data/irrlicht-1.8.4+dfsg1/changes.txt:16: Aslo ==> Also
data/irrlicht-1.8.4+dfsg1/changes.txt:33: folled ==> followed
data/irrlicht-1.8.4+dfsg1/changes.txt:86: crahses ==> crashes
data/irrlicht-1.8.4+dfsg1/changes.txt:117: diplay ==> display
data/irrlicht-1.8.4+dfsg1/changes.txt:187: get's ==> gets
data/irrlicht-1.8.4+dfsg1/changes.txt:309: suppport ==> support
data/irrlicht-1.8.4+dfsg1/changes.txt:361: hypen ==> hyphen
data/irrlicht-1.8.4+dfsg1/changes.txt:373: suppport ==> support
data/irrlicht-1.8.4+dfsg1/changes.txt:405: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/changes.txt:511: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/changes.txt:723: endianess ==> endianness
data/irrlicht-1.8.4+dfsg1/changes.txt:944: ambigious ==> ambiguous
data/irrlicht-1.8.4+dfsg1/changes.txt:1100: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/changes.txt:1349: renderes ==> renders, renderers, renderer's
data/irrlicht-1.8.4+dfsg1/changes.txt:1350: Renderes ==> Renders, renderers, renderer's
data/irrlicht-1.8.4+dfsg1/changes.txt:1391: hirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/changes.txt:1404: renderes ==> renders, renderers, renderer's
data/irrlicht-1.8.4+dfsg1/changes.txt:1465: formaly ==> formally, formerly
data/irrlicht-1.8.4+dfsg1/changes.txt:1527: approvement ==> approval
data/irrlicht-1.8.4+dfsg1/changes.txt:1543: doesnt ==> doesn't, does not
data/irrlicht-1.8.4+dfsg1/changes.txt:1566: offical ==> official
data/irrlicht-1.8.4+dfsg1/changes.txt:1619: differents ==> different, difference
data/irrlicht-1.8.4+dfsg1/changes.txt:1624: depdended ==> depended
data/irrlicht-1.8.4+dfsg1/changes.txt:1765: addded ==> added
data/irrlicht-1.8.4+dfsg1/changes.txt:1784: heirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/changes.txt:1794: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/changes.txt:1806: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/changes.txt:1960: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/changes.txt:2110: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/changes.txt:2166: hte ==> the
data/irrlicht-1.8.4+dfsg1/changes.txt:2256: seperate ==> separate
data/irrlicht-1.8.4+dfsg1/changes.txt:2368: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/changes.txt:2401: curently ==> currently
data/irrlicht-1.8.4+dfsg1/changes.txt:2710: recieve ==> receive
data/irrlicht-1.8.4+dfsg1/changes.txt:2810: suppport ==> support
data/irrlicht-1.8.4+dfsg1/changes.txt:2924: methd ==> method
data/irrlicht-1.8.4+dfsg1/changes.txt:2965: browers ==> browsers
data/irrlicht-1.8.4+dfsg1/changes.txt:2976: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/changes.txt:3026: seperate ==> separate
data/irrlicht-1.8.4+dfsg1/changes.txt:3077: shoudl ==> should
data/irrlicht-1.8.4+dfsg1/changes.txt:3104: endianess ==> endianness
data/irrlicht-1.8.4+dfsg1/changes.txt:3114: instad ==> instead
data/irrlicht-1.8.4+dfsg1/changes.txt:3126: weigthed ==> weighted
data/irrlicht-1.8.4+dfsg1/changes.txt:3209: dynamicly ==> dynamically
data/irrlicht-1.8.4+dfsg1/changes.txt:3322: verions ==> versions
data/irrlicht-1.8.4+dfsg1/changes.txt:3386: attachement ==> attachment
data/irrlicht-1.8.4+dfsg1/changes.txt:3398: beetween ==> between
data/irrlicht-1.8.4+dfsg1/changes.txt:3398: rapresentation ==> representation
data/irrlicht-1.8.4+dfsg1/changes.txt:3425: feeded ==> fed
data/irrlicht-1.8.4+dfsg1/changes.txt:3468: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/changes.txt:3475: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/changes.txt:3582: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/changes.txt:3608: build-in ==> built-in
data/irrlicht-1.8.4+dfsg1/changes.txt:3775: Addes ==> Adds
data/irrlicht-1.8.4+dfsg1/changes.txt:3884: prefered ==> preferred
data/irrlicht-1.8.4+dfsg1/changes.txt:3956: varoius ==> various
data/irrlicht-1.8.4+dfsg1/changes.txt:4073: beacause ==> because
data/irrlicht-1.8.4+dfsg1/changes.txt:4100: grafics ==> graphics
data/irrlicht-1.8.4+dfsg1/changes.txt:4105: reenable ==> re-enable
data/irrlicht-1.8.4+dfsg1/changes.txt:4111: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/changes.txt:4174: wich ==> which
data/irrlicht-1.8.4+dfsg1/changes.txt:4453: wich ==> which
data/irrlicht-1.8.4+dfsg1/changes.txt:4541: internaly ==> internally
data/irrlicht-1.8.4+dfsg1/changes.txt:4557: splitted ==> split
data/irrlicht-1.8.4+dfsg1/changes.txt:4574: catched ==> caught
data/irrlicht-1.8.4+dfsg1/changes.txt:4641: wich ==> which
data/irrlicht-1.8.4+dfsg1/changes.txt:4710: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/changes.txt:4715: coordiante ==> coordinate
data/irrlicht-1.8.4+dfsg1/changes.txt:4741: reponse ==> response
data/irrlicht-1.8.4+dfsg1/changes.txt:4772: corresponing ==> corresponding
data/irrlicht-1.8.4+dfsg1/changes.txt:4786: avaiable ==> available
data/irrlicht-1.8.4+dfsg1/changes.txt:4817: wich ==> which
data/irrlicht-1.8.4+dfsg1/changes.txt:4831: informations ==> information
data/irrlicht-1.8.4+dfsg1/changes.txt:4857: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/changes.txt:4872: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/changes.txt:4914: currect ==> correct, current
data/irrlicht-1.8.4+dfsg1/changes.txt:4917: directy ==> directly
data/irrlicht-1.8.4+dfsg1/changes.txt:4937: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/changes.txt:4982: seperately ==> separately
data/irrlicht-1.8.4+dfsg1/changes.txt:5040: extenstions ==> extensions
data/irrlicht-1.8.4+dfsg1/changes.txt:5058: extenstions ==> extensions
data/irrlicht-1.8.4+dfsg1/changes.txt:5112: intented ==> intended, indented
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:7: pard ==> part
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:13: pard ==> part
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:19: pard ==> part
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:35: pard ==> part
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:37: moteur ==> motor
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:43: exemples ==> examples
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:47: moteur ==> motor
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:47: moteur ==> motor
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/06source-contents.xml:1: unx ==> unix
data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/06source-contents.xml:1: unx ==> unix
data/irrlicht-1.8.4+dfsg1/scripts/doc/irrlicht/doxygen.cfg:856: adviced ==> advised
data/irrlicht-1.8.4+dfsg1/scripts/doc/irrlicht/doxygen-pdf.cfg:856: adviced ==> advised
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/readme.txt:5: informations ==> information
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/main.cpp:10: overriden ==> overridden
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/main.cpp:107: reciever ==> receiver
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CVectorFontTool.h:205: shouldnt ==> shouldn't
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CVectorFontTool.h:468: arent ==> aren't
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:121: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:164: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:166: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:169: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:175: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:175: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:187: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:189: currenty ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:239: couldnt ==> couldn't
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:548: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:559: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:563: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:566: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:572: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:572: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:580: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:581: currentY ==> currently
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.h:19: acess ==> access
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.h:28: wrtie ==> write
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.cpp:80: cant ==> can't
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.cpp:84: cant ==> can't
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUITextureCacheBrowser.h:41: shoudln't ==> shouldn't
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUIEditFactory.h:17: dynamicly ==> dynamically
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUIEditFactory.h:34: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUIEditFactory.cpp:107: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/S4DVertex.h:605: tanget ==> tangent
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/os.cpp:199: desireable ==> desirable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/dmfsupport.h:195: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CZipReader.cpp:206: lenth ==> length
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMLWriter.h:50: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMLWriter.cpp:202: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMLReaderImpl.h:767: lenght ==> length
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMeshFileLoader.cpp:879: tesselator ==> tessellator
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMeshFileLoader.cpp:902: tesselator ==> tessellator
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMeshFileLoader.cpp:1097: transfrom ==> transform
