data/tumiki-fighters-0.2.dfsg1/readme_e.txt:48: ths ==> the, this
data/tumiki-fighters-0.2.dfsg1/lib/openglu.d:78: widthout ==> without
data/tumiki-fighters-0.2.dfsg1/lib/openglu.d:363: Tesselation ==> Tessellation
data/tumiki-fighters-0.2.dfsg1/lib/openglu.d:490: tesselator ==> tessellator
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/field.d:88: fo ==> of, for
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/field.d:89: fo ==> of, for
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/field.d:92: fo ==> of, for
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/field.d:94: fo ==> of, for
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/tumikiset.d:160: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/tumikiset.d:161: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/tumikiset.d:162: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/attractmanager.d:77: ND ==> AND, 2ND
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:48: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:49: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:58: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:62: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:65: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:72: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:73: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:80: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:95: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:96: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:98: ba ==> by, be
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data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:103: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:104: ba ==> by, be
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data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:112: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:114: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:118: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:119: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:130: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:131: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:139: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:140: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:179: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:180: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/tf/bulletactorpool.d:181: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/src/abagames/util/bulletml/bullet.d:15: controled ==> controlled
data/tumiki-fighters-0.2.dfsg1/import/SDL_mixer.d:309: neccesary ==> necessary
data/tumiki-fighters-0.2.dfsg1/import/SDL_video.d:805: intialization ==> initialization
data/tumiki-fighters-0.2.dfsg1/import/openglu.d:73: widthout ==> without
data/tumiki-fighters-0.2.dfsg1/import/openglu.d:358: Tesselation ==> Tessellation
data/tumiki-fighters-0.2.dfsg1/import/openglu.d:485: tesselator ==> tessellator
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:204: ba ==> by, be
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data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:211: ba ==> by, be
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:229: inout ==> input, in out
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data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:258: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:408: inout ==> input, in out
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data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:825: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:885: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:913: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:920: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:942: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:981: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:986: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:1108: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:1111: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/debian/patches/dlang_v2.patch:1340: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/.pc/imports.patch/import/SDL_mixer.d:311: neccesary ==> necessary
data/tumiki-fighters-0.2.dfsg1/.pc/imports.patch/import/SDL_video.d:805: intialization ==> initialization
data/tumiki-fighters-0.2.dfsg1/.pc/imports.patch/import/openglu.d:78: widthout ==> without
data/tumiki-fighters-0.2.dfsg1/.pc/imports.patch/import/openglu.d:363: Tesselation ==> Tessellation
data/tumiki-fighters-0.2.dfsg1/.pc/imports.patch/import/openglu.d:490: tesselator ==> tessellator
data/tumiki-fighters-0.2.dfsg1/.pc/fixes.patch/src/abagames/tf/tumikiset.d:158: ba ==> by, be
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data/tumiki-fighters-0.2.dfsg1/.pc/fixes.patch/src/abagames/tf/enemy.d:440: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/.pc/fixes.patch/src/abagames/tf/ship.d:91: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/.pc/directories.patch/src/abagames/tf/field.d:44: inout ==> input, in out
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data/tumiki-fighters-0.2.dfsg1/.pc/dotfile.patch/src/abagames/tf/prefmanager.d:23: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/attractmanager.d:76: ND ==> AND, 2ND
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data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/bulletactorpool.d:49: ba ==> by, be
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data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/enemy.d:440: inout ==> input, in out
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data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/soundmanager.d:61: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/splinter.d:63: inout ==> input, in out
data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/stagemanager.d:55: inout ==> input, in out
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data/tumiki-fighters-0.2.dfsg1/.pc/dlang_v2.patch/src/abagames/tf/stuckenemy.d:74: inout ==> input, in out
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