data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:5: reseting ==> resetting
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:328: explicitely ==> explicitly
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:436: wether ==> weather, whether
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:438: wether ==> weather, whether
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:512: broswer ==> browser
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:609: checksuming ==> checksumming
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:701: testin ==> testing
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:728: incresed ==> increased
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:882: ue ==> use, due
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1241: asser ==> assert
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1558: explicitely ==> explicitly
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1577: explicitely ==> explicitly
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1627: satify ==> satisfy
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1800: unreacheable ==> unreachable
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1897: Conditonal ==> Conditional
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2036: haveing ==> having
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2043: unreacheable ==> unreachable
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2203: maintaing ==> maintaining
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2649: dependend ==> dependent, depended
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2928: relly ==> really
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:3011: rember ==> remember
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:3080: explicitely ==> explicitly
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/voip-readme.txt:113: reenable ==> re-enable
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/voip-readme.txt:125: reenable ==> re-enable
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:296: non-existant ==> non-existent
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data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/aasfile.h:188: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/aasfile.h:191: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:511: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:521: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:596: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:596: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:597: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:597: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:602: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:604: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:608: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:612: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_cluster.c:1482: craete ==> create
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:332: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:333: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:339: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:371: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:382: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:474: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.c:475: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_debug.h:52: cros ==> cross
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_def.h:191: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_def.h:193: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_def.h:233: enities ==> entities
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:68: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:72: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:72: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:189: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:189: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:190: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:399: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:402: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:404: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_file.c:549: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:27: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:48: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:50: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:114: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:114: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:220: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:245: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:246: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:246: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_optimize.c:247: vertexes ==> vertices
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data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:123: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:131: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:132: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:161: vertexes ==> vertices
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data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:1160: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:1792: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2048: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2168: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2169: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2170: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2171: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2450: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2451: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2560: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:2561: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:3187: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:3188: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:3832: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:4210: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_reach.c:4211: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_route.c:50: hundreths ==> hundredths
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_route.c:532: calcluate ==> calculate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:702: thats ==> that's
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:888: thats ==> that's
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:943: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:945: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:997: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:998: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_aas_sample.c:1086: theres ==> there's
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_chat.c:73: actuall ==> actually, actual
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1205: succesfull ==> successful
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1369: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1432: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1516: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1545: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1582: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1648: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1762: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1775: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1798: bouding ==> bounding
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1830: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1896: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1980: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:1983: focussed ==> focused
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:2685: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:2728: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:2788: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:2875: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:2902: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_move.c:2978: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_ai_weight.h:35: seperator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_interface.c:142: litte ==> little
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/be_interface.c:194: elemantary ==> elementary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:362: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:369: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:379: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:384: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:392: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:397: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:400: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:431: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:433: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:446: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:515: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:516: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:615: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:616: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:625: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:643: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:785: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:797: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:801: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:802: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:824: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:848: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:905: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:944: seperators ==> separators
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:957: seperators ==> separators
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1252: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1257: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1470: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1471: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1476: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1834: illigal ==> illegal
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:1971: mising ==> missing
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.c:2966: seperator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.h:73: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_precomp.h:74: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_script.c:102: arithmatic ==> arithmetic
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_script.c:121: arithmatic ==> arithmetic
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_script.c:139: seperators ==> separators
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_script.c:426: interpretted ==> interpreted
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_script.c:483: qoute ==> quote
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/botlib/l_struct.h:72: traling ==> trailing, trialing
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:540: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:677: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:820: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:820: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:831: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:875: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:880: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:892: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1045: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1069: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1102: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1103: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1586: differnet ==> different
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1876: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:1943: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:2548: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_draw.c:2638: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_drawtools.c:245: skiping ==> skipping
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_ents.c:277: attatch ==> attach
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:64: ist ==> is, it, its, it's, sit, list
