data/rgl-0.103.5/demo/hist3d.r:3: HIST ==> HEIST, HIS data/rgl-0.103.5/demo/hist3d.r:113: normaly ==> normally data/rgl-0.103.5/man/sprites.Rd:38: identifers ==> identifiers data/rgl-0.103.5/src/gl2ps.c:2532: compoment ==> component data/rgl-0.103.5/src/gl2ps.c:3831: segements ==> segments data/rgl-0.103.5/src/gl2ps.c:4616: ist ==> is, it, its, it's, sit, list data/rgl-0.103.5/src/Color.h:44: datas ==> data data/rgl-0.103.5/src/Disposable.h:43: implementatin ==> implementation, implementing data/rgl-0.103.5/src/SphereMesh.h:17: TESSELATION ==> TESSELLATION data/rgl-0.103.5/src/SphereMesh.cpp:40: TESSELATION ==> TESSELLATION data/rgl-0.103.5/src/pngpixmap.h:326: occured ==> occurred data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.h:156: tesselation ==> tessellation data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.h:158: Tesselation ==> Tessellation data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.h:166: tesselator ==> tessellator data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.h:187: tesselator ==> tessellator data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.h:271: tesselation ==> tessellation data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.h:302: tesselation ==> tessellation data/rgl-0.103.5/src/ext/ftgl/FTContour.cpp:114: ba ==> by, be data/rgl-0.103.5/src/ext/ftgl/FTContour.cpp:119: ba ==> by, be data/rgl-0.103.5/src/ext/ftgl/FTContour.cpp:128: ba ==> by, be data/rgl-0.103.5/src/ext/ftgl/FTFace.h:70: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTFace.h:72: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTFace.h:79: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTVectoriser.cpp:121: Tesselation ==> Tessellation data/rgl-0.103.5/src/ext/ftgl/FTUnicode.h:115: retreive ==> retrieve data/rgl-0.103.5/src/ext/ftgl/FTLibrary.h:47: initialse ==> initialise, initialize data/rgl-0.103.5/src/ext/ftgl/FTLibrary.h:58: acces ==> access data/rgl-0.103.5/src/ext/ftgl/FTGL/FTGLPolygonFont.h:41: tesselated ==> tessellated data/rgl-0.103.5/src/ext/ftgl/FTGL/FTGLPolygonFont.h:91: tesselated ==> tessellated data/rgl-0.103.5/src/ext/ftgl/FTGL/FTPoint.h:123: Substraction ==> Subtraction data/rgl-0.103.5/src/ext/ftgl/FTGL/FTFont.h:98: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTGL/FTFont.h:102: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTGL/FTFont.h:109: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTGL/FTFont.h:421: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTGL/FTFont.h:426: Auxilliary ==> Auxiliary data/rgl-0.103.5/src/ext/ftgl/FTGL/FTFont.h:432: auxilliary ==> auxiliary data/rgl-0.103.5/src/ext/ftgl/FTGlyph/FTExtrudeGlyph.cpp:171: Tesselation ==> Tessellation data/rgl-0.103.5/src/ext/ftgl/FTGlyph/FTExtrudeGlyph.cpp:199: Tesselation ==> Tessellation data/rgl-0.103.5/src/ext/ftgl/FTGlyph/FTPolygonGlyph.cpp:143: Tesselation ==> Tessellation data/rgl-0.103.5/src/ext/ftgl/FTFont/FTTextureFontImpl.h:93: implemetation ==> implementation data/rgl-0.103.5/src/ext/GLsdk/README:43: aplications ==> applications data/rgl-0.103.5/src/ext/GLsdk/README:80: Aplication ==> Application data/rgl-0.103.5/src/ext/GLsdk/windemo/README:2: threee ==> three data/rgl-0.103.5/src/ext/GLsdk/windemo/README:8: aplications ==> applications data/rgl-0.103.5/src/ext/GLsdk/windemo/demogl.h:37: Intialized ==> Initialized data/rgl-0.103.5/src/ext/GLsdk/windemo/demogl.h:69: defintions ==> definitions data/rgl-0.103.5/src/ext/GLsdk/glxdemo/demo.c:47: Intialized ==> Initialized data/rgl-0.103.5/src/ext/GLsdk/GL/glprocs.h:1103: pEvent ==> prevent data/rgl-0.103.5/src/ext/GLsdk/GL/wglext.h:574: pEvent ==> prevent data/rgl-0.103.5/src/ext/GLsdk/GL/glprocs.c:16647: pEvent ==> prevent data/rgl-0.103.5/src/ext/GLsdk/GL/glprocs.c:16660: pEvent ==> prevent data/rgl-0.103.5/src/build/autoconf/config.sub:400: msdos ==> ms-dos data/rgl-0.103.5/src/build/autoconf/config.sub:402: msdos ==> ms-dos data/rgl-0.103.5/src/build/autoconf/config.sub:1170: ba ==> by, be data/rgl-0.103.5/src/build/autoconf/config.sub:1345: msdos ==> ms-dos data/rgl-0.103.5/src/build/autoconf/config.guess:372: Ake ==> Ache data/rgl-0.103.5/R/cylinder3d.R:36: missings ==> missing data/rgl-0.103.5/R/cylinder3d.R:126: missings ==> missing data/rgl-0.103.5/R/subdivision.mesh3d.R:5: homogenous ==> homogeneous data/rgl-0.103.5/R/scene.R:843: coordiante ==> coordinate data/rgl-0.103.5/R/axes.R:184: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:185: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:188: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:189: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:192: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:193: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:196: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:197: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:200: aline ==> align, a line, line, saline data/rgl-0.103.5/R/axes.R:201: aline ==> align, a line, line, saline data/rgl-0.103.5/R/clipMesh3d.R:101: keept ==> kept