data/pyopengl-3.1.5+dfsg/OpenGL/constant.py:10: recieve ==> receive
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data/pyopengl-3.1.5+dfsg/OpenGL/converters.py:186: compatability ==> compatibility
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/AMD/transform_feedback4.py:24: primitve ==> primitive
data/pyopengl-3.1.5+dfsg/OpenGL/GL/AMD/transform_feedback4.py:30: geoemtry ==> geometry
data/pyopengl-3.1.5+dfsg/OpenGL/GL/APPLE/transform_hint.py:18: gaurantee ==> guarantee
data/pyopengl-3.1.5+dfsg/OpenGL/GL/APPLE/vertex_array_range.py:131: tunning ==> tuning
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/arrays_of_arrays.py:62: priviledges ==> privileges
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/shader_texture_lod.py:21: explict ==> explicit
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/shader_texture_lod.py:21: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/texture_compression_bptc.py:16: indicies ==> indices
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/texture_env_crossbar.py:10: enviornment ==> environment
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/texture_env_crossbar.py:12: enviornment ==> environment
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/texture_rg.py:11: capabilites ==> capabilities
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/uniform_buffer_object.py:21: heterogenous ==> heterogeneous
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ARB/vertex_array_object.py:17: sharable ==> shareable
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ATI/text_fragment_shader.py:13: specifed ==> specified
data/pyopengl-3.1.5+dfsg/OpenGL/GL/ATI/text_fragment_shader.py:40: managment ==> management
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/ATI/vertex_streams.py:10: auxilliary ==> auxiliary
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/compiled_vertex_array.py:20: vertexes ==> vertices
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/compiled_vertex_array.py:23: vertexes ==> vertices
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/cull_vertex.py:13: vertexes ==> vertices
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/cull_vertex.py:16: vertexes ==> vertices
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/cull_vertex.py:16: vertexes ==> vertices
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/cull_vertex.py:18: vertexes ==> vertices
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/direct_state_access.py:415: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/direct_state_access.py:440: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/framebuffer_multisample.py:49: implementes ==> implements
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/texture_shadow_lod.py:11: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/texture_shadow_lod.py:13: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/EXT/vertex_array.py:12: vertexes ==> vertices
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/IBM/vertex_array_lists.py:21: staticly ==> statically
data/pyopengl-3.1.5+dfsg/OpenGL/GL/IBM/vertex_array_lists.py:40: interchangably ==> interchangeably
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/MESAX/texture_stack.py:36: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/MESAX/texture_stack.py:37: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/MESAX/texture_stack.py:38: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/bindless_texture.py:40: implemenation ==> implementation
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/copy_depth_to_color.py:40: transfered ==> transferred
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/draw_vulkan_image.py:28: interation ==> iteration, interaction
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/fragment_program2.py:32: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/pixel_data_range.py:37: transfered ==> transferred
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/shader_subgroup_partitioned.py:13: queryies ==> queries
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/tessellation_program5.py:22: tesselator ==> tessellator
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/texgen_emboss.py:18: tanget ==> tangent
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/texture_shader.py:140: acces ==> access
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/vertex_program1_1.py:22: homogenous ==> homogeneous
data/pyopengl-3.1.5+dfsg/OpenGL/GL/NV/vertex_program1_1.py:26: homogenous ==> homogeneous
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIS/texture_lod.py:19: LOD ==> LOAD
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data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIX/texture_lod_bias.py:11: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIX/texture_lod_bias.py:16: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIX/texture_lod_bias.py:20: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIX/ycrcb.py:11: CYMK ==> CMYK
data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIX/ycrcb.py:31: possiblity ==> possibility
data/pyopengl-3.1.5+dfsg/OpenGL/GL/SGIX/ycrcba.py:11: CYMK ==> CMYK
data/pyopengl-3.1.5+dfsg/OpenGL/GLES1/EXT/texture_lod_bias.py:20: lod ==> load
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data/pyopengl-3.1.5+dfsg/OpenGL/GLES1/OES/EGL_image_external.py:15: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GLES1/OES/compressed_paletted_texture.py:24: detemine ==> determine
data/pyopengl-3.1.5+dfsg/OpenGL/GLES1/OES/extended_matrix_palette.py:34: minium ==> minimum
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data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/EXT/shader_texture_lod.py:40: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/EXT/shader_texture_lod.py:43: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/EXT/shader_texture_lod.py:47: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/EXT/texture_compression_bptc.py:14: indicies ==> indices
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data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/EXT/texture_shadow_lod.py:11: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/EXT/texture_shadow_lod.py:13: LOD ==> LOAD
data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/KHR/context_flush_control.py:21: inumerable ==> enumerable, innumerable
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data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/NV/shader_subgroup_partitioned.py:13: queryies ==> queries
data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/OES/EGL_image_external.py:15: LOD ==> LOAD
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data/pyopengl-3.1.5+dfsg/OpenGL/GLES2/OES/texture_compression_astc.py:10: unprecendented ==> unprecedented
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data/pyopengl-3.1.5+dfsg/OpenGL/Tk/__init__.py:128: DAA ==> DATA
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data/pyopengl-3.1.5+dfsg/OpenGL/Tk/__init__.py:410: realy ==> really
data/pyopengl-3.1.5+dfsg/OpenGL/Tk/__init__.py:411: realy ==> really
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data/pyopengl-3.1.5+dfsg/OpenGL/arrays/ctypesarrays.py:42: expicitly ==> explicitly
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data/pyopengl-3.1.5+dfsg/OpenGL/arrays/ctypesparameters.py:55: expicitly ==> explicitly
data/pyopengl-3.1.5+dfsg/OpenGL/arrays/lists.py:70: expicitly ==> explicitly
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data/pyopengl-3.1.5+dfsg/OpenGL/raw/GL/_glgets.py:1364: TOOD ==> TODO
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data/pyopengl-3.1.5+dfsg/OpenGL/raw/GL/EXT/direct_state_access.py:154: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/raw/GL/VERSION/GL_4_5.py:232: lod ==> load
data/pyopengl-3.1.5+dfsg/OpenGL/raw/WGL/I3D/image_buffer.py:18: pEvent ==> prevent
data/pyopengl-3.1.5+dfsg/src/check_pollution.py:2: polution ==> pollution
data/pyopengl-3.1.5+dfsg/src/get_gl_extensions.py:483: indivdual ==> individual
data/pyopengl-3.1.5+dfsg/src/xmlreg.py:225: discrepency ==> discrepancy
data/pyopengl-3.1.5+dfsg/tests/test_sf2946226.py:26: teh ==> the
data/pyopengl-3.1.5+dfsg/tests/test_textures.py:56: incompatable ==> incompatible
data/pyopengl-3.1.5+dfsg/debian/changelog:306: adn ==> and
data/pyopengl-3.1.5+dfsg/debian/changelog:470: compatiblity ==> compatibility