data/numptyphysics-0.2+svn157/Os.cpp:25: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Os.cpp:64: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Os.cpp:87: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Os.cpp:95: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.cpp:20: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.cpp:43: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.cpp:50: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.cpp:53: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Overlay.cpp:461: columsn ==> columns
data/numptyphysics-0.2+svn157/Canvas.cpp:565: guranteed ==> guaranteed
data/numptyphysics-0.2+svn157/depcomp:47: outputing ==> outputting
data/numptyphysics-0.2+svn157/Scene.cpp:760: acumulate ==> accumulate
data/numptyphysics-0.2+svn157/Scene.cpp:767: acumulate ==> accumulate
data/numptyphysics-0.2+svn157/Game.cpp:541: DELETEING ==> DELETING
data/numptyphysics-0.2+svn157/Event.h:91: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.h:93: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.h:96: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/Event.h:99: KeyPair ==> key pair
data/numptyphysics-0.2+svn157/configure:4826: libary ==> library
data/numptyphysics-0.2+svn157/configure:4829: libary ==> library
data/numptyphysics-0.2+svn157/configure:4905: libary ==> library
data/numptyphysics-0.2+svn157/configure:4908: libary ==> library
data/numptyphysics-0.2+svn157/happyhttp.cpp:921: persistant ==> persistent
data/numptyphysics-0.2+svn157/configure.in:29: libary ==> library
data/numptyphysics-0.2+svn157/configure.in:32: libary ==> library
data/numptyphysics-0.2+svn157/Box2D/TODO.txt:91: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/TODO.txt:95: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:479: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:482: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:495: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:499: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:502: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:515: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:518: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:519: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:523: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:551: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:553: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:553: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:555: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:555: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:557: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:557: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:557: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:561: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:565: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:565: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:567: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:569: toi ==> to, toy
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:575: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:579: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:587: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:598: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:631: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:661: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:685: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:720: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2World.cpp:763: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2WorldCallbacks.h:130: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2Island.cpp:336: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2Island.cpp:344: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/b2Island.cpp:410: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Dynamics/Contacts/b2Contact.cpp:163: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Common/Fixed.h:89: acurate ==> accurate
data/numptyphysics-0.2+svn157/Box2D/Source/Common/Fixed.h:210: acurate ==> accurate
data/numptyphysics-0.2+svn157/Box2D/Source/Common/b2Math.h:393: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Common/b2Math.h:418: Peform ==> Perform
data/numptyphysics-0.2+svn157/Box2D/Source/Common/b2Settings.h:94: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Collision/b2TimeOfImpact.cpp:23: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/Box2D/Source/Collision/b2Collision.h:27: TOI ==> TO, TOY
data/numptyphysics-0.2+svn157/.pc/fix_icons_installation.patch/configure.in:29: libary ==> library
data/numptyphysics-0.2+svn157/.pc/fix_icons_installation.patch/configure.in:32: libary ==> library
data/numptyphysics-0.2+svn157/.pc/gcc-4.7.patch/happyhttp.cpp:920: persistant ==> persistent
data/numptyphysics-0.2+svn157/.pc/use_fontconfig.patch/configure.in:29: libary ==> library
data/numptyphysics-0.2+svn157/.pc/use_fontconfig.patch/configure.in:32: libary ==> library