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CVolumeLightSceneNode.cpp:85: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMapGouraud2_M4.cpp:304: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMapGouraud2_M4.cpp:308: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMapGouraud2_M4.cpp:320: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:398: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:402: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:414: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:771: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:775: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:787: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M2.cpp:260: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M2.cpp:264: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M2.cpp:276: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M1.cpp:260: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M1.cpp:264: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M1.cpp:276: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_Add.cpp:290: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_Add.cpp:294: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_Add.cpp:306: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudVertexAlpha2.cpp:309: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudVertexAlpha2.cpp:313: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudVertexAlpha2.cpp:325: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudNoZ2.cpp:266: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudNoZ2.cpp:270: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudNoZ2.cpp:282: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlphaNoZ.cpp:363: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlphaNoZ.cpp:367: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlphaNoZ.cpp:379: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlpha.cpp:363: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlpha.cpp:367: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlpha.cpp:379: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp:266: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp:270: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp:282: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAdd2.cpp:302: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAdd2.cpp:306: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAdd2.cpp:315: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraud2.cpp:294: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraud2.cpp:298: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraud2.cpp:310: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureDetailMap2.cpp:280: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureDetailMap2.cpp:284: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureDetailMap2.cpp:296: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureBlend.cpp:2004: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureBlend.cpp:2008: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureBlend.cpp:2020: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRStencilShadow.cpp:450: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRStencilShadow.cpp:454: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRStencilShadow.cpp:466: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRNormalMap.cpp:367: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRNormalMap.cpp:371: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRNormalMap.cpp:383: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlphaNoZ2.cpp:275: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlphaNoZ2.cpp:279: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlphaNoZ2.cpp:291: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlpha2.cpp:276: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlpha2.cpp:280: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlpha2.cpp:292: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraud2.cpp:262: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraud2.cpp:266: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraud2.cpp:278: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTimer.h:56: corretly ==> correctly
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTimer.h:65: corretly ==> correctly
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTimer.h:97: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.h:33: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.h:39: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:16: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:23: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:35: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:58: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:38: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:140: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:141: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:147: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:149: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:152: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:159: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:162: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:163: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:194: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:195: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:199: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:286: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:525: postition ==> position
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:634: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:678: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:804: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:805: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:810: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:810: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:821: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:822: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:824: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:867: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:869: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:871: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:877: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:877: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:883: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:884: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:886: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:891: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:895: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:898: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:899: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:901: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:958: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:961: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:962: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:964: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:968: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:970: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:974: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:974: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:977: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:1321: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:1334: lod ==> load
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:1338: lod ==> load
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.h:38: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.h:79: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.cpp:68: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.cpp:118: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:794: homogenous ==> homogeneous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:975: Coordiante ==> Coordinate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:1036: homogenous ==> homogeneous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:1465: homogenous ==> homogeneous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:1827: homogenous ==> homogeneous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:2433: homogenous ==> homogeneous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:2478: homogenous ==> homogeneous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.h:135: agains ==> against, again
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:510: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:532: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:533: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:536: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:583: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:585: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:602: inout ==> input, in out
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkyDomeSceneNode.cpp:200: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkyBoxSceneNode.h:36: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkyBoxSceneNode.cpp:225: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.h:54: Preforms ==> Performs
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.h:152: Tranfers ==> Transfers
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.h:155: Tranfers ==> Transfers
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.cpp:447: Preforms ==> Performs
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.cpp:714: implementated ==> implemented
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneNodeAnimatorCollisionResponse.cpp:72: wich ==> which
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:30: recources ==> resources
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:50: beween ==> between
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:147: controled ==> controlled
