target_sources( ${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/ccBilateralFilter.h ${CMAKE_CURRENT_LIST_DIR}/CCFbo.h ${CMAKE_CURRENT_LIST_DIR}/ccFrameBufferObject.h ${CMAKE_CURRENT_LIST_DIR}/ccGlFilter.h ${CMAKE_CURRENT_LIST_DIR}/ccShader.h ) target_include_directories( ${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_LIST_DIR} )