# Building on Windows

This software can be built using Visual Studio 2015 and Qt 5.9

## Required Software

### Visual Studio Express 2015 for Windows Desktop
- https://www.visualstudio.com/vs/older-downloads/
- Make sure that the version is "2015" and that the target platform is "for Windows Desktop", not "for Windows".
- Community and Professional versions of Visual Studio 2015 for Windows Desktop also work.
- Visual Studio 2017 is currently unsupported.
- During the installation, make sure to select all the Visual C++ packages.

### CMake
- https://cmake.org/download/
- This will be used to create the `MSVC 2015` project file.

## Acquiring the Source Code
- Clone the base repository.
- Throughout the explanation `$opentoonz` will represent the root for the base repository.
- Visual Studio cannot recognize UTF-8 without BOM source code properly.  Furthermore, since the endline character is represented with only the LF character, one line comments in Japanese will often cause the following line to be treated as a comment by `MSVS` as well.
- In order to prevent this, please change the following setting in git so that it will preserve the proper endline characters:
  - `git config core.safecrlf true`

## Installation of Required Libraries
Because of the size of these libraries, they are not maintained in the git repository.
They will have to be installed seperately as follows.

### `lib` and `dll`
- `lib` and `dll` files are tracked by [Git Large File Storage](https://git-lfs.github.com/).
- Execute `git lfs pull` after `git clone` by using the `lfs` client.

### Qt
- https://www.qt.io/download-open-source/
- Qt is a cross-platform GUI framework.
- Install Qt 5.9 (64-bit version, tested up to 5.9.4) with the [Qt Online Installer for Windows](http://download.qt.io/official_releases/online_installers/qt-unified-windows-x86-online.exe).

### boost
- Boost 1.55.0 or later is required (tested up to 1.61.0).
- http://www.boost.org/users/history/version_1_61_0.html
- Download boost_1_61_0.zip from the above link.  Extract all contents to the '$opentoonz/thirdparty/boost' directory.
- Install the following patch (Make the changes listed in the patch file), if you use Boost 1.55.0 with Visual Studio 2013.
  - https://svn.boost.org/trac/boost/attachment/ticket/9369/vc12_fix_has_member_function_callable_with.patch


## Building

### Using CMake to Create a Visual Studio Project
1. Launch CMake
2. In `Where is the source code`, navigate to `$opentoonz/toonz/sources`
3. In `Where to build the binaries`, navigate to `$opentoonz/toonz/build`
  - Or to wherever you usually build to.
  - If the build directory is in the git repository, be sure to add the directory to .gitignore
  - If the build directory is different from the one above, be sure to change to the specified directory where appropriate below.
4. Click on Configure and select Visual Studio 14 2015 Win64.
5. If Qt was installed to a directory other than the default, and the error `Specify QT_PATH properly` appears, navigate to the `QT_DIR` install folder and specify the path to `msvc2015_64`. Rerun Configure.
  - If red lines appear in the bottom box, you can safely ignore them.
6. Click Generate
  - Should the CMakeLists.txt file change, such as during automatic build cleanup, there is no need to rerun CMake.

## Setting Up Libraries
Rename the following files:
  - `$opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.vc` to `$opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.h`
  - `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.vc.h` to `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.h`
  - `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.vc.h` to `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.h`
  - `$opentoonz/thirdparty/libpng-1.6.21/scripts/pnglibconf.h.prebuilt` to `$opentoonz/thirdparty/libpng-1.6.21/pnglibconf.h`
    - Note that the destination is a different folder for the last file.

## Building
1. Open `$opentoonz/toonz/build/OpenToonz.sln` and change to `Debug` or `Release` in the top bar.
2. The output will be in the corresponding folder in `$opentoonz/toonz/build/`

## Running the Program
### Setting Up the Program's Path
1. Copy the entire contents of `$opentoonz/toonz/build/Release` to an appropriate folder.