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:219: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:220: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1045: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1051: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1057: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1065: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1078: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1086: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1101: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1109: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1121: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_event.c:1126: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_local.h:30: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_local.h:161: corespondence ==> correspondence
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_local.h:418: constains ==> constrains, contains
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_main.c:388: modications ==> modifications
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_main.c:420: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_main.c:1874: compatibily ==> compatibility
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_marks.c:85: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_marks.c:188: persistantly ==> persistently
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_marks.c:209: persistantly ==> persistently
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:449: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:742: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:749: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:801: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:917: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:936: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:960: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1152: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1153: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1153: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1266: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1288: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1821: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_newdraw.c:1825: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_players.c:150: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_players.c:1045: defering ==> deferring
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_players.c:1986: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_players.c:2298: baloon ==> balloon
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:308: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:308: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:313: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:313: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:315: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:316: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:327: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:327: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:346: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:346: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:347: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:351: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:351: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:353: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:361: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:365: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:365: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:367: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:375: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:379: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:379: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:381: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:389: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:393: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:393: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:394: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:398: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:398: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:399: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:404: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:404: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:405: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:406: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:409: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:410: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:413: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:414: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:435: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:435: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:437: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:439: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:441: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:511: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:511: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_playerstate.c:521: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_predict.c:292: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_predict.c:295: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_predict.c:452: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_predict.c:524: wan ==> want
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_scoreboard.c:190: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_scoreboard.c:194: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_scoreboard.c:319: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_scoreboard.c:321: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_scoreboard.c:322: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_scoreboard.c:476: mesage ==> message
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_view.c:190: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_view.c:804: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_weapons.c:1364: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_weapons.c:1436: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_cgame.c:1071: messag ==> message
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_console.c:46: aproaches ==> approaches
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_input.c:132: coresponding ==> corresponding
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_keys.c:821: controlers ==> controllers
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_main.c:2304: wether ==> weather, whether
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_ui.c:669: fle ==> file
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/cl_ui.c:673: fle ==> file
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/client.h:94: requres ==> requires
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/client.h:123: mesage ==> message
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/keycodes.h:301: maxiumum ==> maximum
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_codec_ogg.c:235: informations ==> information
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_codec_opus.c:224: informations ==> information
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_dma.c:522: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_dma.c:950: endien ==> endian, indian
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_dma.c:1298: ot ==> to, of, or
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_dma.c:1309: ot ==> to, of, or
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_dma.c:1312: ot ==> to, of, or
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_local.h:22: definations ==> definitions
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_openal.c:986: curEnt ==> current
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_openal.c:2261: paramaters ==> parameters
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_public.h:61: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_wavelet.c:33: recipies ==> recipes
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:95: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:103: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:118: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:126: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:151: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:152: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:180: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_chat.c:181: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_cmd.c:1201: chech ==> check, czech
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_dmnet.c:2085: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_dmq3.c:2415: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_dmq3.c:5245: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_dmq3.c:5301: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_dmq3.h:97: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/ai_main.c:1000: espace ==> escape
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_lib.c:752: calcualte ==> calculate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_lib.c:1368: blong ==> belong
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_lib.c:1374: blong ==> belong
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:755: PERSISTANT ==> PERSISTENT
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1116: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1119: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1133: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1137: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1148: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1153: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1404: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_misc.c:1406: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:24: modifed ==> modified
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:603: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:612: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:627: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:694: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:722: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:742: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:845: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:880: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:883: smove ==> move
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:1534: modifes ==> modifies
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:1546: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:1808: circularly ==> circular
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:1839: fot ==> for, fit, dot, rot, cot, got, tot, fog
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_pmove.c:1878: dissallow ==> disallow
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_public.h:217: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_public.h:327: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/bg_slidemove.c:209: tripple ==> triple
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_active.c:1177: infor ==> info
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:98: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:99: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:101: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:102: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:105: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:111: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:111: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:111: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:112: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:112: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:112: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:113: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:116: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:116: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:118: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:118: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:119: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:119: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:127: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:127: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:338: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:346: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_arenas.c:353: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:903: recommanding ==> recommending
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:921: ether ==> either
