Flawfinder version 2.0.10, (C) 2001-2019 David A. Wheeler.
Number of rules (primarily dangerous function names) in C/C++ ruleset: 223
Examining data/enemylines3-1.25/map.h
Examining data/enemylines3-1.25/shot.h
Examining data/enemylines3-1.25/entity.cc
Examining data/enemylines3-1.25/elements/timeleft.h
Examining data/enemylines3-1.25/elements/goal_keys.h
Examining data/enemylines3-1.25/elements/supercharge.cc
Examining data/enemylines3-1.25/elements/level.cc
Examining data/enemylines3-1.25/elements/timeleft.cc
Examining data/enemylines3-1.25/elements/score.h
Examining data/enemylines3-1.25/elements/energy.h
Examining data/enemylines3-1.25/elements/goal_kills.h
Examining data/enemylines3-1.25/elements/goal_survive.cc
Examining data/enemylines3-1.25/elements/level.h
Examining data/enemylines3-1.25/elements/goal_survive.h
Examining data/enemylines3-1.25/elements/interval.h
Examining data/enemylines3-1.25/elements/goal_keys.cc
Examining data/enemylines3-1.25/elements/score.cc
Examining data/enemylines3-1.25/elements/goal_kills.cc
Examining data/enemylines3-1.25/elements/energy.cc
Examining data/enemylines3-1.25/elements/supercharge.h
Examining data/enemylines3-1.25/elements/interval.cc
Examining data/enemylines3-1.25/entitytype.h
Examining data/enemylines3-1.25/mapswitch.cc
Examining data/enemylines3-1.25/box3_tpl.h
Examining data/enemylines3-1.25/audio.cc
Examining data/enemylines3-1.25/models/block3_s.h
Examining data/enemylines3-1.25/models/block3_s.cc
Examining data/enemylines3-1.25/models/robot.h
Examining data/enemylines3-1.25/models/block1_s.cc
Examining data/enemylines3-1.25/models/block1_r.h
Examining data/enemylines3-1.25/models/block3_r.h
Examining data/enemylines3-1.25/models/weapon.cc
Examining data/enemylines3-1.25/models/key.h
Examining data/enemylines3-1.25/models/block2_r.h
Examining data/enemylines3-1.25/models/block1_s.h
Examining data/enemylines3-1.25/models/robot.cc
Examining data/enemylines3-1.25/models/block1_w.cc
Examining data/enemylines3-1.25/models/block3_r.cc
Examining data/enemylines3-1.25/models/block3_w.h
Examining data/enemylines3-1.25/models/skip.cc
Examining data/enemylines3-1.25/models/key.cc
Examining data/enemylines3-1.25/models/skel.cc
Examining data/enemylines3-1.25/models/block3_n.cc
Examining data/enemylines3-1.25/models/block2_s.cc
Examining data/enemylines3-1.25/models/floor1.h
Examining data/enemylines3-1.25/models/block2_n.cc
Examining data/enemylines3-1.25/models/block2_w.cc
Examining data/enemylines3-1.25/models/block3_w.cc
Examining data/enemylines3-1.25/models/skip.h
Examining data/enemylines3-1.25/models/skel.h
Examining data/enemylines3-1.25/models/pill.cc
Examining data/enemylines3-1.25/models/floor1.cc
Examining data/enemylines3-1.25/models/block2_w.h
Examining data/enemylines3-1.25/models/block3_n.h
Examining data/enemylines3-1.25/models/all.h
Examining data/enemylines3-1.25/models/block2_s.h
Examining data/enemylines3-1.25/models/block1_r.cc
Examining data/enemylines3-1.25/models/block2_r.cc
Examining data/enemylines3-1.25/models/block3_e.cc
Examining data/enemylines3-1.25/models/block1_e.h
Examining data/enemylines3-1.25/models/block1_e.cc
Examining data/enemylines3-1.25/models/block2_e.cc
Examining data/enemylines3-1.25/models/block1_n.cc
Examining data/enemylines3-1.25/models/pill.h
Examining data/enemylines3-1.25/models/block3_e.h
Examining data/enemylines3-1.25/models/block1_w.h
Examining data/enemylines3-1.25/models/block2_e.h
Examining data/enemylines3-1.25/models/block2_n.h
Examining data/enemylines3-1.25/models/block1_n.h
Examining data/enemylines3-1.25/models/weapon.h
Examining data/enemylines3-1.25/font_ogl.cc
Examining data/enemylines3-1.25/mapbase.cc
Examining data/enemylines3-1.25/game.h
Examining data/enemylines3-1.25/timeoutlist.h
Examining data/enemylines3-1.25/font.h
Examining data/enemylines3-1.25/menu.cc
Examining data/enemylines3-1.25/skybox.cc
Examining data/enemylines3-1.25/entity.h
Examining data/enemylines3-1.25/font_ogl.h
Examining data/enemylines3-1.25/tile.cc
Examining data/enemylines3-1.25/hiscore.h
Examining data/enemylines3-1.25/sphere.h
Examining data/enemylines3-1.25/shot.cc
Examining data/enemylines3-1.25/matrix4_tpl.h
Examining data/enemylines3-1.25/tips.h
Examining data/enemylines3-1.25/tips.cc
Examining data/enemylines3-1.25/tile.h
Examining data/enemylines3-1.25/frustum.h
Examining data/enemylines3-1.25/font_ttf.h
Examining data/enemylines3-1.25/frustum.cc
Examining data/enemylines3-1.25/random.h
Examining data/enemylines3-1.25/skybox.h
Examining data/enemylines3-1.25/tweak/tweak_release.cc
Examining data/enemylines3-1.25/tweak/tweak_release.h
Examining data/enemylines3-1.25/tweak/tweak.h
Examining data/enemylines3-1.25/font_data.h
Examining data/enemylines3-1.25/tiletype.h
Examining data/enemylines3-1.25/mapbase.h
Examining data/enemylines3-1.25/menu.h
Examining data/enemylines3-1.25/font_data.cc
Examining data/enemylines3-1.25/help.h
Examining data/enemylines3-1.25/timeoutlist.cc
Examining data/enemylines3-1.25/c3_tpl.h
Examining data/enemylines3-1.25/help.cc
Examining data/enemylines3-1.25/audio.h
Examining data/enemylines3-1.25/config.h
Examining data/enemylines3-1.25/map.cc
Examining data/enemylines3-1.25/container.h
Examining data/enemylines3-1.25/sphere.cc
Examining data/enemylines3-1.25/config.cc
Examining data/enemylines3-1.25/container.cc
Examining data/enemylines3-1.25/font_ttf.cc
Examining data/enemylines3-1.25/mapswitch.h
Examining data/enemylines3-1.25/c4_tpl.h
Examining data/enemylines3-1.25/util.cc
Examining data/enemylines3-1.25/release.h
Examining data/enemylines3-1.25/util.h
Examining data/enemylines3-1.25/random.cc
Examining data/enemylines3-1.25/hiscore.cc
Examining data/enemylines3-1.25/generators/invert.cc
Examining data/enemylines3-1.25/generators/hole.cc
Examining data/enemylines3-1.25/generators/pyr.cc
Examining data/enemylines3-1.25/generators/generators.h
Examining data/enemylines3-1.25/generators/intreg1.cc
Examining data/enemylines3-1.25/generators/util.cc
Examining data/enemylines3-1.25/generators/util.h
Examining data/enemylines3-1.25/generators/randomize_height.cc
Examining data/enemylines3-1.25/generators/lab.cc
Examining data/enemylines3-1.25/generators/stamp.cc
Examining data/enemylines3-1.25/coordinate.h
Examining data/enemylines3-1.25/game.cc
Examining data/enemylines3-1.25/font.cc
Examining data/enemylines3-1.25/main.cc