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:276: wich ==> which
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:325: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:369: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:443: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:602: Enviroment ==> Environment
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1108: wich ==> which
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1694: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1849: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1851: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:2020: beween ==> between
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneCollisionManager.h:64: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneCollisionManager.cpp:518: havent ==> haven't
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneCollisionManager.cpp:840: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQuake3ShaderSceneNode.h:57: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQuake3ShaderSceneNode.cpp:501: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQuake3ShaderSceneNode.cpp:1158: degress ==> degrees, digress
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.h:83: get's ==> gets
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.h:369: tesselate ==> tessellate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.h:421: extenstions ==> extensions
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:642: unregisterd ==> unregistered
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:955: seperate ==> separate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1216: tesselate ==> tessellate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1227: Tesselate ==> Tessellate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1239: Tesselate ==> Tessellate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1375: tesselate ==> tessellate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1457: get's ==> gets
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CParticleSystemSceneNode.cpp:464: noticable ==> noticeable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COSOperator.h:15: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLParallaxMapRenderer.cpp:132: transfered ==> transferred
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLParallaxMapRenderer.cpp:158: substract ==> subtract
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLNormalMapRenderer.cpp:114: transfered ==> transferred
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLDriver.h:367: happend ==> happened, happens, happen
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLDriver.cpp:1432: adress ==> address
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.h:4: orginally ==> originally
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:4: orginally ==> originally
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:805: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:806: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:808: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:809: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:810: ba ==> by, be
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.h:40: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.h:76: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.cpp:291: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.cpp:536: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COBJMeshFileLoader.cpp:742: non-existant ==> non-existent
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CNullDriver.h:285: Frist ==> First
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CNullDriver.cpp:915: Frist ==> First
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CNullDriver.cpp:1259: maxium ==> maximum
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMY3DMeshFileLoader.cpp:260: uncorrectly ==> incorrectly
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMY3DMeshFileLoader.cpp:261: thats ==> that's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshSceneNode.h:40: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshSceneNode.h:81: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshSceneNode.cpp:232: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshManipulator.cpp:579: modifyable ==> modifiable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CLWOMeshFileLoader.cpp:550: STIL ==> STILL
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CLightSceneNode.cpp:229: clearify ==> clarify
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWinCE.h:277: switchs ==> switches
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWin32.h:114: switchs ==> switches
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWin32.cpp:872: retore ==> restore
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWin32.cpp:1406: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:472: reenable ==> re-enable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:510: reenable ==> re-enable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:545: reenable ==> re-enable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:1982: continuos ==> continuous
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:2158: droping ==> dropping
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CImageLoaderPSD.h:30: Colums ==> Columns
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CImageLoaderBMP.h:27: BA ==> BY, BE
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:140: te ==> the, be, we
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:159: te ==> the, be, we
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:183: preverse ==> perverse
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:301: heigth ==> height
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.cpp:988: neccessary ==> necessary
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:37: colum ==> column
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:66: dran ==> drawn
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:72: whish ==> wish
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:79: wich ==> which
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.cpp:395: wich ==> which
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.cpp:930: seperator ==> separator
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.cpp:988: seperator ==> separator
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIStaticText.h:69: overide ==> override
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIStaticText.cpp:259: overide ==> override
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUISpinBox.cpp:131: infinte ==> infinite
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUISkin.cpp:868: hightlight ==> highlight
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUISkin.cpp:885: hightlight ==> highlight
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIModalScreen.h:42: overriden ==> overridden
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIModalScreen.cpp:36: explicitely ==> explicitly
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIMessageBox.cpp:147: neeed ==> need
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIMenu.cpp:173: hightlight ==> highlight
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEnvironment.h:211: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEnvironment.cpp:668: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.h:48: overide ==> override
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.cpp:136: overide ==> override
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.cpp:1361: horizonal ==> horizontal
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.cpp:1380: noticable ==> noticeable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIContextMenu.h:37: menue ==> menu
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIContextMenu.cpp:60: menue ==> menu
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIContextMenu.cpp:426: highligted ==> highlighted
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.h:43: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.h:47: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:509: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:514: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:522: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:523: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:525: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:563: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:646: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:653: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:660: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileSystem.h:65: hirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileSystem.cpp:193: hirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileSystem.cpp:817: systen ==> system
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileList.h:108: offest ==> offset
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDMFLoader.cpp:359: rapresentation ==> representation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:19: dynamicly ==> dynamically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:41: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:46: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:51: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.cpp:136: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.cpp:146: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.cpp:156: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:21: dynamicly ==> dynamically
