data/sdl-ball-1.02/effects.cpp:20: effekt ==> effect
data/sdl-ball-1.02/effects.cpp:22: effekt ==> effect
data/sdl-ball-1.02/effects.cpp:494: effekt ==> effect
data/sdl-ball-1.02/effects.cpp:576: checkes ==> checks
data/sdl-ball-1.02/effects.cpp:582: som ==> some
data/sdl-ball-1.02/effects.cpp:717: vise ==> vice
data/sdl-ball-1.02/menu.cpp:910: theres ==> there's
data/sdl-ball-1.02/title.cpp:68: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:120: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:227: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:228: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:230: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:235: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:238: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:248: hilight ==> highlight
data/sdl-ball-1.02/title.cpp:250: hilight ==> highlight
data/sdl-ball-1.02/sound.cpp:151: thare ==> there
data/sdl-ball-1.02/sound.cpp:154: allready ==> already, all ready
data/sdl-ball-1.02/changelog.txt:37: whould ==> would
data/sdl-ball-1.02/changelog.txt:55: eachother ==> each other
data/sdl-ball-1.02/changelog.txt:56: lifes ==> lives
data/sdl-ball-1.02/changelog.txt:70: seperate ==> separate
data/sdl-ball-1.02/changelog.txt:102: scolling ==> scrolling
data/sdl-ball-1.02/changelog.txt:114: wont ==> won't
data/sdl-ball-1.02/changelog.txt:116: wont ==> won't
data/sdl-ball-1.02/changelog.txt:116: allready ==> already, all ready
data/sdl-ball-1.02/changelog.txt:124: theres ==> there's
data/sdl-ball-1.02/changelog.txt:132: keyboad ==> keyboard
data/sdl-ball-1.02/changelog.txt:167: diffrent ==> different
data/sdl-ball-1.02/changelog.txt:172: Addded ==> Added
data/sdl-ball-1.02/changelog.txt:175: dissapeared ==> disappeared
data/sdl-ball-1.02/changelog.txt:187: agressive ==> aggressive
data/sdl-ball-1.02/changelog.txt:203: wont ==> won't
data/sdl-ball-1.02/changelog.txt:203: pres ==> press
data/sdl-ball-1.02/changelog.txt:226: enviroment ==> environment
data/sdl-ball-1.02/README:28: diffrent ==> different
data/sdl-ball-1.02/README:47: thats ==> that's
data/sdl-ball-1.02/README:125: sav ==> save
data/sdl-ball-1.02/README:134: theese ==> these
data/sdl-ball-1.02/README:152: Callibration ==> Calibration
data/sdl-ball-1.02/README:169: allways ==> always
data/sdl-ball-1.02/README:182: excatly ==> exactly
data/sdl-ball-1.02/README:184: callibration ==> calibration
data/sdl-ball-1.02/README:184: callibration ==> calibration
data/sdl-ball-1.02/README:202: allready ==> already, all ready
data/sdl-ball-1.02/README:210: dependancy ==> dependency
data/sdl-ball-1.02/README:225: diffrent ==> different
data/sdl-ball-1.02/README:238: aswell ==> as well
data/sdl-ball-1.02/README:239: diffrent ==> different
data/sdl-ball-1.02/README:242: diffrent ==> different
data/sdl-ball-1.02/main.cpp:67: declerations ==> declarations
data/sdl-ball-1.02/main.cpp:434: som ==> some
data/sdl-ball-1.02/main.cpp:441: som ==> some
data/sdl-ball-1.02/main.cpp:441: objekt ==> object
data/sdl-ball-1.02/main.cpp:827: gir ==> git
data/sdl-ball-1.02/main.cpp:1850: ba ==> by, be
data/sdl-ball-1.02/main.cpp:1899: alle ==> all, alley
data/sdl-ball-1.02/main.cpp:2362: dissapers ==> disappears
data/sdl-ball-1.02/main.cpp:2614: Whats ==> What's
data/sdl-ball-1.02/main.cpp:2796: chaning ==> chaining, changing
data/sdl-ball-1.02/main.cpp:2952: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2965: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2965: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2965: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2968: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2968: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2968: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2974: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2975: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2977: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2977: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2979: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2979: ba ==> by, be
data/sdl-ball-1.02/main.cpp:2996: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3000: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3000: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3000: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3003: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3007: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3007: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3007: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3010: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3014: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3014: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3014: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3018: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3022: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3022: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3022: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3029: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3029: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3030: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3031: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3037: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3037: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3038: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3039: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3045: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3045: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3046: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3047: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3053: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3053: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3054: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3055: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3067: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3068: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3071: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3072: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3075: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3076: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3081: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3087: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3088: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3091: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3095: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3095: ba ==> by, be
data/sdl-ball-1.02/main.cpp:3148: som ==> some
data/sdl-ball-1.02/main.cpp:3779: sav ==> save
data/sdl-ball-1.02/main.cpp:3797: sav ==> save
data/sdl-ball-1.02/main.cpp:4182: effekt ==> effect
data/sdl-ball-1.02/main.cpp:4223: effekt ==> effect
data/sdl-ball-1.02/main.cpp:4369: Collission ==> Collision, collusion
data/sdl-ball-1.02/themes/default/levels.txt:22: describtion ==> description
data/sdl-ball-1.02/themes/default/font/COPYING:9: distribued ==> distributed
data/sdl-ball-1.02/themes/default/gfx/ball/tail.txt:11: allready ==> already, all ready
data/sdl-ball-1.02/debian/patches/typo.patch:7: ba ==> by, be
data/sdl-ball-1.02/debian/patches/typo.patch:8: ba ==> by, be
data/sdl-ball-1.02/debian/patches/typo.patch:8: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:67: declerations ==> declarations
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:434: som ==> some
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:441: som ==> some
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:441: objekt ==> object
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:827: gir ==> git
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:1850: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:1899: alle ==> all, alley
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2362: dissapers ==> disappears
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2614: Whats ==> What's
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2796: chaning ==> chaining, changing
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2952: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2965: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2965: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2965: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2968: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2968: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2968: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2974: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2975: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2977: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2977: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2979: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2979: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:2996: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3000: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3000: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3000: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3003: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3007: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3007: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3007: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3010: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3014: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3014: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3014: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3018: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3022: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3022: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3022: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3029: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3029: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3030: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3031: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3037: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3037: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3038: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3039: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3045: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3045: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3046: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3047: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3053: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3053: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3054: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3055: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3067: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3068: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3071: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3072: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3075: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3076: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3081: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3087: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3088: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3091: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3095: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3095: ba ==> by, be
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3148: som ==> some
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3779: sav ==> save
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:3797: sav ==> save
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:4182: effekt ==> effect
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:4223: effekt ==> effect
data/sdl-ball-1.02/.pc/typo.patch/main.cpp:4369: Collission ==> Collision, collusion