QUICKSTART for ReDoomEd: You'll need: ReDoomEd binary (downloaded or built from source), doom-maps.zip (from Romero's Doom Dump), and doom.wad (iWad from retail Doom) - Unzip the 'doom-maps.zip' archive - Run ReDoomEd & select menu item: Project > Open - On the Open panel: Navigate to the unzipped "doom-maps" directory, then to the subdirectory, "DoomMaps", and open the file called, "project.dpr" - An error dialog will appear because ReDoomEd can't find the project's WADfile at the hard-coded filepath; Click the 'Locate "doom.wad"' button, navigate to the doom.wad file, & Click 'Open' - After the project finishes loading, you should see a "Project Inspector" panel with a list of map names - Click on 'e1m1' to open the first level map - It will open at 100% zoom; You can change the zoom using the zoom popup button in the lower right of the map window, or use the zoom tool TOOLS: Select: - Click on a line, thing (colored box), or point to select it (turns it red) - Click on an empty area & drag to make a selection rectangle (selects everything it intersects) - Hold down the shift key when clicking to add to an existing selection - Click on a selected item & drag to move the entire set of selected items Poly line: - Click & release the mouse to set a starting point for a set of connected lines - Move the mouse to another point (line will follow), then click to set an endpoint/new-line-startpoint - To exit poly line mode, click on an endpoint twice (make a zero-length line) Line: - Click & drag to make a single line Zoom: - Click on the map to zoom in - Right-click on the map to zoom out Move: - Click & drag to pan the map view Sector get/fill: - Click on a map sector to load its settings into the Sector Editor panel - Right-click on a map sector to change its settings to those currently displayed in the Sector Editor panel (changing the settings in the panel will not automatically update the selected sector) New Thing: - Click on the map to add a thing matching the current settings in the Thing panel (selecting a thing with the Select tool will update the Thing panel settings) Launch & Save: - Clicking on the map will generate a wad file (containing only the current map) with the player start location (thing) at the point you clicked - the map wad will be saved in the same directory as the project.dpr file --- You can also save the current map to a wad file using the menu item: 'Map > Save DoomEd map/BSP map' (the menu item, 'Map > Save DoomEd map' will only save the map's text file - it won't generate a wad).