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:47: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:52: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:57: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp:120: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp:130: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp:139: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.h:42: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.h:47: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.h:52: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.cpp:119: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.cpp:129: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.cpp:139: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp:159: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp:183: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp:243: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:318: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:363: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:408: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:601: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9HLSLMaterialRenderer.cpp:106: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9HLSLMaterialRenderer.cpp:208: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9Driver.h:434: reseted ==> reset
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9Driver.cpp:194: adress ==> address
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8ShaderMaterialRenderer.cpp:163: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8ShaderMaterialRenderer.cpp:190: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8ShaderMaterialRenderer.cpp:253: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:286: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:331: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:375: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:567: managment ==> management
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8Driver.h:137: Frist ==> First
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8Driver.h:302: reseted ==> reset
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8Driver.cpp:163: adress ==> address
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCubeSceneNode.h:37: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCubeSceneNode.h:78: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCubeSceneNode.cpp:132: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCSMLoader.h:36: informations ==> information
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCSMLoader.cpp:800: entitites ==> entities
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaMeshWriter.cpp:1181: REPLACMENT ==> REPLACEMENT
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaMeshWriter.cpp:1186: REPLACMENT ==> REPLACEMENT
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.h:371: createing ==> creating
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:173: publically ==> publicly
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:1018: perspecitve ==> perspective
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:2208: tesselate ==> tessellate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:2210: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCameraSceneNode.h:119: lod ==> load
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCameraSceneNode.cpp:283: lod ==> load
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCameraSceneNode.cpp:336: adn ==> and
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CB3DMeshFileLoader.cpp:930: preceeding ==> preceding, proceeding
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.h:71: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.h:102: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.cpp:528: hirachy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.cpp:666: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshMD3.cpp:34: seperate ==> separate
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.h:422: sould ==> could, should, sold
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.h:428: thime ==> time, theme, thyme, thine
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.cpp:634: attachements ==> attachments
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.cpp:1497: programatic ==> programmatic
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLExtensionHandler.h:935: availablity ==> availability
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLExtensionHandler.h:966: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha2.cpp:95: environemnts ==> environments
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha2.cpp:238: tranfer ==> transfer
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha2.cpp:429: tranfer ==> transfer
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha1.cpp:47: environemnts ==> environments
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha1.cpp:57: environemnts ==> environments
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha1.cpp:168: tranfer ==> transfer
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/prng.cpp:127: ouput ==> output
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/fileenc.cpp:98: authetication ==> authentication
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:83: Construtors ==> Constructors
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:93: Construtors ==> Constructors
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:132: decribed ==> described
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:154: environemnts ==> environments
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:306: varaibles ==> variables
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:308: varaibles ==> variables
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:321: colums ==> columns
data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:347: Microsft ==> Microsoft
data/irrlicht-1.8.4+dfsg1/include/vector2d.h:18: supercedes ==> supersedes
data/irrlicht-1.8.4+dfsg1/include/triangle3d.h:103: noticable ==> noticeable
data/irrlicht-1.8.4+dfsg1/include/SViewFrustum.h:29: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/include/SMaterialLayer.h:221: ressource ==> resource
data/irrlicht-1.8.4+dfsg1/include/SIrrCreationParameters.h:148: desireable ==> desirable
data/irrlicht-1.8.4+dfsg1/include/SIrrCreationParameters.h:163: desireable ==> desirable
data/irrlicht-1.8.4+dfsg1/include/SExposedVideoData.h:20: retrived ==> retrieved
data/irrlicht-1.8.4+dfsg1/include/SColor.h:404: neede ==> needed, need
data/irrlicht-1.8.4+dfsg1/include/quaternion.h:550: interploation ==> interpolation
data/irrlicht-1.8.4+dfsg1/include/matrix4.h:17: seldomly ==> seldom
data/irrlicht-1.8.4+dfsg1/include/matrix4.h:177: orginally ==> originally
data/irrlicht-1.8.4+dfsg1/include/matrix4.h:332: coo ==> coup
data/irrlicht-1.8.4+dfsg1/include/line3d.h:106: shpere ==> sphere
data/irrlicht-1.8.4+dfsg1/include/line3d.h:107: shpere ==> sphere
data/irrlicht-1.8.4+dfsg1/include/IXMLWriter.h:65: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/IXMLReader.h:18: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IXMLReader.h:24: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:314: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:585: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:601: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:1286: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:1311: exisiting ==> existing
data/irrlicht-1.8.4+dfsg1/include/ITimer.h:43: calender ==> calendar
data/irrlicht-1.8.4+dfsg1/include/ITexture.h:113: inbetween ==> between, in between
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:37: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:40: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:41: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:42: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:42: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:43: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:43: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:44: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:44: algoritm ==> algorithm
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:45: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:46: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:46: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:47: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:47: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:47: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:81: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:82: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:88: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:91: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:94: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:102: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:105: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:106: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:129: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:129: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:135: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISkinnedMesh.h:71: Preforms ==> Performs
data/irrlicht-1.8.4+dfsg1/include/ISkinnedMesh.h:79: implementated ==> implemented
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeFactory.h:47: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeFactory.h:52: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeFactory.h:57: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorFactory.h:48: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorFactory.h:53: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorFactory.h:58: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorCollisionResponse.h:26: occurrs ==> occurs
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:132: recources ==> resources