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1051: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1107: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1116: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1116: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1131: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1131: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1135: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1136: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_client.c:1324: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:72: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:72: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:76: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:78: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:79: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:80: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:81: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:82: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:84: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:291: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:295: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:299: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:303: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:307: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_cmds.c:662: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:63: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:65: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:387: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:389: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:420: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:422: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:503: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:516: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:524: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:531: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:963: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:965: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:967: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:995: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_combat.c:997: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:113: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:386: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:390: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:393: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:401: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:405: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:408: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:494: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:496: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:500: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_items.c:502: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_local.h:237: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:475: entites ==> entities
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:767: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:768: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:771: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:772: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:841: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:843: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:845: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:853: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:857: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:860: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:861: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:865: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:879: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:882: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:883: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:1086: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:1185: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:1191: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:1322: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:1323: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_main.c:1411: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_misc.c:317: taget ==> target
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_misc.c:325: taget ==> target
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_misc.c:333: taget ==> target
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_misc.c:394: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_misc.c:467: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_mover.c:645: becase ==> because
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_public.h:169: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_rankings.c:162: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_rankings.c:434: necessarilly ==> necessarily
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_rankings.c:1057: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_rankings.h:338: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_session.c:31: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:122: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:124: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:360: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:438: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:459: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:554: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:561: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:572: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:599: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:610: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:617: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:743: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:772: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:783: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:1250: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:1285: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:1454: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_team.c:1480: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_utils.c:560: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_utils.c:575: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_utils.c:609: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_utils.c:611: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_weapon.c:548: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_weapon.c:1083: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_weapon.c:1131: te ==> the, be, we
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/q3_ui/ui_atoms.c:1075: calulations ==> calculations
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/q3_ui/ui_controls2.c:1640: intialize ==> initialize
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/q3_ui/ui_controls2.c:1643: intialize ==> initialize
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/q3_ui/ui_local.h:501: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/q3_ui/ui_servers2.c:771: exisiting ==> existing
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/q3_ui/ui_gameinfo.c:694: difficutly ==> difficulty
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_patch.c:34: flaot ==> float
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_patch.c:123: degenrate ==> degenerate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_patch.c:298: collumn ==> column
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_patch.c:1090: degenrate ==> degenerate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_patch.h:33: flaot ==> float
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_polylib.c:421: inout ==> input, in out
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_polylib.c:434: inout ==> input, in out
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_polylib.c:459: inout ==> input, in out
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_polylib.c:463: inout ==> input, in out
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_polylib.c:514: inout ==> input, in out
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_test.c:279: offseting ==> offsetting
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_trace.c:1180: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_trace.c:1183: symetric ==> symmetric
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_trace.c:1376: offseting ==> offsetting
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/cm_trace.c:1403: symetric ==> symmetric
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:163: crashers ==> crashes
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:434: seperators ==> separators
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:984: scaned ==> scanned
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:1548: redunant ==> redundant
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:1794: redunant ==> redundant
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:1842: redunant ==> redundant
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/common.c:2934: quiting ==> quitting
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:30: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:33: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:34: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:35: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:37: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:37: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:38: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:39: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:44: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:49: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:54: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:55: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:55: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:56: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:57: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:63: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:64: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:66: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:66: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:67: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:73: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:73: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:74: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:283: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:285: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:302: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:311: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:312: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:338: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:340: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:369: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:375: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:421: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:429: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:431: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/huffman.c:432: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:404: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:408: bloc ==> block
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:848: endien ==> endian, indian
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:1197: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:1197: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:1237: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:1366: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/msg.c:1372: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/puff.c:52: readabilty ==> readability
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/puff.c:563: follwed ==> followed
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_math.c:266: degenrate ==> degenerate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.c:1056: atleast ==> at least
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:777: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:796: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:1063: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:1198: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:1204: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/surfaceflags.h:73: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.c:296: defaut ==> default
