data/invaders-1.0.0/io.h:59: Nd ==> And, 2nd
data/invaders-1.0.0/io.h:60: Nd ==> And, 2nd
data/invaders-1.0.0/io.h:69: Nd ==> And, 2nd
data/invaders-1.0.0/io.h:70: Nd ==> And, 2nd
data/invaders-1.0.0/game.c:129: keywork ==> keyword
data/invaders-1.0.0/game.c:293: keywork ==> keyword
data/invaders-1.0.0/debian/patches/02-static-inline.patch:17: Nd ==> And, 2nd
data/invaders-1.0.0/debian/patches/02-static-inline.patch:26: Nd ==> And, 2nd
data/invaders-1.0.0/debian/patches/04-change-colors.patch:69: keywork ==> keyword
data/invaders-1.0.0/debian/patches/04-change-colors.patch:97: keywork ==> keyword
data/invaders-1.0.0/debian/patches/04-change-colors.patch:105: presse ==> pressed, press
data/invaders-1.0.0/debian/patches/05-pause.patch:28: keywork ==> keyword
data/invaders-1.0.0/debian/patches/05-pause.patch:42: presse ==> pressed, press
data/invaders-1.0.0/.pc/01-misspelling-loose.patch/game.c:87: keywork ==> keyword
data/invaders-1.0.0/.pc/01-misspelling-loose.patch/game.c:221: keywork ==> keyword
data/invaders-1.0.0/.pc/02-static-inline.patch/io.h:59: Nd ==> And, 2nd
data/invaders-1.0.0/.pc/02-static-inline.patch/io.h:60: Nd ==> And, 2nd
data/invaders-1.0.0/.pc/02-static-inline.patch/io.h:69: Nd ==> And, 2nd
data/invaders-1.0.0/.pc/02-static-inline.patch/io.h:70: Nd ==> And, 2nd
data/invaders-1.0.0/.pc/03-reboot-on-esc.patch/game.c:87: keywork ==> keyword
data/invaders-1.0.0/.pc/03-reboot-on-esc.patch/game.c:221: keywork ==> keyword
data/invaders-1.0.0/.pc/04-change-colors.patch/game.c:95: keywork ==> keyword
data/invaders-1.0.0/.pc/04-change-colors.patch/game.c:234: keywork ==> keyword
data/invaders-1.0.0/.pc/05-pause.patch/game.c:112: keywork ==> keyword
data/invaders-1.0.0/.pc/05-pause.patch/game.c:270: keywork ==> keyword
data/invaders-1.0.0/.pc/06-speed-up.patch/game.c:127: keywork ==> keyword
data/invaders-1.0.0/.pc/06-speed-up.patch/game.c:290: keywork ==> keyword