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:139: hierachical ==> hierarchical
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:245: enchanced ==> enhanced
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:290: oints ==> points, pints
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:410: beween ==> between
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:530: Lenght ==> Length
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:676: degress ==> degrees, digress
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:827: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:833: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:834: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:836: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:836: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:836: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:837: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:838: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:839: algoritm ==> algorithm
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:841: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:842: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:842: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:843: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:843: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:844: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:858: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:881: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:896: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:978: specifiy ==> specify
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1034: consits ==> consists
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1173: froms ==> forms
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1279: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1319: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1328: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1333: splitted ==> split
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1361: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1366: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1415: immediatly ==> immediately
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1458: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1476: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1591: possibily ==> possibly
data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:1610: possibily ==> possibly
data/irrlicht-1.8.4+dfsg1/include/ISceneCollisionManager.h:81: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/include/ISceneCollisionManager.h:87: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/include/ISceneCollisionManager.h:164: heirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/include/ISceneCollisionManager.h:167: containg ==> containing
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:25: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:49: strenghts ==> strengths
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:120: Basicly ==> Basically
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:235: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:358: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:436: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:448: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:463: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:476: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:488: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:503: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:516: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:528: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrXML.h:544: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/irrString.h:1217: begining ==> beginning
data/irrlicht-1.8.4+dfsg1/include/irrMath.h:325: represenation ==> representation
data/irrlicht-1.8.4+dfsg1/include/irrMath.h:444: postive ==> positive
data/irrlicht-1.8.4+dfsg1/include/irrMath.h:555: expection ==> exception
data/irrlicht-1.8.4+dfsg1/include/irrMap.h:135: forwad ==> forward
data/irrlicht-1.8.4+dfsg1/include/irrMap.h:512: hierarcy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/include/irrMap.h:784: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/include/IrrlichtDevice.h:70: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IrrlichtDevice.h:123: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/irrlicht.h:26: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/irrlicht.h:220: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/include/irrlicht.h:267: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/include/irrlicht.h:326: parantheses ==> parentheses
data/irrlicht-1.8.4+dfsg1/include/IReadFile.h:16: acess ==> access
data/irrlicht-1.8.4+dfsg1/include/IQ3LevelMesh.h:29: get's ==> gets
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:152: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:192: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:236: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:292: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:331: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:373: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:413: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:443: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:471: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:479: loosing ==> losing
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:479: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:488: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IParticleSystemSceneNode.h:501: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IOSOperator.h:14: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IMeshWriter.h:41: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/include/IMeshWriter.h:47: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/include/IMaterialRenderer.h:22: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IMaterialRenderer.h:60: methos ==> methods, method
data/irrlicht-1.8.4+dfsg1/include/IMaterialRenderer.h:79: managment ==> management
data/irrlicht-1.8.4+dfsg1/include/IGUITreeView.h:127: te ==> the, be, we
data/irrlicht-1.8.4+dfsg1/include/IGUITreeView.h:144: te ==> the, be, we
data/irrlicht-1.8.4+dfsg1/include/IGUITreeView.h:223: consits ==> consists
data/irrlicht-1.8.4+dfsg1/include/IGUITable.h:97: colum ==> column
data/irrlicht-1.8.4+dfsg1/include/IGUITable.h:127: dran ==> drawn
data/irrlicht-1.8.4+dfsg1/include/IGUITable.h:138: wich ==> which
data/irrlicht-1.8.4+dfsg1/include/IGUIStaticText.h:54: overide ==> override
data/irrlicht-1.8.4+dfsg1/include/IGUIElementFactory.h:45: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/IGUIElementFactory.h:50: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/IGUIElementFactory.h:55: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/include/IGUIElement.h:459: childs ==> children, child's
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:84: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:86: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:211: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:213: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:336: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:338: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:391: cooridnates ==> coordinates
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:410: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:412: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:434: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:436: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:459: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IGPUProgrammingServices.h:461: catched ==> caught
data/irrlicht-1.8.4+dfsg1/include/IGeometryCreator.h:128: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/include/IGeometryCreator.h:135: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/include/IGeometryCreator.h:143: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/include/IGeometryCreator.h:149: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/include/IFileSystem.h:318: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IFileList.h:30: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IFileList.h:36: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/include/IColladaMeshWriter.h:114: paramters ==> parameters
data/irrlicht-1.8.4+dfsg1/include/IColladaMeshWriter.h:271: sufficent ==> sufficient
data/irrlicht-1.8.4+dfsg1/include/IColladaMeshWriter.h:274: resuling ==> resulting
data/irrlicht-1.8.4+dfsg1/include/ICameraSceneNode.h:17: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/include/ICameraSceneNode.h:82: co-ordinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/include/ICameraSceneNode.h:94: co-ordinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/include/ICameraSceneNode.h:138: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/include/ICameraSceneNode.h:164: targetting ==> targeting
data/irrlicht-1.8.4+dfsg1/include/IAttributes.h:40: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/include/IAnimatedMeshSceneNode.h:45: informations ==> information
data/irrlicht-1.8.4+dfsg1/include/IAnimatedMeshMD3.h:290: inbetween ==> between, in between
data/irrlicht-1.8.4+dfsg1/include/IAnimatedMesh.h:100: neccessary ==> necessary
data/irrlicht-1.8.4+dfsg1/include/ESceneNodeAnimatorTypes.h:34: respose ==> response
data/irrlicht-1.8.4+dfsg1/include/EMaterialTypes.h:64: substract ==> subtract
data/irrlicht-1.8.4+dfsg1/include/aabbox3d.h:221: completly ==> completely
data/irrlicht-1.8.4+dfsg1/examples/whereAreTheBinaries.txt:1: executeables ==> executables