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.c:401: spaning ==> spanning
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.c:403: spaning ==> spanning
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.c:1230: somes ==> some
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.h:131: defaut ==> default
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.h:237: somes ==> some
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/unzip.h:309: somes ==> some
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_armv7l.c:91: immadiate ==> immediate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_armv7l.c:493: singe ==> single
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_armv7l.c:495: singe ==> single
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h:148: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc.c:179: immadiate ==> immediate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc.c:813: analize ==> analyze
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc.c:1655: iNOT ==> into
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc.c:1806: instruciton ==> instruction
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.c:29: Suppor ==> Support
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.c:248: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.c:249: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.c:251: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.c:257: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.c:524: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_powerpc_asm.h:135: iNOT ==> into
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:98: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:158: ba ==> by, be
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:395: immadiate ==> immediate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:941: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:986: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:1127: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_sparc.c:1401: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_x86.c:350: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_x86.c:486: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_x86.c:1593: complient ==> compliant
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_x86.c:1598: BA ==> BY, BE
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:78: decending ==> descending
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:161: coexistance ==> coexistence, co-existence
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:292: wether ==> weather, whether
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:564: maniuplate ==> manipulate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:1029: seprator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:2673: seprator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/files.c:3976: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/qcommon.h:463: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/qcommon.h:575: modifed ==> modified
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/qcommon.h:586: seperator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/qcommon.h:645: seperater ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/qfiles.h:278: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/qfiles.h:409: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm.c:524: intialized ==> initialized
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm.c:591: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm.c:634: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_font.c:55: specificy ==> specify, specificity, specifically
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_image_png.c:447: trough ==> through
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_image_png.c:778: Paeth ==> Path
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_image_png.c:864: trough ==> through
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_image_png.c:904: trough ==> through
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_image_png.c:910: trough ==> through
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_image_png.c:1969: siganture ==> signature
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderercommon/tr_types.h:37: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_altivec.c:328: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:184: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:229: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:229: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:237: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:240: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:240: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:252: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_animation.c:382: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:471: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:575: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:589: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:591: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:591: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:593: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:593: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:615: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:630: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:653: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:668: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:688: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:689: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:707: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:766: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:810: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:863: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:907: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:961: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1005: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1060: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1104: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1124: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1124: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1144: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1144: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1146: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1146: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1189: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_bsp.c:1616: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_curve.c:388: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_flares.c:127: tesselation ==> tessellation
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_image.c:1043: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:343: entites ==> entities
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:423: arbitry ==> arbitrary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:447: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:538: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:540: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:546: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:1002: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:1087: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:1214: TESSELATOR ==> TESSELLATOR
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_local.h:1343: TESSELATION ==> TESSELLATION
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_main.c:1285: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_main.c:1358: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_main.c:1368: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:35: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:332: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:335: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:336: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:337: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:339: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:344: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_marks.c:349: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:173: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:177: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:178: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:183: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:217: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:219: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:221: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:223: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:225: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:229: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:231: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:232: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:233: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:234: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:236: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:289: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:319: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:321: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_mesh.c:323: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:28: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:42: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:62: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:62: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:64: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:65: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:75: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:92: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:94: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:97: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:97: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:210: defualt ==> default
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:372: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:397: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:399: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:401: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:402: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:403: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:404: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:405: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:406: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:407: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:408: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:409: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:411: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:417: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:417: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:418: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:428: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:428: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:429: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:429: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:439: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:439: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:440: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:539: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:688: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:689: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:697: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:706: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:707: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:757: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:832: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:833: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:834: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:836: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:840: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model.c:841: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model_iqm.c:1382: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_model_iqm.c:1423: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:289: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:377: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:383: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:383: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:384: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:385: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:386: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:387: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:388: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:390: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:391: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:393: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:395: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:396: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:397: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:398: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:400: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_scene.c:402: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shade.c:314: tesselation ==> tessellation
