data/mu-cade-0.11.dfsg1/src/abagames/util/sdl/shape.d:20: implmentation ==> implementation
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:43: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:44: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:46: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:51: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:52: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:57: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:66: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:67: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:71: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:73: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:81: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:82: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:84: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:85: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:88: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:89: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:90: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:91: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:124: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:125: ba ==> by, be
data/mu-cade-0.11.dfsg1/src/abagames/mcd/bulletpool.d:126: ba ==> by, be
data/mu-cade-0.11.dfsg1/import/SDL_mixer.d:309: neccesary ==> necessary
data/mu-cade-0.11.dfsg1/import/SDL_video.d:805: intialization ==> initialization
data/mu-cade-0.11.dfsg1/import/openglu.d:73: widthout ==> without
data/mu-cade-0.11.dfsg1/import/openglu.d:358: Tesselation ==> Tessellation
data/mu-cade-0.11.dfsg1/import/openglu.d:485: tesselator ==> tessellator
data/mu-cade-0.11.dfsg1/import/ode/collision_trimesh.d:57: pricision ==> precision
data/mu-cade-0.11.dfsg1/import/ode/collision_trimesh.d:68: pricision ==> precision
data/mu-cade-0.11.dfsg1/import/ode/collision_trimesh.d:131: seperate ==> separate
data/mu-cade-0.11.dfsg1/import/ode/odemath.d:177: wont ==> won't
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:234: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:234: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:316: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:316: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:845: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:848: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:851: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:860: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:860: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:860: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:889: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:907: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:907: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:969: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:969: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1014: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1014: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1217: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1228: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1407: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1500: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1609: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1616: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1627: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1636: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/dlang_v2.patch:1636: inout ==> input, in out
data/mu-cade-0.11.dfsg1/debian/patches/imports_ode.patch:798: wont ==> won't
data/mu-cade-0.11.dfsg1/.pc/imports.patch/import/SDL_mixer.d:311: neccesary ==> necessary
data/mu-cade-0.11.dfsg1/.pc/imports.patch/import/SDL_video.d:805: intialization ==> initialization
data/mu-cade-0.11.dfsg1/.pc/imports.patch/import/openglu.d:78: widthout ==> without
data/mu-cade-0.11.dfsg1/.pc/imports.patch/import/openglu.d:363: Tesselation ==> Tessellation
data/mu-cade-0.11.dfsg1/.pc/imports.patch/import/openglu.d:490: tesselator ==> tessellator
data/mu-cade-0.11.dfsg1/.pc/imports_ode.patch/import/ode/collision_trimesh.d:57: pricision ==> precision
data/mu-cade-0.11.dfsg1/.pc/imports_ode.patch/import/ode/collision_trimesh.d:68: pricision ==> precision
data/mu-cade-0.11.dfsg1/.pc/imports_ode.patch/import/ode/collision_trimesh.d:131: seperate ==> separate
data/mu-cade-0.11.dfsg1/.pc/imports_ode.patch/import/ode/odemath.d:177: wont ==> won't
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/shape.d:410: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/shape.d:412: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/shape.d:414: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/shape.d:515: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/shape.d:515: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/shape.d:515: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/ship.d:130: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/ship.d:350: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/ship.d:350: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/ship.d:625: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/fixes.patch/src/abagames/mcd/ship.d:625: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/bullet.d:299: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/bullet.d:299: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/enemy.d:205: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/enemy.d:205: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shape.d:410: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shape.d:412: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shape.d:414: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shape.d:515: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shape.d:515: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shape.d:515: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/ship.d:130: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/ship.d:350: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/ship.d:350: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/ship.d:625: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/ship.d:625: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shot.d:85: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/shot.d:85: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/spec.d:319: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/spec.d:338: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/mcd/stagemanager.d:51: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/util/actor.d:47: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/util/math.d:17: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/util/math.d:23: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/util/ode/odeactor.d:57: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/util/ode/odeactor.d:312: inout ==> input, in out
data/mu-cade-0.11.dfsg1/.pc/dlang_v2.patch/src/abagames/util/ode/odeactor.d:312: inout ==> input, in out