data/irrlicht-1.8.4+dfsg1/examples/Demo/CMainMenu.cpp:99: informations ==> information
data/irrlicht-1.8.4+dfsg1/examples/Demo/CDemo.cpp:638: doesnt ==> doesn't, does not
data/irrlicht-1.8.4+dfsg1/examples/22.MaterialViewer/main.cpp:846: nodeL ==> model, nodal
data/irrlicht-1.8.4+dfsg1/examples/22.MaterialViewer/main.cpp:850: nodeL ==> model, nodal
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/q3factory.h:49: aplly ==> apply
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/q3factory.h:73: Get's ==> Gets
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:463: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:755: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:756: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:786: Hirachy ==> Hierarchy
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:788: Hirachy ==> Hierarchy
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:1406: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/examples/21.Quake3Explorer/main.cpp:1754: doesnt ==> doesn't, does not
data/irrlicht-1.8.4+dfsg1/examples/14.Win32Window/tutorial.html:39: begining ==> beginning
data/irrlicht-1.8.4+dfsg1/examples/13.RenderToTexture/tutorial.html:188: visibilty ==> visibility
data/irrlicht-1.8.4+dfsg1/examples/12.TerrainRendering/tutorial.html:98: reciever ==> receiver
data/irrlicht-1.8.4+dfsg1/examples/11.PerPixelLighting/tutorial.html:297: informations ==> information
data/irrlicht-1.8.4+dfsg1/examples/11.PerPixelLighting/tutorial.html:330: informations ==> information
data/irrlicht-1.8.4+dfsg1/examples/11.PerPixelLighting/main.cpp:270: informations ==> information
data/irrlicht-1.8.4+dfsg1/examples/11.PerPixelLighting/main.cpp:320: informations ==> information
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:80: devic ==> device
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:105: fullfill ==> fulfill, fulfil
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:129: paramter ==> parameter
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:282: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:374: ouput ==> output
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:439: ouput ==> output
data/irrlicht-1.8.4+dfsg1/examples/10.Shaders/tutorial.html:521: ouput ==> output
data/irrlicht-1.8.4+dfsg1/examples/09.Meshviewer/tutorial.html:94: necesarry ==> necessary
data/irrlicht-1.8.4+dfsg1/examples/09.Meshviewer/tutorial.html:165: controled ==> controlled
data/irrlicht-1.8.4+dfsg1/examples/09.Meshviewer/tutorial.html:166: drawed ==> drew, drawn, had drawn
data/irrlicht-1.8.4+dfsg1/examples/08.SpecialFX/tutorial.html:163: livetime ==> lifetime
data/irrlicht-1.8.4+dfsg1/examples/07.Collision/tutorial.html:109: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/examples/07.Collision/tutorial.html:254: bouding ==> bounding
data/irrlicht-1.8.4+dfsg1/examples/06.2DGraphics/tutorial.html:106: wich ==> which
data/irrlicht-1.8.4+dfsg1/examples/06.2DGraphics/tutorial.html:108: drawed ==> drew, drawn, had drawn
data/irrlicht-1.8.4+dfsg1/examples/05.UserInterface/tutorial.html:165: Inferface ==> Interface
data/irrlicht-1.8.4+dfsg1/examples/04.Movement/tutorial.html:61: wich ==> which
data/irrlicht-1.8.4+dfsg1/examples/03.CustomSceneNode/tutorial.html:60: consiting ==> consisting
data/irrlicht-1.8.4+dfsg1/examples/03.CustomSceneNode/tutorial.html:136: interresting ==> interesting
data/irrlicht-1.8.4+dfsg1/examples/03.CustomSceneNode/tutorial.html:181: nessecary ==> necessary
data/irrlicht-1.8.4+dfsg1/examples/02.Quake3Map/tutorial.html:94: wich ==> which
data/irrlicht-1.8.4+dfsg1/examples/02.Quake3Map/tutorial.html:112: drawed ==> drew, drawn, had drawn
data/irrlicht-1.8.4+dfsg1/examples/02.Quake3Map/tutorial.html:114: consiting ==> consisting
data/irrlicht-1.8.4+dfsg1/examples/02.Quake3Map/tutorial.html:132: compareable ==> comparable
data/irrlicht-1.8.4+dfsg1/doc/upgrade-guide.txt:12: existant ==> existent
data/irrlicht-1.8.4+dfsg1/doc/upgrade-guide.txt:1084: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/upgrade-guide.txt:1465: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/upgrade-guide.txt:1466: dafault ==> default
data/irrlicht-1.8.4+dfsg1/doc/upgrade-guide.txt:1467: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/upgrade-guide.txt:2302: parantheses ==> parentheses
data/irrlicht-1.8.4+dfsg1/doc/irrlicht-license.txt:24: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:115: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:214: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:224: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:234: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:244: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:333: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:334: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:335: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_s_view_frustum_8h_source.html:336: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_volume_light_scene_node_8h_source.html:112: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_video_driver_8h_source.html:324: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_video_driver_8h_source.html:354: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_video_driver_8h_source.html:648: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_video_driver_8h_source.html:697: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_video_driver_8h_source.html:701: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_timer_8h_source.html:128: calender ==> calendar
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_text_scene_node_8h_source.html:109: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:122: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:144: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:148: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:154: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:154: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:170: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:176: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_terrain_scene_node_8h_source.html:181: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_skinned_mesh_8h_source.html:143: Preforms ==> Performs
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_skinned_mesh_8h_source.html:148: implementated ==> implemented
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_shadow_volume_scene_node_8h_source.html:110: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_user_data_serializer_8h_source.html:120: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_user_data_serializer_8h_source.html:123: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_factory_8h_source.html:121: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_factory_8h_source.html:124: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_factory_8h_source.html:127: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_animator_factory_8h_source.html:122: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_animator_factory_8h_source.html:125: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_animator_factory_8h_source.html:128: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_animator_collision_response_8h_source.html:113: occurrs ==> occurs
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_animator_8h_source.html:124: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:115: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:125: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:607: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:626: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:652: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:658: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:663: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:702: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_node_8h_source.html:727: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:158: tha ==> than, that, the
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:201: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:209: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:212: beween ==> between
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:292: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:298: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:304: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:353: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:438: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:441: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:515: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:549: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h_source.html:587: recources ==> resources
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_manager_8h.html:115: recources ==> resources
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_collision_manager_8h_source.html:153: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_scene_collision_manager_8h_source.html:157: heirarchy ==> hierarchy
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_table_8h_source.html:194: wich ==> which
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_static_text_8h_source.html:130: overide ==> override
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_environment_8h_source.html:182: informations ==> information
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_environment_8h_source.html:350: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_environment_8h_source.html:352: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_element_factory_8h_source.html:122: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_element_factory_8h_source.html:125: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_element_factory_8h_source.html:128: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_element_8h_source.html:754: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_g_u_i_element_8h_source.html:776: possiblity ==> possibility