data/rgl-0.103.5/R/clipMesh3d.R:102: keept ==> kept data/rgl-0.103.5/R/clipMesh3d.R:106: keept ==> kept data/rgl-0.103.5/R/clipMesh3d.R:119: keept ==> kept data/rgl-0.103.5/inst/NEWS:43: aquired ==> acquired data/rgl-0.103.5/inst/NEWS:45: acording ==> according data/rgl-0.103.5/inst/NEWS:57: compilant ==> compliant data/rgl-0.103.5/inst/NEWS:68: improvment ==> improvement data/rgl-0.103.5/inst/shinyDemo/server.R:19: alo ==> also data/rgl-0.103.5/inst/shinyDemo/server.R:22: alo ==> also data/rgl-0.103.5/inst/doc/rgl.html:556: overrideable ==> overridable data/rgl-0.103.5/inst/doc/rgl.html:747: asyncronous ==> asynchronous data/rgl-0.103.5/inst/doc/rgl.html:949: accomodate ==> accommodate data/rgl-0.103.5/inst/doc/rgl.html:4341: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:4348: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:4350: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:6490: Ue ==> Use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: Ue ==> Use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: Ue ==> Use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: Ot ==> To, of, or data/rgl-0.103.5/inst/doc/rgl.html:6490: Ot ==> To, of, or data/rgl-0.103.5/inst/doc/rgl.html:6585: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6795: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6902: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:6907: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:7206: FO ==> OF, FOR data/rgl-0.103.5/inst/doc/rgl.html:7206: fOf ==> for data/rgl-0.103.5/inst/doc/rgl.html:7206: bA ==> by, be data/rgl-0.103.5/inst/doc/rgl.html:7206: te ==> the, be, we data/rgl-0.103.5/inst/doc/rgl.html:7206: soM ==> some data/rgl-0.103.5/inst/doc/rgl.html:7674: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:8173: ot ==> to, of, or data/rgl-0.103.5/inst/doc/rgl.html:8175: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:556: overrideable ==> overridable data/rgl-0.103.5/inst/doc/WebGL.html:747: asyncronous ==> asynchronous data/rgl-0.103.5/inst/doc/WebGL.html:949: accomodate ==> accommodate data/rgl-0.103.5/inst/doc/WebGL.html:4341: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:4348: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:4350: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:4365: parms ==> params, prams data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Te ==> The, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: te ==> the, be, we data/rgl-0.103.5/inst/doc/WebGL.html:6490: Ue ==> Use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: Ue ==> Use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: Ue ==> Use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: ue ==> use, due data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: Ot ==> To, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6490: Ot ==> To, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6680: nD ==> and, 2nd data/rgl-0.103.5/inst/doc/WebGL.html:6680: nD ==> and, 2nd data/rgl-0.103.5/inst/doc/WebGL.html:6680: AFe ==> safe data/rgl-0.103.5/inst/doc/WebGL.html:6756: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:6966: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:7056: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:7115: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:7138: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:7152: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:7162: ot ==> to, of, or data/rgl-0.103.5/inst/doc/WebGL.html:7202: ot ==> to, of, or data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:359: parms ==> params, prams data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:366: parms ==> params, prams data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:368: parms ==> params, prams data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:383: parms ==> params, prams data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:383: parms ==> params, prams data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:383: parms ==> params, prams data/rgl-0.103.5/inst/htmlwidgets/lib/rglClass/draw.src.js:383: parms ==> params, prams data/rgl-0.103.5/debian/missing-sources/WebGL.html:476: overrideable ==> overridable data/rgl-0.103.5/debian/missing-sources/WebGL.html:830: accomodate ==> accommodate data/rgl-0.103.5/debian/missing-sources/WebGL.html:5753: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5753: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: ba ==> by, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: Ba ==> By, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5755: Ba ==> By, be data/rgl-0.103.5/debian/missing-sources/WebGL.html:5946: nD ==> and, 2nd data/rgl-0.103.5/debian/missing-sources/WebGL.html:5946: nD ==> and, 2nd data/rgl-0.103.5/debian/missing-sources/WebGL.html:5946: AFe ==> safe data/rgl-0.103.5/debian/missing-sources/WebGL.html:6011: ot ==> to, of, or data/rgl-0.103.5/debian/missing-sources/WebGL.html:6224: ot ==> to, 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