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:314: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:323: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:331: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:339: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:347: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:383: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:419: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:427: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:441: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:448: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:462: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:470: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:478: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:486: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:494: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:509: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:517: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:525: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:533: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:541: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:549: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:564: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:807: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:827: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:985: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1010: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1114: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1156: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1164: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1172: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1186: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1210: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1218: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1233: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1397: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1490: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1601: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1634: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:1648: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:2301: aproaches ==> approaches
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:2301: aproach ==> approach
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:2610: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:2616: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:2702: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shader.c:2708: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shadows.c:167: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_shadows.c:231: reenable ==> re-enable
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_sky.c:290: Parms ==> Params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_sky.c:780: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_surface.c:636: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl1/tr_surface.c:1079: tesselated ==> tessellated
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:184: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:231: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:231: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:239: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:242: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:242: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:256: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_animation.c:386: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:732: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:895: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1025: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1039: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1041: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1041: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1043: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1043: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1065: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1080: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1103: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1118: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1138: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1139: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1157: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1216: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1260: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1313: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1357: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1411: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1455: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1510: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1554: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1574: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1574: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1594: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1594: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1596: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1596: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:1639: LoD ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:2072: strucutres ==> structures
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_bsp.c:2135: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_curve.c:479: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_extratypes.h:30: Makro ==> Macro
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_flares.c:32: reletive ==> relative
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_flares.c:127: tesselation ==> tessellation
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:570: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:572: NEdd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:633: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:661: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:663: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:665: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:672: NEdd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:674: NEdd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:676: NEdd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:679: NEdd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:890: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:898: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:900: NEd ==> need
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_image.c:2408: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:461: entites ==> entities
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:776: arbitry ==> arbitrary
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:800: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:937: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:943: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:945: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:951: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:1689: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:1845: percision ==> precision
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:1860: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:2012: TESSELATOR ==> TESSELLATOR
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:2156: TESSELATION ==> TESSELLATION
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_local.h:2194: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:35: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:335: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:338: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:339: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:340: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:342: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:347: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_marks.c:352: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:173: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:177: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:178: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:183: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:218: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:220: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:222: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:224: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:226: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:230: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:232: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:233: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:234: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:235: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:237: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:289: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:321: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:323: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_mesh.c:325: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:28: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:43: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:63: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:63: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:65: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:66: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:76: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:93: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:95: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:98: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:98: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:211: defualt ==> default
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:373: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:411: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:413: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:829: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:978: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:979: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:987: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:996: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:997: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1047: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1122: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1123: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1124: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1126: LOD ==> LOAD
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1130: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model.c:1131: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model_iqm.c:1564: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_model_iqm.c:1610: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:383: Makro ==> Macro
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:459: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:535: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:541: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:541: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:542: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:543: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:544: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:545: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:546: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:548: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:549: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:551: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:553: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:554: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:555: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:556: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:558: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:562: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_scene.c:565: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shade.c:144: tesselation ==> tessellation