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_geometry_creator_8h_source.html:166: tesselation ==> tessellation
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_camera_scene_node_8h_source.html:195: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_camera_scene_node_8h_source.html:204: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_camera_scene_node_8h_source.html:216: controlable ==> controllable
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_billboard_text_scene_node_8h_source.html:110: recources ==> resources
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_attribute_exchanging_object_8h_source.html:137: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/_i_attribute_exchanging_object_8h_source.html:140: possiblity ==> possibility
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data/irrlicht-1.8.4+dfsg1/doc/docu/_i_animated_mesh_scene_node_8h_source.html:210: recources ==> resources
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data/irrlicht-1.8.4+dfsg1/doc/docu/structirr_1_1scene_1_1_s_view_frustum.html:164: farest ==> fairest, farthest
data/irrlicht-1.8.4+dfsg1/doc/docu/quaternion_8h_source.html:555: interploation ==> interpolation
data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr_1_1video.html:1163: substract ==> subtract
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data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr_1_1scene.html:156: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr_1_1scene.html:1296: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr_1_1scene.html:1608: respose ==> response
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data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr_1_1io.html:105: possiblity ==> possibility
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data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr_1_1io.html:826: occured ==> occurred
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data/irrlicht-1.8.4+dfsg1/doc/docu/namespaceirr.html:120: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/matrix4_8h_source.html:107: seldomly ==> seldom
data/irrlicht-1.8.4+dfsg1/doc/docu/line3d_8h_source.html:180: shpere ==> sphere
data/irrlicht-1.8.4+dfsg1/doc/docu/irr_math_8h_source.html:376: represenation ==> representation
data/irrlicht-1.8.4+dfsg1/doc/docu/irr_math_8h_source.html:485: postive ==> positive
data/irrlicht-1.8.4+dfsg1/doc/docu/irr_map_8h_source.html:223: forwad ==> forward
data/irrlicht-1.8.4+dfsg1/doc/docu/irr_map_8h_source.html:594: hierarcy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/doc/docu/irr_map_8h_source.html:854: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/irrlicht_8h_source.html:116: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/irrlicht_8h_source.html:287: parantheses ==> parentheses
data/irrlicht-1.8.4+dfsg1/doc/docu/index.html:106: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/index.html:117: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/index.html:147: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/doc/docu/functions_func_0x64.html:140: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/functions_0x64.html:172: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/example022.html:902: nodeL ==> model, nodal
data/irrlicht-1.8.4+dfsg1/doc/docu/example022.html:906: nodeL ==> model, nodal
data/irrlicht-1.8.4+dfsg1/doc/docu/example022.html:946: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/example022.html:1086: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:513: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:795: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:796: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:826: Hirachy ==> Hierarchy
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:828: Hirachy ==> Hierarchy
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:1198: respose ==> response
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:1416: Tesselation ==> Tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:1754: doesnt ==> doesn't, does not
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:1924: tha ==> than, that, the
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:1949: tha ==> than, that, the
data/irrlicht-1.8.4+dfsg1/doc/docu/example021.html:1965: tha ==> than, that, the
data/irrlicht-1.8.4+dfsg1/doc/docu/example015.html:123: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/example014.html:223: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/example013.html:122: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/example011.html:285: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/example011.html:315: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/example007.html:137: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_reference_counted.html:117: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_reference_counted.html:121: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_reference_counted.html:124: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_reference_counted.html:143: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_o_s_operator.html:94: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_o_s_operator.html:122: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_i_event_receiver.html:107: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_irrlicht_device.html:429: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1_irrlicht_device.html:775: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_s_color.html:332: neede ==> needed, need
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:240: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:355: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:712: possiblity ==> possibility
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:2643: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:3007: exisiting ==> existing
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:4073: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_video_driver.html:4125: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_texture.html:407: inbetween ==> between, in between
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_material_renderer.html:122: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_material_renderer.html:163: managment ==> management
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_material_renderer.html:198: methos ==> methods, method
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:276: catched ==> caught
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:622: catched ==> caught
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:1105: cooridnates ==> coordinates
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:1116: catched ==> caught
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:1174: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:1174: catched ==> caught
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:1232: occured ==> occurred
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1video_1_1_i_g_p_u_programming_services.html:1232: catched ==> caught
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:124: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:126: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:131: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:136: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:137: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:141: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: algoritm ==> algorithm
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:327: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:353: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:370: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:370: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:397: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:411: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:426: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:585: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:593: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:611: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:611: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:716: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:736: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:747: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:752: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:115: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:119: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:149: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:171: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_skinned_mesh.html:147: Preforms ==> Performs
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_skinned_mesh.html:529: Preforms ==> Performs
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_user_data_serializer.html:110: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:118: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:119: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:120: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:234: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:259: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:284: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator_factory.html:118: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator_factory.html:119: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator_factory.html:120: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator_factory.html:234: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator_factory.html:259: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator_factory.html:284: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_animator.html:128: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node.html:113: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:94: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:165: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:182: beween ==> between
