # Export common shader files to all install destinations if( WIN32 ) # For Linux it's already installed in by qCC install_ext( FILES ${CMAKE_CURRENT_SOURCE_DIR}/../qCC/shaders/ColorRamp/color_ramp.frag ${CCVIEWER_DEST_FOLDER} /shaders/ColorRamp ) endif() # Install plugins & shaders in the correct folder for each platform if( APPLE ) InstallPlugins( TYPES "gl;io" DEST_PATH "${CCVIEWER_MAC_PLUGIN_DIR}" SHADER_DEST_PATH "${CCVIEWER_MAC_BASE_DIR}/Contents/Shaders" ) elseif( UNIX ) InstallPlugins( TYPES "gl;io" DEST_PATH "${CMAKE_INSTALL_LIBDIR}/cloudcompare/plugins" SHADER_DEST_PATH share/cloudcompare/shaders ) else() InstallPlugins( TYPES "gl;io" DEST_PATH "${CCVIEWER_DEST_FOLDER}" DEST_FOLDER "plugins" SHADER_DEST_PATH "${CCVIEWER_DEST_FOLDER}" SHADER_DEST_FOLDER "shaders" ) endif()