Flawfinder version 2.0.10, (C) 2001-2019 David A. Wheeler. Number of rules (primarily dangerous function names) in C/C++ ruleset: 223 Examining data/mercator-0.3.3/tests/timeSeg.cpp Examining data/mercator-0.3.3/tests/Areatest.cpp Examining data/mercator-0.3.3/tests/main.cpp Examining data/mercator-0.3.3/tests/testWFMath.cpp Examining data/mercator-0.3.3/tests/util_timer.h Examining data/mercator-0.3.3/tests/ShaderFactorytest.cpp Examining data/mercator-0.3.3/tests/TerrainModtest.cpp Examining data/mercator-0.3.3/tests/GrassShadertest.cpp Examining data/mercator-0.3.3/tests/ThresholdShadertest.cpp Examining data/mercator-0.3.3/tests/Intersecttest.cpp Examining data/mercator-0.3.3/tests/Foresttest.cpp Examining data/mercator-0.3.3/tests/Shadertest.cpp Examining data/mercator-0.3.3/tests/AreaShadertest.cpp Examining data/mercator-0.3.3/tests/BasePointtest.cpp Examining data/mercator-0.3.3/tests/DepthShadertest.cpp Examining data/mercator-0.3.3/tests/Matrixtest.cpp Examining data/mercator-0.3.3/tests/Terraintest.cpp Examining data/mercator-0.3.3/tests/FillShadertest.cpp Examining data/mercator-0.3.3/tests/util_timer.cpp Examining data/mercator-0.3.3/tests/testPhys.cpp Examining data/mercator-0.3.3/tests/testQRNG.cpp Examining data/mercator-0.3.3/tests/Planttest.cpp Examining data/mercator-0.3.3/tests/TileShadertest.cpp Examining data/mercator-0.3.3/tests/Buffertest.cpp Examining data/mercator-0.3.3/tests/Segmentperf.cpp Examining data/mercator-0.3.3/tests/Segmenttest.cpp Examining data/mercator-0.3.3/tests/TerrainaddAreatest.cpp Examining data/mercator-0.3.3/Mercator/TerrainMod.cpp Examining data/mercator-0.3.3/Mercator/Buffer_impl.h Examining data/mercator-0.3.3/Mercator/Area.h Examining data/mercator-0.3.3/Mercator/TerrainMod_impl.h Examining data/mercator-0.3.3/Mercator/FillShader.cpp Examining data/mercator-0.3.3/Mercator/AreaShader.h Examining data/mercator-0.3.3/Mercator/DepthShader.h Examining data/mercator-0.3.3/Mercator/Effector.cpp Examining data/mercator-0.3.3/Mercator/ShaderFactory.cpp Examining data/mercator-0.3.3/Mercator/Intersect.cpp Examining data/mercator-0.3.3/Mercator/DepthShader.cpp Examining data/mercator-0.3.3/Mercator/RandCache.h Examining data/mercator-0.3.3/Mercator/Effector.h Examining data/mercator-0.3.3/Mercator/Buffer.h Examining data/mercator-0.3.3/Mercator/Plant.cpp Examining data/mercator-0.3.3/Mercator/Surface.cpp Examining data/mercator-0.3.3/Mercator/FillShader.h Examining data/mercator-0.3.3/Mercator/GrassShader.cpp Examining data/mercator-0.3.3/Mercator/Forest.h Examining data/mercator-0.3.3/Mercator/Mercator.h Examining data/mercator-0.3.3/Mercator/Segment.h Examining data/mercator-0.3.3/Mercator/iround.h Examining data/mercator-0.3.3/Mercator/Shader.cpp Examining data/mercator-0.3.3/Mercator/ThresholdShader.cpp Examining data/mercator-0.3.3/Mercator/TileShader.h Examining data/mercator-0.3.3/Mercator/Mercator.cpp Examining data/mercator-0.3.3/Mercator/Surface.h Examining data/mercator-0.3.3/Mercator/Shader.h Examining data/mercator-0.3.3/Mercator/GrassShader.h Examining data/mercator-0.3.3/Mercator/ShaderFactory.h Examining data/mercator-0.3.3/Mercator/Forest.cpp Examining data/mercator-0.3.3/Mercator/AreaShader.cpp Examining data/mercator-0.3.3/Mercator/Area.cpp Examining data/mercator-0.3.3/Mercator/Buffer.cpp Examining data/mercator-0.3.3/Mercator/ThresholdShader.h Examining data/mercator-0.3.3/Mercator/TerrainMod.h Examining data/mercator-0.3.3/Mercator/ShaderFactory_impl.h Examining data/mercator-0.3.3/Mercator/Plant.h Examining data/mercator-0.3.3/Mercator/Segment.cpp Examining data/mercator-0.3.3/Mercator/Matrix.h Examining data/mercator-0.3.3/Mercator/Intersect.h Examining data/mercator-0.3.3/Mercator/TileShader.cpp Examining data/mercator-0.3.3/Mercator/Matrix.cpp Examining data/mercator-0.3.3/Mercator/BasePoint.cpp Examining data/mercator-0.3.3/Mercator/BasePoint.h Examining data/mercator-0.3.3/Mercator/Terrain.cpp Examining data/mercator-0.3.3/Mercator/Terrain.h FINAL RESULTS: ANALYSIS SUMMARY: No hits found. Lines analyzed = 7427 in approximately 0.19 seconds (38264 lines/second) Physical Source Lines of Code (SLOC) = 4594 Hits@level = [0] 0 [1] 0 [2] 0 [3] 0 [4] 0 [5] 0 Hits@level+ = [0+] 0 [1+] 0 [2+] 0 [3+] 0 [4+] 0 [5+] 0 Hits/KSLOC@level+ = [0+] 0 [1+] 0 [2+] 0 [3+] 0 [4+] 0 [5+] 0 Dot directories skipped = 1 (--followdotdir overrides) Minimum risk level = 1 There may be other security vulnerabilities; review your code! See 'Secure Programming HOWTO' (https://dwheeler.com/secure-programs) for more information.