target_sources( ${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/ccWaveform.h ${CMAKE_CURRENT_LIST_DIR}/cc2DLabel.h ${CMAKE_CURRENT_LIST_DIR}/cc2DViewportLabel.h ${CMAKE_CURRENT_LIST_DIR}/cc2DViewportObject.h ${CMAKE_CURRENT_LIST_DIR}/ccAdvancedTypes.h ${CMAKE_CURRENT_LIST_DIR}/ccArray.h ${CMAKE_CURRENT_LIST_DIR}/ccBasicTypes.h ${CMAKE_CURRENT_LIST_DIR}/ccBBox.h ${CMAKE_CURRENT_LIST_DIR}/ccBox.h ${CMAKE_CURRENT_LIST_DIR}/ccCameraSensor.h ${CMAKE_CURRENT_LIST_DIR}/ccChunk.h ${CMAKE_CURRENT_LIST_DIR}/ccClipBox.h ${CMAKE_CURRENT_LIST_DIR}/ccColorRampShader.h ${CMAKE_CURRENT_LIST_DIR}/ccColorScale.h ${CMAKE_CURRENT_LIST_DIR}/ccColorScalesManager.h ${CMAKE_CURRENT_LIST_DIR}/ccColorTypes.h ${CMAKE_CURRENT_LIST_DIR}/ccCone.h ${CMAKE_CURRENT_LIST_DIR}/ccCoordinateSystem.h ${CMAKE_CURRENT_LIST_DIR}/ccCustomObject.h ${CMAKE_CURRENT_LIST_DIR}/ccCylinder.h ${CMAKE_CURRENT_LIST_DIR}/ccDepthBuffer.h ${CMAKE_CURRENT_LIST_DIR}/ccDish.h ${CMAKE_CURRENT_LIST_DIR}/ccDrawableObject.h ${CMAKE_CURRENT_LIST_DIR}/ccExternalFactory.h ${CMAKE_CURRENT_LIST_DIR}/ccExtru.h ${CMAKE_CURRENT_LIST_DIR}/ccFacet.h ${CMAKE_CURRENT_LIST_DIR}/ccFastMarchingForNormsDirection.h ${CMAKE_CURRENT_LIST_DIR}/ccFileUtils.h ${CMAKE_CURRENT_LIST_DIR}/ccFlags.h ${CMAKE_CURRENT_LIST_DIR}/ccFrustum.h ${CMAKE_CURRENT_LIST_DIR}/ccGBLSensor.h ${CMAKE_CURRENT_LIST_DIR}/ccGenericGLDisplay.h ${CMAKE_CURRENT_LIST_DIR}/ccGenericMesh.h ${CMAKE_CURRENT_LIST_DIR}/ccGenericPointCloud.h ${CMAKE_CURRENT_LIST_DIR}/ccGenericPrimitive.h ${CMAKE_CURRENT_LIST_DIR}/ccGLDrawContext.h ${CMAKE_CURRENT_LIST_DIR}/ccGLMatrix.h ${CMAKE_CURRENT_LIST_DIR}/ccGLMatrixTpl.h ${CMAKE_CURRENT_LIST_DIR}/ccGriddedTools.h ${CMAKE_CURRENT_LIST_DIR}/ccHObject.h ${CMAKE_CURRENT_LIST_DIR}/ccHObjectCaster.h ${CMAKE_CURRENT_LIST_DIR}/ccImage.h ${CMAKE_CURRENT_LIST_DIR}/ccIncludeGL.h ${CMAKE_CURRENT_LIST_DIR}/ccIndexedTransformation.h ${CMAKE_CURRENT_LIST_DIR}/ccIndexedTransformationBuffer.h ${CMAKE_CURRENT_LIST_DIR}/ccInteractor.h ${CMAKE_CURRENT_LIST_DIR}/ccKdTree.h ${CMAKE_CURRENT_LIST_DIR}/ccLog.h ${CMAKE_CURRENT_LIST_DIR}/ccMaterial.h ${CMAKE_CURRENT_LIST_DIR}/ccMaterialDB.h ${CMAKE_CURRENT_LIST_DIR}/ccMaterialSet.h ${CMAKE_CURRENT_LIST_DIR}/ccMesh.h ${CMAKE_CURRENT_LIST_DIR}/ccMeshGroup.h ${CMAKE_CURRENT_LIST_DIR}/ccMinimumSpanningTreeForNormsDirection.h ${CMAKE_CURRENT_LIST_DIR}/ccNormalCompressor.h ${CMAKE_CURRENT_LIST_DIR}/ccNormalVectors.h ${CMAKE_CURRENT_LIST_DIR}/ccObject.h ${CMAKE_CURRENT_LIST_DIR}/ccOctree.h ${CMAKE_CURRENT_LIST_DIR}/ccOctreeProxy.h ${CMAKE_CURRENT_LIST_DIR}/ccOctreeSpinBox.h ${CMAKE_CURRENT_LIST_DIR}/ccPlanarEntityInterface.h ${CMAKE_CURRENT_LIST_DIR}/ccPlane.h ${CMAKE_CURRENT_LIST_DIR}/ccPointCloud.h ${CMAKE_CURRENT_LIST_DIR}/ccPointCloudInterpolator.h ${CMAKE_CURRENT_LIST_DIR}/ccPointCloudLOD.h ${CMAKE_CURRENT_LIST_DIR}/ccPolyline.h ${CMAKE_CURRENT_LIST_DIR}/ccProgressDialog.h ${CMAKE_CURRENT_LIST_DIR}/ccQuadric.h ${CMAKE_CURRENT_LIST_DIR}/ccRasterGrid.h ${CMAKE_CURRENT_LIST_DIR}/ccScalarField.h ${CMAKE_CURRENT_LIST_DIR}/ccSensor.h ${CMAKE_CURRENT_LIST_DIR}/ccSerializableObject.h ${CMAKE_CURRENT_LIST_DIR}/ccShiftedObject.h ${CMAKE_CURRENT_LIST_DIR}/ccSingleton.h ${CMAKE_CURRENT_LIST_DIR}/ccSphere.h ${CMAKE_CURRENT_LIST_DIR}/ccSubMesh.h ${CMAKE_CURRENT_LIST_DIR}/ccTorus.h ${CMAKE_CURRENT_LIST_DIR}/ccViewportParameters.h ${CMAKE_CURRENT_LIST_DIR}/qCC_db.h ) target_include_directories( ${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_LIST_DIR} )