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:218: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:219: hierachical ==> hierarchical
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:369: consits ==> consists
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:686: degress ==> degrees, digress
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1015: specifiy ==> specify
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1949: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: algoritm ==> algorithm
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1950: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:1960: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2051: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2061: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2141: immediatly ==> immediately
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2355: Lenght ==> Length
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2539: froms ==> forms
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2751: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2756: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2761: splitted ==> split
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2893: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2907: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:2922: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:3000: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:3273: enchanced ==> enhanced
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:3285: oints ==> points, pints
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:3369: beween ==> between
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:3907: possibily ==> possibly
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:3952: possibily ==> possibly
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:4035: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager.html:4055: automaticly ==> automatically
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_manager-members.html:140: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html:117: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html:118: heirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html:306: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html:314: coodinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html:367: heirarchy ==> hierarchy
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html:368: containg ==> containing
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_q3_level_mesh.html:119: get's ==> gets
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_q3_level_mesh.html:187: get's ==> gets
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:387: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:453: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:553: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:681: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:719: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:749: loosing ==> losing
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:749: catched ==> caught
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:757: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:885: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:978: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:1092: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:1130: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html:1264: informations ==> information
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_mesh_writer.html:205: sucessful ==> successful
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_mesh_cache.html:136: beween ==> between
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_light_manager.html:123: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:115: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:117: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:209: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:229: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:263: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:300: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:320: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator.html:354: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator-members.html:93: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_geometry_creator-members.html:95: tesselation ==> tessellation
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_collision_callback.html:115: occurrs ==> occurs
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_collision_callback.html:137: occurrs ==> occurs
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html:207: paramters ==> parameters
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_collada_mesh_writer.html:471: sufficent ==> sufficient
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_collada_mesh_writer.html:471: resuling ==> resulting
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_camera_scene_node.html:96: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_camera_scene_node.html:159: controlable ==> controllable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_camera_scene_node.html:239: targetting ==> targeting
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_camera_scene_node.html:413: co-ordinates ==> coordinates
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_camera_scene_node.html:471: LOD ==> LOAD
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_camera_scene_node.html:817: co-ordinates ==> coordinates
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_animated_mesh_m_d3.html:209: inbetween ==> between, in between
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_animated_mesh.html:242: neccessary ==> necessary
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_x_m_l_base.html:98: automaticly ==> automatically
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_read_file.html:121: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_irr_x_m_l_reader.html:524: informations ==> information
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_file_system.html:129: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_file_system.html:693: acess ==> access
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_file_system.html:745: acess ==> access
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_file_system.html:752: acess ==> access
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_file_list.html:347: occured ==> occurred
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1io_1_1_i_attribute_exchanging_object.html:146: controlable ==> controllable
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1gui_1_1_i_g_u_i_table.html:145: wich ==> which
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1gui_1_1_i_g_u_i_static_text.html:205: overide ==> override
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1gui_1_1_i_g_u_i_element_factory.html:120: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1gui_1_1_i_g_u_i_element_factory.html:234: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1gui_1_1_i_g_u_i_element_factory.html:259: createable ==> creatable
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1gui_1_1_i_g_u_i_element_factory.html:284: createable ==> creatable
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1core_1_1map.html:124: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1core_1_1map.html:236: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1core_1_1map.html:243: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1core_1_1map.html:322: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1core_1_1map-members.html:93: delink ==> unlink
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data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1core_1_1line3d.html:320: shpere ==> sphere
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data/irrlicht-1.8.4+dfsg1/doc/docu/annotated.html:202: recources ==> resources
data/irrlicht-1.8.4+dfsg1/doc/docu/search/search.js:4: loosly ==> loosely
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data/irrlicht-1.8.4+dfsg1/doc/docu/search/all_64.html:145: delink ==> unlink
data/irrlicht-1.8.4+dfsg1/debian/changelog:177: runnign ==> running
data/irrlicht-1.8.4+dfsg1/debian/changelog:180: succedes ==> succeeds
data/irrlicht-1.8.4+dfsg1/debian/missing-sources/jquery.js:307: orignal ==> original
data/irrlicht-1.8.4+dfsg1/debian/missing-sources/jquery.js:433: specifc ==> specific
data/irrlicht-1.8.4+dfsg1/debian/missing-sources/jquery.js:645: Evalulates ==> Evaluates
data/irrlicht-1.8.4+dfsg1/debian/missing-sources/jquery.js:2540: seperated ==> separated
data/irrlicht-1.8.4+dfsg1/debian/missing-sources/jquery.js:3150: insted ==> instead
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data/irrlicht-1.8.4+dfsg1/debian/missing-sources/jquery.js:3380: overriden ==> overridden
data/irrlicht-1.8.4+dfsg1/debian/patches/debian/arch-support.diff:14: requiering ==> requiring
data/irrlicht-1.8.4+dfsg1/.pc/debian/use-system-libs.diff/source/Irrlicht/COpenGLExtensionHandler.h:935: availablity ==> availability
data/irrlicht-1.8.4+dfsg1/.pc/debian/use-system-libs.diff/source/Irrlicht/COpenGLExtensionHandler.h:966: LOD ==> LOAD