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:326: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:335: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:343: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:351: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:359: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:395: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:431: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:439: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:453: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:460: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:474: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:482: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:490: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:498: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:506: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:521: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:529: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:537: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:545: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:553: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:561: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:576: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:864: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:884: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1297: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1322: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1426: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1468: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1476: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1484: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1498: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1522: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1530: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1545: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1709: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1802: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1852: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1948: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1982: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:1996: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:2717: reletive ==> relative
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:3033: aproaches ==> approaches
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:3033: aproach ==> approach
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:3340: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:3346: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:3426: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shader.c:3432: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shadows.c:172: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_shadows.c:236: reenable ==> re-enable
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_sky.c:290: Parms ==> Params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_sky.c:888: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_surface.c:791: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_surface.c:1200: tesselated ==> tessellated
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:102: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:153: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:664: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:676: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:689: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:758: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:761: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:778: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:800: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:923: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_vbo.c:960: vertexes ==> vertices
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/tr_world.c:567: derefencing ==> dereferencing
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/glsl/lightall_fp.glsl:226: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/glsl/lightall_fp.glsl:252: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/renderergl2/glsl/lightall_fp.glsl:253: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_bot.c:111: hightlight ==> highlight
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_client.c:632: quiting ==> quitting
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_client.c:1284: delimeter ==> delimiter
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_client.c:1638: procesing ==> processing
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_client.c:1735: normaly ==> normally
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_snapshot.c:89: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_snapshot.c:305: specfically ==> specifically
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_world.c:226: symetric ==> symmetric
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_world.c:233: symetric ==> symmetric
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/server.h:222: autherize ==> authorize
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/server.h:263: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_ccmds.c:1195: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_init.c:445: overriden ==> overridden
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_main.c:30: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_main.c:320: incompatably ==> incompatibly
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_main.c:575: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_main.c:941: conneciton ==> connection
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/server/sv_main.c:1022: millseconds ==> milliseconds
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/sys/con_tty.c:455: droping ==> dropping
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/sys/sys_unix.c:135: wether ==> weather, whether
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:792: strng ==> string
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1122: endien ==> endian, indian
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1192: parm ==> param, pram, parma
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_local.h:546: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_main.c:3333: broser ==> browser
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_main.c:5083: calulations ==> calculations
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_public.h:187: overlayed ==> overlaid
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.c:1351: optionaly ==> optionally
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.c:1615: exausted ==> exhausted
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.c:1884: doubleClick ==> double-click
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.c:1885: doubleClick ==> double-click
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.c:4880: doubleClick ==> double-click
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.c:5232: doubleclick ==> double-click
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_shared.h:184: doubleClick ==> double-click
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/ReadMe-OSX.rtf:5: pard ==> part
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1268: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1278: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1288: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1298: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1598: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1608: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1618: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc/quake3.vcproj:1628: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:878: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:882: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:886: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:890: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:896: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:900: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:904: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/msvc12/quake3.vcxproj:908: Fo ==> Of, for
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/changelog:496: Refesh ==> Refresh
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/ioq3ded.6:64: adress ==> address
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/ioq3ded.6:83: Measurd ==> Measured, measure
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/ioq3ded.6:86: Measurd ==> Measured, measure
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/ioquake3.6:39: resulotion ==> resolution
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:296: non-existant ==> non-existent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:1428: ded ==> dead
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data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2337: ded ==> dead
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data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2348: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2351: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2352: ded ==> dead
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data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2745: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2749: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2752: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2755: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2758: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2761: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2764: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2767: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2770: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2773: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2780: ded ==> dead
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/server.h:222: autherize ==> authorize
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/server.h:263: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_ccmds.c:1191: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_init.c:445: overriden ==> overridden
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_main.c:30: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_main.c:319: incompatably ==> incompatibly
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_main.c:574: persistant ==> persistent
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_main.c:940: conneciton ==> connection
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch/code/server/sv_main.c:1021: millseconds ==> milliseconds
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:78: decending ==> descending
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:161: coexistance ==> coexistence, co-existence
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:292: wether ==> weather, whether
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:564: maniuplate ==> manipulate
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:1029: seprator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:2673: seprator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/files.c:3976: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/qcommon.h:463: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/qcommon.h:575: modifed ==> modified
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/qcommon.h:586: seperator ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/qcommon.h:645: seperater ==> separator
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/qfiles.h:274: lod ==> load
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/qfiles.h:405: allways ==> always
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/vm.c:475: intialized ==> initialized
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/vm.c:542: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch/code/qcommon/vm.c:585: parms ==> params, prams
data/ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/debian/ui-reinstate-minimal-code-to-determine-whether-this-.patch/code/q3_ui/ui_gameinfo.c:694: difficutly ==> difficulty