Flawfinder version 2.0.10, (C) 2001-2019 David A. Wheeler.
Number of rules (primarily dangerous function names) in C/C++ ruleset: 223
Examining data/mercator-0.3.3/tests/timeSeg.cpp
Examining data/mercator-0.3.3/tests/Areatest.cpp
Examining data/mercator-0.3.3/tests/main.cpp
Examining data/mercator-0.3.3/tests/testWFMath.cpp
Examining data/mercator-0.3.3/tests/util_timer.h
Examining data/mercator-0.3.3/tests/ShaderFactorytest.cpp
Examining data/mercator-0.3.3/tests/TerrainModtest.cpp
Examining data/mercator-0.3.3/tests/GrassShadertest.cpp
Examining data/mercator-0.3.3/tests/ThresholdShadertest.cpp
Examining data/mercator-0.3.3/tests/Intersecttest.cpp
Examining data/mercator-0.3.3/tests/Foresttest.cpp
Examining data/mercator-0.3.3/tests/Shadertest.cpp
Examining data/mercator-0.3.3/tests/AreaShadertest.cpp
Examining data/mercator-0.3.3/tests/BasePointtest.cpp
Examining data/mercator-0.3.3/tests/DepthShadertest.cpp
Examining data/mercator-0.3.3/tests/Matrixtest.cpp
Examining data/mercator-0.3.3/tests/Terraintest.cpp
Examining data/mercator-0.3.3/tests/FillShadertest.cpp
Examining data/mercator-0.3.3/tests/util_timer.cpp
Examining data/mercator-0.3.3/tests/testPhys.cpp
Examining data/mercator-0.3.3/tests/testQRNG.cpp
Examining data/mercator-0.3.3/tests/Planttest.cpp
Examining data/mercator-0.3.3/tests/TileShadertest.cpp
Examining data/mercator-0.3.3/tests/Buffertest.cpp
Examining data/mercator-0.3.3/tests/Segmentperf.cpp
Examining data/mercator-0.3.3/tests/Segmenttest.cpp
Examining data/mercator-0.3.3/tests/TerrainaddAreatest.cpp
Examining data/mercator-0.3.3/Mercator/TerrainMod.cpp
Examining data/mercator-0.3.3/Mercator/Buffer_impl.h
Examining data/mercator-0.3.3/Mercator/Area.h
Examining data/mercator-0.3.3/Mercator/TerrainMod_impl.h
Examining data/mercator-0.3.3/Mercator/FillShader.cpp
Examining data/mercator-0.3.3/Mercator/AreaShader.h
Examining data/mercator-0.3.3/Mercator/DepthShader.h
Examining data/mercator-0.3.3/Mercator/Effector.cpp
Examining data/mercator-0.3.3/Mercator/ShaderFactory.cpp
Examining data/mercator-0.3.3/Mercator/Intersect.cpp
Examining data/mercator-0.3.3/Mercator/DepthShader.cpp
Examining data/mercator-0.3.3/Mercator/RandCache.h
Examining data/mercator-0.3.3/Mercator/Effector.h
Examining data/mercator-0.3.3/Mercator/Buffer.h
Examining data/mercator-0.3.3/Mercator/Plant.cpp
Examining data/mercator-0.3.3/Mercator/Surface.cpp
Examining data/mercator-0.3.3/Mercator/FillShader.h
Examining data/mercator-0.3.3/Mercator/GrassShader.cpp
Examining data/mercator-0.3.3/Mercator/Forest.h
Examining data/mercator-0.3.3/Mercator/Mercator.h
Examining data/mercator-0.3.3/Mercator/Segment.h
Examining data/mercator-0.3.3/Mercator/iround.h
Examining data/mercator-0.3.3/Mercator/Shader.cpp
Examining data/mercator-0.3.3/Mercator/ThresholdShader.cpp
Examining data/mercator-0.3.3/Mercator/TileShader.h
Examining data/mercator-0.3.3/Mercator/Mercator.cpp
Examining data/mercator-0.3.3/Mercator/Surface.h
Examining data/mercator-0.3.3/Mercator/Shader.h
Examining data/mercator-0.3.3/Mercator/GrassShader.h
Examining data/mercator-0.3.3/Mercator/ShaderFactory.h
Examining data/mercator-0.3.3/Mercator/Forest.cpp
Examining data/mercator-0.3.3/Mercator/AreaShader.cpp
Examining data/mercator-0.3.3/Mercator/Area.cpp
Examining data/mercator-0.3.3/Mercator/Buffer.cpp
Examining data/mercator-0.3.3/Mercator/ThresholdShader.h
Examining data/mercator-0.3.3/Mercator/TerrainMod.h
Examining data/mercator-0.3.3/Mercator/ShaderFactory_impl.h
Examining data/mercator-0.3.3/Mercator/Plant.h
Examining data/mercator-0.3.3/Mercator/Segment.cpp
Examining data/mercator-0.3.3/Mercator/Matrix.h
Examining data/mercator-0.3.3/Mercator/Intersect.h
Examining data/mercator-0.3.3/Mercator/TileShader.cpp
Examining data/mercator-0.3.3/Mercator/Matrix.cpp
Examining data/mercator-0.3.3/Mercator/BasePoint.cpp
Examining data/mercator-0.3.3/Mercator/BasePoint.h
Examining data/mercator-0.3.3/Mercator/Terrain.cpp
Examining data/mercator-0.3.3/Mercator/Terrain.h

FINAL RESULTS:


ANALYSIS SUMMARY:

No hits found.
Lines analyzed = 7427 in approximately 0.19 seconds (38264 lines/second)
Physical Source Lines of Code (SLOC) = 4594
Hits@level = [0]   0 [1]   0 [2]   0 [3]   0 [4]   0 [5]   0
Hits@level+ = [0+]   0 [1+]   0 [2+]   0 [3+]   0 [4+]   0 [5+]   0
Hits/KSLOC@level+ = [0+]   0 [1+]   0 [2+]   0 [3+]   0 [4+]   0 [5+]   0
Dot directories skipped = 1 (--followdotdir overrides)
Minimum risk level = 1
There may be other security vulnerabilities; review your code!
See 'Secure Programming HOWTO'
(https://dwheeler.com/secure-programs) for more information.