2. Open a Command Prompt and navigate to `QT_DIR/msvc2015_64/bin`. Run the Qt program `windeployqt.exe` with the path for `OpenToonz_1.2.exe` as an argument.
  - The necessary Qt library files should be in the same folder as `OpenToonz_1.2.exe`
  - These include:
    - `Qt5Core.dll`
    - `Qt5Gui.dll`
    - `Qt5Network.dll`
    - `Qt5OpenGL.dll`
    - `Qt5PrintSupport.dll`
    - `Qt5Script.dll`
    - `Qt5Svg.dll`
    - `Qt5Widgets.dll`
    - `Qt5Multimedia.dll`
  - These files should be in the corresponding folders in the same folder `OpenToonz_1.2.exe`
    - `/bearer/qgenericbearer.dll`
    - `/bearer/qnativewifibearer.dll`
    - `/iconengines/qsvgicon.dll`
    - `/imageformats/qdds.dll`
    - `/imageformats/qgif.dll`
    - `/imageformats/qicns.dll`
    - `/imageformats/qico.dll`
    - `/imageformats/qjpeg.dll`
    - `/imageformats/qsvg.dll`
    - `/imageformats/qtga.dll`
    - `/imageformats/qtiff.dll`
    - `/imageformats/qwbmp.dll`
    - `/imageformats/qwebp.dll`
    - `/platforms/qwindows.dll`

3. Copy the following files to the same folder as `OpenToonz_1.2.exe`
  - `$opentoonz/thirdparty/glut/3.7.6/lib/glut64.dll`
  - `$opentoonz/thirdparty/glew/glew-1.9.0/bin/64bit/glew32.dll`

4. Copy the `srv` folder from the previous OpenToonz installation to the same folder as `OpenToonz_1.2.exe`
  - If there is no `srv` folder, OpenToonz can still be used.  However, various file formats such as `mov` cannot be used.
  - Creating the files for `srv` is discussed later.

### Creating the stuff Folder
If a previous binary of OpenToonz was already installed, this step and the following about creating a registry key has already been dealt with.  So feel free to skip these parts.

1. Copy the files from `$opentoonz/stuff` to an appropriate folder.

### Creating Registry Keys
1. Using the registry editor, create the following key and copy the path of the `$opentoonz/stuff` folder from above to it.
  - HKEY_LOCAL_MACHINE\SOFTWARE\OpenToonz\OpenToonz\1.2\TOONZROOT

### Running
`OpenToonz_1.2.exe` can now be run.  Congratulations!

## Debugging
1. In the Solution Explorer, select the OpenToonz_1.2 project within the OpenToonz solution.
2. In the Project menu, choose Set as StartUp Project.

## Creating the Files for the `srv` Folder
OpenToonz utilizes the QuickTime SDK's `mov` and associated file formats.  Since the QuickTime SDK only comes in 32-bit versions, the 32-bit file `t32bitsrv.exe` from the QuickTime SDK is used in both the 64-bit and 32-bit versions of OpenToonz.  As a result, the following instructions apply to both the 32 and 64-bit versions of OpenToonz.

### Qt
- https://www.qt.io/download-open-source/
- Install Qt 5.9 (32-bit version) by the  by [Qt Online Installer for Windows](http://download.qt.io/official_releases/online_installers/qt-unified-windows-x86-online.exe).

### QuickTime SDK
1. Sign in using your Apple developer ID and download `QuickTime 7.3 SDK for Windows.zip` from the following url.
  - https://developer.apple.com/downloads/?q=quicktime
2. After installing the QuickTime SDK, copy the contents of `C:\Program Files (x86)\QuickTime SDK` to `$opentoonz/thirdparty/quicktime/QT73SDK`

### Using CMake to Create a Visual Studio 32-bit Project
- Follow the same instructions as for the 64-bit version, but change the following:
  - `$opentoonz/toonz/build` to `$opentoonz/toonz/build32`
  - `Visual Studio 14 2015 Win64` to `Visual Studio 14 2015`
- Change `QT_PATH` to the path of your 32-bit version of Qt

### Building the 32-bit Version
1. Open `$opentoonz/toonz/build32/OpenToonz.sln`

### Layout of the `srv` Folder
- For the 64-bit version, copy the following files to the `srv` folder:
  - From `$opentoonz/toonz/build32/Release`
    - t32bitsrv.exe
    - image.dll
    - tnzcore.dll
  - From the 32-bit version of Qt
    - Qt5Core.dll
    - Qt5Network.dll
  - `$opentoonz/thirdparty/glut/3.7.6/lib/glut32.dll`

## Creating Translation Files
Qt translation files are generated first from the source code to .ts files, then from .ts files to a .qm file.  These files can be created in Visual Studio if the `translation_` project and `Build translation_??? only` (`translation_???`のみをビルド」) is used.  These files are not created in the default `Build Project Solution`.
