data/parsec47-0.2.dfsg1/src/abagames/util/bulletml/Bullet.d:16: controled ==> controlled
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:35: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:36: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:42: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:47: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:54: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:55: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:61: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:66: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:75: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:76: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:78: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:79: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:80: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:88: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:90: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:92: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:93: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:102: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:103: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:105: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:108: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d:109: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:189: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:196: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:204: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:210: ba ==> by, be
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:385: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:403: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d:426: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d:213: ect ==> etc
data/parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d:216: ect ==> etc
data/parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d:220: ect ==> etc
data/parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d:251: shepe ==> shape
data/parsec47-0.2.dfsg1/import/SDL_mixer.d:309: neccesary ==> necessary
data/parsec47-0.2.dfsg1/import/SDL_video.d:805: intialization ==> initialization
data/parsec47-0.2.dfsg1/import/openglu.d:73: widthout ==> without
data/parsec47-0.2.dfsg1/import/openglu.d:358: Tesselation ==> Tessellation
data/parsec47-0.2.dfsg1/import/openglu.d:485: tesselator ==> tessellator
data/parsec47-0.2.dfsg1/debian/parsec47.xpm:184: Daa ==> Data
data/parsec47-0.2.dfsg1/debian/parsec47.xpm:188: Yau ==> You, yaw
data/parsec47-0.2.dfsg1/debian/patches/dlang_v2.patch:96: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/dlang_v2.patch:110: ect ==> etc
data/parsec47-0.2.dfsg1/debian/patches/dlang_v2.patch:111: ect ==> etc
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:52: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:53: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:54: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:65: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:66: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:67: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:74: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:80: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:81: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:82: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:84: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:89: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:90: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:91: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:93: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/fixes.patch:231: shepe ==> shape
data/parsec47-0.2.dfsg1/debian/patches/gdc-8.patch:61: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/gdc-8.patch:62: ba ==> by, be
data/parsec47-0.2.dfsg1/debian/patches/imports.patch:1470: Tesselation ==> Tessellation
data/parsec47-0.2.dfsg1/.pc/imports.patch/import/SDL_mixer.d:311: neccesary ==> necessary
data/parsec47-0.2.dfsg1/.pc/imports.patch/import/SDL_video.d:805: intialization ==> initialization
data/parsec47-0.2.dfsg1/.pc/imports.patch/import/openglu.d:73: widthout ==> without
data/parsec47-0.2.dfsg1/.pc/imports.patch/import/openglu.d:358: Tesselation ==> Tessellation
data/parsec47-0.2.dfsg1/.pc/imports.patch/import/openglu.d:486: tesselator ==> tessellator
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:35: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:36: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:42: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:47: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:54: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:55: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:61: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:66: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:75: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:76: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:78: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:79: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:80: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:88: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:90: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:92: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:93: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:102: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:103: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:105: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:108: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/BulletActorPool.d:109: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:192: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:199: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:207: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:213: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:388: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:406: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/Enemy.d:429: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/EnemyType.d:213: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/EnemyType.d:216: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/EnemyType.d:220: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/fixes.patch/src/abagames/p47/EnemyType.d:251: shepe ==> shape
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:35: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:36: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:42: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:47: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:54: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:55: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:61: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:66: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:75: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:76: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:78: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:79: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:80: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:88: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:90: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:92: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:93: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:102: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:103: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:105: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:108: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/BulletActorPool.d:109: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/EnemyType.d:213: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/EnemyType.d:216: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/EnemyType.d:220: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/EnemyType.d:251: shepe ==> shape
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:192: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:199: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:207: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:213: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:388: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:406: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/p47/Enemy.d:429: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:35: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:36: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:42: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:47: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:54: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:55: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:61: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:66: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:75: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:76: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:78: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:79: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:80: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:88: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:90: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:92: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:93: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:102: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:103: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:105: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:108: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/BulletActorPool.d:109: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:189: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:196: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:204: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:210: ba ==> by, be
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:385: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:403: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/Enemy.d:426: Chech ==> Check, czech
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/EnemyType.d:213: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/EnemyType.d:216: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/EnemyType.d:220: ect ==> etc
data/parsec47-0.2.dfsg1/.pc/gdc-8.patch/src/abagames/p47/EnemyType.d:251: shepe ==> shape