FINAL RESULTS:

data/enemylines3-1.25/random.cc:23:2:  [3] (random) srand:
  This function is not sufficiently random for security-related functions
  such as key and nonce creation (CWE-327). Use a more secure technique for
  acquiring random values.
	srand(s);
data/enemylines3-1.25/font_data.cc:102:15:  [2] (buffer) char:
  Statically-sized arrays can be improperly restricted, leading to potential
  overflows or other issues (CWE-119!/CWE-120). Perform bounds checking, use
  functions that limit length, or ensure that the size is larger than the
  maximum possible length.
 static const char * font_all[94][14]= {
data/enemylines3-1.25/font_ttf.cc:26:2:  [2] (buffer) char:
  Statically-sized arrays can be improperly restricted, leading to potential
  overflows or other issues (CWE-119!/CWE-120). Perform bounds checking, use
  functions that limit length, or ensure that the size is larger than the
  maximum possible length.
	char text[2];
data/enemylines3-1.25/hiscore.cc:43:5:  [2] (buffer) memcpy:
  Does not check for buffer overflows when copying to destination (CWE-120).
  Make sure destination can always hold the source data.
    memcpy(&(mem->memory[mem->size]), ptr, realsize);
data/enemylines3-1.25/font_ogl.cc:44:25:  [1] (buffer) strlen:
  Does not handle strings that are not \0-terminated; if given one it may
  perform an over-read (it could cause a crash if unprotected) (CWE-126).
		glTranslatef(-(float)(strlen(text)*dx()/2),-(float)(dy()/2),0);
data/enemylines3-1.25/font_ogl.cc:47:26:  [1] (buffer) strlen:
  Does not handle strings that are not \0-terminated; if given one it may
  perform an over-read (it could cause a crash if unprotected) (CWE-126).
	for (unsigned int i=0;i<strlen(text);i++) {

ANALYSIS SUMMARY:

Hits = 6
Lines analyzed = 18612 in approximately 0.49 seconds (38105 lines/second)
Physical Source Lines of Code (SLOC) = 16412
Hits@level = [0]   0 [1]   2 [2]   3 [3]   1 [4]   0 [5]   0
Hits@level+ = [0+]   6 [1+]   6 [2+]   4 [3+]   1 [4+]   0 [5+]   0
Hits/KSLOC@level+ = [0+] 0.365586 [1+] 0.365586 [2+] 0.243724 [3+] 0.060931 [4+]   0 [5+]   0
Dot directories skipped = 1 (--followdotdir overrides)
Minimum risk level = 1
Not every hit is necessarily a security vulnerability.
There may be other security vulnerabilities; review your code!
See 'Secure Programming HOWTO'
(https://dwheeler.com/secure-programs) for more information.