data/cube2-0.0.20130404+dfsg/engine/rendergl.cpp:2492: ond ==> one
data/cube2-0.0.20130404+dfsg/engine/server.cpp:371: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/iqm.h:120: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/iqm.h:123: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octaedit.cpp:5: boxs ==> box
data/cube2-0.0.20130404+dfsg/engine/octaedit.cpp:28: boxs ==> box
data/cube2-0.0.20130404+dfsg/engine/octaedit.cpp:451: boxs ==> box
data/cube2-0.0.20130404+dfsg/engine/octaedit.cpp:469: boxs ==> box
data/cube2-0.0.20130404+dfsg/engine/octaedit.cpp:599: alloced ==> allocated
data/cube2-0.0.20130404+dfsg/engine/octaedit.cpp:603: alloced ==> allocated
data/cube2-0.0.20130404+dfsg/engine/pvs.cpp:1001: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/pvs.cpp:1002: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/rendermodel.cpp:132: iif ==> if
data/cube2-0.0.20130404+dfsg/engine/world.cpp:437: ue ==> use, due
data/cube2-0.0.20130404+dfsg/engine/world.cpp:439: ue ==> use, due
data/cube2-0.0.20130404+dfsg/engine/world.cpp:439: ue ==> use, due
data/cube2-0.0.20130404+dfsg/engine/world.cpp:502: boxs ==> box
data/cube2-0.0.20130404+dfsg/engine/world.cpp:702: boxs ==> box
data/cube2-0.0.20130404+dfsg/engine/lightmap.cpp:226: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/lightmap.cpp:227: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/lightmap.cpp:228: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/3dgui.cpp:589: inherith ==> inherit
data/cube2-0.0.20130404+dfsg/engine/3dgui.cpp:604: inherith ==> inherit
data/cube2-0.0.20130404+dfsg/engine/3dgui.cpp:607: inherith ==> inherit
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:43: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:71: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:126: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:127: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:127: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:129: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:138: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/octarender.cpp:140: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/md2.h:209: FO ==> OF, FOR
data/cube2-0.0.20130404+dfsg/engine/lensflare.h:4: postion ==> position
data/cube2-0.0.20130404+dfsg/engine/lensflare.h:54: neccessary ==> necessary
data/cube2-0.0.20130404+dfsg/engine/lensflare.h:165: aranged ==> arranged
data/cube2-0.0.20130404+dfsg/engine/renderparticles.cpp:25: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/command.cpp:14: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:123: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:125: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:127: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:2684: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:2686: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:2688: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:2759: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:2761: vas ==> was
data/cube2-0.0.20130404+dfsg/engine/renderva.cpp:2763: vas ==> was
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:105: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:107: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:108: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:111: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:111: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:118: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:124: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:130: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:133: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:134: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:139: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/geom.cpp:140: nd ==> and, 2nd
data/cube2-0.0.20130404+dfsg/shared/command.h:268: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/include/SDL_mixer.h:383: neccesary ==> necessary
data/cube2-0.0.20130404+dfsg/include/zconf.h:134: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zconf.h:135: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zconf.h:148: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zconf.h:163: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zconf.h:183: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zconf.h:246: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zconf.h:248: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/SDL_video.h:845: intialization ==> initialization
data/cube2-0.0.20130404+dfsg/include/zlib.h:149: MSDOS ==> MS-DOS
data/cube2-0.0.20130404+dfsg/include/zlib.h:965: paramaters ==> parameters
data/cube2-0.0.20130404+dfsg/include/zlib.h:1193: creat ==> create
data/cube2-0.0.20130404+dfsg/include/zlib.h:1328: concatented ==> concatenated
data/cube2-0.0.20130404+dfsg/include/begin_code.h:69: developement ==> development
data/cube2-0.0.20130404+dfsg/include/begin_code.h:98: developement ==> development
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:394: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:1772: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:1935: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:1960: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2092: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2097: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2367: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2367: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2370: interm ==> interim, intern
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2789: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2792: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2792: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:2793: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:3439: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:3442: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:3442: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/server.cpp:3443: ans ==> and
data/cube2-0.0.20130404+dfsg/fpsgame/render.cpp:145: chaing ==> chain
data/cube2-0.0.20130404+dfsg/fpsgame/aiman.h:5: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/fpsgame/aiman.h:6: VARN ==> WARN
data/cube2-0.0.20130404+dfsg/fpsgame/fps.cpp:83: accross ==> across
data/cube2-0.0.20130404+dfsg/fpsgame/fps.cpp:1050: endianess ==> endianness
data/cube2-0.0.20130404+dfsg/fpsgame/client.cpp:1175: messsage ==> message
data/cube2-0.0.20130404+dfsg/fpsgame/client.cpp:1430: acn ==> can, acne
data/cube2-0.0.20130404+dfsg/fpsgame/client.cpp:1435: acn ==> can, acne
data/cube2-0.0.20130404+dfsg/fpsgame/client.cpp:1456: acn ==> can, acne
data/cube2-0.0.20130404+dfsg/fpsgame/client.cpp:1458: acn ==> can, acne
data/cube2-0.0.20130404+dfsg/fpsgame/game.h:351: chaing ==> chain