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              grep rough audit - static analysis tool
                  v2.8 written by @Wireghoul
=================================[justanotherhacker.com]===
colobot-0.1.12/INSTALL-MXE.md-86-   in MXE. Then you can create the NSIS installer that way:
colobot-0.1.12/INSTALL-MXE.md:87:   `PATH=/path/to/mxe/binaries:$PATH make package`
colobot-0.1.12/INSTALL-MXE.md-88-   where `/path/to/mxe/binaries` is path to cross-compiled MXE binaries available
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colobot-0.1.12/lib/gtest/src/gtest.cc-2677-    if (value_param != NULL) {
colobot-0.1.12/lib/gtest/src/gtest.cc:2678:      printf("GetParam() = %s", value_param);
colobot-0.1.12/lib/gtest/src/gtest.cc-2679-    }
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colobot-0.1.12/lib/gtest/src/gtest.cc-2765-  } else {
colobot-0.1.12/lib/gtest/src/gtest.cc:2766:    printf(", where TypeParam = %s\n", test_case.type_param());
colobot-0.1.12/lib/gtest/src/gtest.cc-2767-  }
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colobot-0.1.12/src/level/robotmain.cpp-3053-                    char tex[20] = { 0 };
colobot-0.1.12/src/level/robotmain.cpp:3054:                    sprintf(tex, "dirty%.2d.png", line->GetParam("rank")->AsInt());
colobot-0.1.12/src/level/robotmain.cpp-3055-                    m_engine->SetSecondTexture(tex);
##############################################
colobot-0.1.12/src/ui/screen/screen_level_list.cpp-382-                levelParser.Load();
colobot-0.1.12/src/ui/screen/screen_level_list.cpp:383:                sprintf(line, "%d: %s", j+1, levelParser.Get("Title")->GetParam("text")->AsString().c_str());
colobot-0.1.12/src/ui/screen/screen_level_list.cpp-384-            }
##############################################
colobot-0.1.12/src/ui/screen/screen_level_list.cpp-449-            levelParser.Load();
colobot-0.1.12/src/ui/screen/screen_level_list.cpp:450:            sprintf(line, "%d: %s", j+1, levelParser.Get("Title")->GetParam("text")->AsString().c_str());
colobot-0.1.12/src/ui/screen/screen_level_list.cpp-451-        }
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colobot-0.1.12/tools/check-levels.sh-7-	if [ "$category" = "other" ]; then continue; fi
colobot-0.1.12/tools/check-levels.sh:8:	chapters=`ls /usr/local/share/games/colobot/levels/$category`
colobot-0.1.12/tools/check-levels.sh-9-	for chapter in $chapters; do
colobot-0.1.12/tools/check-levels.sh:10:		chapter=`echo -n $chapter | tail -c 1`
colobot-0.1.12/tools/check-levels.sh:11:		levels=`ls /usr/local/share/games/colobot/levels/$category/chapter00$chapter`
colobot-0.1.12/tools/check-levels.sh-12-		for level in $levels; do
colobot-0.1.12/tools/check-levels.sh-13-			if [ ! -d /usr/local/share/games/colobot/levels/$category/chapter00$chapter/$level ]; then continue; fi
colobot-0.1.12/tools/check-levels.sh:14:			level=`echo -n $level | cut -d . -f 1 | tail -c 3`
colobot-0.1.12/tools/check-levels.sh-15-			echo $category$chapter$level
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colobot-0.1.12/data/README.i18n.md-15-Colobot interface to describe the levels. Level scene description files
colobot-0.1.12/data/README.i18n.md:16:are `levels/$level/scene.txt` and translations are handled in the
colobot-0.1.12/data/README.i18n.md:17:level-specific `po/` directory: `levels/$levels/po/`. The `*.pot` file is the
colobot-0.1.12/data/README.i18n.md-18-source translation file, the `*.po` files are the translations.
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colobot-0.1.12/data/README.i18n.md-26- * Level-specific help files, about the level, instructions, example
colobot-0.1.12/data/README.i18n.md:27:   programs, etc. These are stored in `levels/$level/help/`.
colobot-0.1.12/data/README.i18n.md-28-
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colobot-0.1.12/data/tools/find-npow2.sh-3-function check_npow2 {
colobot-0.1.12/data/tools/find-npow2.sh:4:    ans=`python -c "import math; l = math.log($1) / math.log(2.0); print(2**int(l) != $1)"`
colobot-0.1.12/data/tools/find-npow2.sh-5-    if [ "$ans" == "True" ]; then
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colobot-0.1.12/data/tools/find-npow2.sh-12-for file in textures/*; do
colobot-0.1.12/data/tools/find-npow2.sh:13:    x_res=`identify $file | sed -E -n 's/.* ([0-9]+)x[0-9]+\+[0-9]+\+[0-9]+ .*/\1/p'`
colobot-0.1.12/data/tools/find-npow2.sh:14:    y_res=`identify $file | sed -E -n 's/.* [0-9]+x([0-9]+)\+[0-9]+\+[0-9]+ .*/\1/p'`
colobot-0.1.12/data/tools/find-npow2.sh:15:    npow_x=`check_npow2 $x_res`
colobot-0.1.12/data/tools/find-npow2.sh:16:    npow_y=`check_npow2 $y_res`
colobot-0.1.12/data/tools/find-npow2.sh-17-    if [ "$npow_x" == "1" -o "$npow_y" == "1" ]; then
colobot-0.1.12/data/tools/find-npow2.sh:18:        echo "`basename $file`: non-pow2 dimensions: ${x_res}x${y_res}"
colobot-0.1.12/data/tools/find-npow2.sh-19-    fi
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colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-303-
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt:304:include("${colobot_SOURCE_DIR}/cmake/mxe.cmake")
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-305-
##############################################
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-308-##
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt:309:include("${colobot_SOURCE_DIR}/cmake/msys.cmake")
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-310-
##############################################
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-313-##
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt:314:include("${colobot_SOURCE_DIR}/cmake/colobot-lint.cmake")
colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-315-
##############################################
colobot-0.1.12/CMakeLists.txt-303-
colobot-0.1.12/CMakeLists.txt:304:include("${colobot_SOURCE_DIR}/cmake/mxe.cmake")
colobot-0.1.12/CMakeLists.txt-305-
##############################################
colobot-0.1.12/CMakeLists.txt-308-##
colobot-0.1.12/CMakeLists.txt:309:include("${colobot_SOURCE_DIR}/cmake/msys.cmake")
colobot-0.1.12/CMakeLists.txt-310-
##############################################
colobot-0.1.12/CMakeLists.txt-313-##
colobot-0.1.12/CMakeLists.txt:314:include("${colobot_SOURCE_DIR}/cmake/colobot-lint.cmake")
colobot-0.1.12/CMakeLists.txt-315-