=========================================================== .___ __ __ _________________ __ __ __| _/|__|/ |_ / ___\_` __ \__ \ | | \/ __ | | \\_ __\ / /_/ > | \// __ \| | / /_/ | | || | \___ /|__| (____ /____/\____ | |__||__| /_____/ \/ \/ grep rough audit - static analysis tool v2.8 written by @Wireghoul =================================[justanotherhacker.com]=== hyperrogue-11.2b/INSTALL-173-directory configuration variables that were expressed in terms of hyperrogue-11.2b/INSTALL:174:`${prefix}'. Any directories that were specified during `configure', hyperrogue-11.2b/INSTALL-175-but not in terms of `${prefix}', must each be overridden at install ############################################## hyperrogue-11.2b/Makefile.rv-34- hyperrogue-11.2b/Makefile.rv:35:CMDX=${CMD} `cat ${DIR}/options.txt` hyperrogue-11.2b/Makefile.rv-36- hyperrogue-11.2b/Makefile.rv:37:CMDXN=${CMDN} `cat ${DIR}/options.txt` hyperrogue-11.2b/Makefile.rv-38- ############################################## hyperrogue-11.2b/changelog.txt-722-- In the Wild West, if you try to move in the given direction and cannot because of an Outlaw, you shoot him automatically (useful for keyboard players) hyperrogue-11.2b/changelog.txt:723:- Chasm cells now count as isolators hyperrogue-11.2b/changelog.txt-724-- You can no longer continue standing on a Trapdoor/LoEM after your Orb of Aether expires ############################################## hyperrogue-11.2b/changelog.txt-1406-- Water Elementals were not disallowed to enter Zebra and LoEM (only player's magical boat was) hyperrogue-11.2b/changelog.txt:1407:- a separating wall is now drawn if a body of water appears next to a chasm (as happens often in the Elemental Planes) hyperrogue-11.2b/changelog.txt-1408-- when targetting orbs, circle markers and particle effects are shown (thanks to a previous bug which created excessively many unintended particles when targetting Orb of the Dragon) ############################################## hyperrogue-11.2b/changelog.txt-2663-* fixed Orb of the Sword in shmup hyperrogue-11.2b/changelog.txt:2664:* fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor) hyperrogue-11.2b/changelog.txt-2665-* fixed the camera in Mountain ############################################## hyperrogue-11.2b/changelog.txt-3502-- gameplay: hyperrogue-11.2b/changelog.txt:3503:- - fixed being able to phase into a chasm (and possibly some other issues) hyperrogue-11.2b/changelog.txt-3504-- - fixed accessing Emerald Mines from Irradiated even though it was not unlocked ############################################## hyperrogue-11.2b/classes.h-134-static const flagtype WF_BOAT = Flag(1); hyperrogue-11.2b/classes.h:135:static const flagtype WF_CHASM = Flag(2); hyperrogue-11.2b/classes.h-136-static const flagtype WF_NOFLIGHT = Flag(3); ############################################## hyperrogue-11.2b/complex.cpp-45- if(c->land != laWhirlwind) return 0; hyperrogue-11.2b/complex.cpp:46: if(c->wall != waNone && c->wall != waChasm && hyperrogue-11.2b/complex.cpp-47- c->wall != waSea && !isAlchAny(c) && ############################################## hyperrogue-11.2b/complex.cpp-3511- if(lastresort) hyperrogue-11.2b/complex.cpp:3512: okay = dcal[i]->wall != waChasm && !isMultitile(dcal[i]->monst); hyperrogue-11.2b/complex.cpp-3513- if(okay) { ############################################## hyperrogue-11.2b/content.cpp-902- ) hyperrogue-11.2b/content.cpp:903:WALL( '=', 0xFFFF00, "lake of sulphur", waSulphurC, ZERO | WF_CHASM | WF_SULPHURIC, RESERVED, 0, sgNone, lakeDesc ) hyperrogue-11.2b/content.cpp:904:WALL( '=', 0xFFFF00, "lake of sulphur", waSulphur, ZERO | WF_CHASM | WF_SULPHURIC, RESERVED, 0, sgNone, lakeDesc ) hyperrogue-11.2b/content.cpp-905-WALL( '=', 0x000080, "lake", waLake, WF_WATER | WF_HEATCOLOR, RESERVED, 0, sgWater, ############################################## hyperrogue-11.2b/flags.cpp-172- (c->land == laMotion && c->wall == waNone) || hyperrogue-11.2b/flags.cpp:173: c->wall == waChasm || c->wall == waTrapdoor; hyperrogue-11.2b/flags.cpp-174- } ############################################## hyperrogue-11.2b/flags.cpp-332-EX int chasmgraph(cell *c) { hyperrogue-11.2b/flags.cpp:333: if(c->wall == waChasm || c->wall == waInvisibleFloor) return 2; hyperrogue-11.2b/flags.cpp-334- if(isChasmy(c)) return 1; ############################################## hyperrogue-11.2b/game.cpp-1720- if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur || hyperrogue-11.2b/game.cpp:1721: c->wall == waSulphurC || c->wall == waLake || c->wall == waChasm || hyperrogue-11.2b/game.cpp-1722- c->wall == waBigTree || c->wall == waSmallTree || c->wall == waTemporary || ############################################## hyperrogue-11.2b/game.cpp-1808- } hyperrogue-11.2b/game.cpp:1809: if(c->wall == waChasm && c->land == laHunting) { hyperrogue-11.2b/game.cpp-1810- c->wall = waNone; ############################################## hyperrogue-11.2b/game.cpp-1957- } hyperrogue-11.2b/game.cpp:1958: else if(c->wall == waChasm || c->wall == waOpenGate || c->wall == waRed2 || c->wall == waRed3 || hyperrogue-11.2b/game.cpp-1959- c->wall == waTower) ############################################## hyperrogue-11.2b/game.cpp-2412- c->item = itFulgurite; // this is actually redundant in many cases hyperrogue-11.2b/game.cpp:2413: if(m == moPyroCultist && c->item == itNone && c->wall != waChasm && c->wall != waPetrified) { hyperrogue-11.2b/game.cpp-2414- // a reward for killing him before he shoots! ############################################## hyperrogue-11.2b/game.cpp-6071- if(c->monst == moReptile) { hyperrogue-11.2b/game.cpp:6072: if(c->wall == waChasm || cellUnstable(c)) { hyperrogue-11.2b/game.cpp-6073- c->monst = moNone; ############################################## hyperrogue-11.2b/game.cpp-7909- return true; hyperrogue-11.2b/game.cpp:7910: if(tgt->wall == waChasm && !tgt->monst) hyperrogue-11.2b/game.cpp-7911- return true; ############################################## hyperrogue-11.2b/game.cpp-8452- } hyperrogue-11.2b/game.cpp:8453: else if(c2->wall == waChasm && c2->land == laDual) hyperrogue-11.2b/game.cpp-8454- addMessage(XLAT("You cannot move there!")); ############################################## hyperrogue-11.2b/graph.cpp-4404- if(isWall(c)) return true; hyperrogue-11.2b/graph.cpp:4405: if(c->wall == waChasm && c->land == laMemory) { wcol = 0x606000; return true; } hyperrogue-11.2b/graph.cpp-4406- if(c->wall == waInvisibleFloor) return false; ############################################## hyperrogue-11.2b/graph.cpp-4435- hyperrogue-11.2b/graph.cpp:4436: if(c->wall == waChasm && c2->wall != waChasm) return 0x606060A0; hyperrogue-11.2b/graph.cpp-4437- if(isWateryOrBoat(c) && !isWateryOrBoat(c2)) return 0x0000C060; ############################################## hyperrogue-11.2b/graph.cpp-4955- case laDragon: hyperrogue-11.2b/graph.cpp:4956: col = c->wall == waChasm ? 0xFFFFFF : 0x4040FF; hyperrogue-11.2b/graph.cpp-4957- break; ############################################## hyperrogue-11.2b/graph.cpp-6510- } hyperrogue-11.2b/graph.cpp:6511: // wall between lake and chasm -- no Escher here hyperrogue-11.2b/graph.cpp-6512- if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { ############################################## hyperrogue-11.2b/help.cpp-816- hyperrogue-11.2b/help.cpp:817: if(c->wall && !(c->wall == waChasm && c->land == laDual && ctof(c)) && hyperrogue-11.2b/help.cpp-818- !(c->land == laMemory) && ############################################## hyperrogue-11.2b/landgen.cpp-767- if(d == 7 && c->wall != waChasm) { hyperrogue-11.2b/landgen.cpp:768: bool nonchasm = false; hyperrogue-11.2b/landgen.cpp:769: forCellEx(c2, c) if(c2->wall != waChasm) nonchasm = true; hyperrogue-11.2b/landgen.cpp-770- if(!nonchasm) c->item = itDodeca; ############################################## hyperrogue-11.2b/landlock.cpp-994- hyperrogue-11.2b/landlock.cpp:995: // Dragon Chasm requires unbounded space [partial] hyperrogue-11.2b/landlock.cpp-996- if(l == laDragon && smallbounded) ############################################## hyperrogue-11.2b/language-pl.cpp-3611- hyperrogue-11.2b/language-pl.cpp:3612:// Dragon Chasm hyperrogue-11.2b/language-pl.cpp-3613-// ------------ ############################################## hyperrogue-11.2b/language-ru.cpp-3752- hyperrogue-11.2b/language-ru.cpp:3753:// Dragon Chasm hyperrogue-11.2b/language-ru.cpp-3754-// ------------ ############################################## hyperrogue-11.2b/orbs.cpp-835- if(dest->monst || (dest->item && !itemHidden(dest))) return false; hyperrogue-11.2b/orbs.cpp:836: return dest->wall == waChasm || isWatery(dest) || dest->wall == waNone || hyperrogue-11.2b/orbs.cpp-837- dest->wall == waTempBridge; ############################################## hyperrogue-11.2b/orbs.cpp-890- doesFall(dest); hyperrogue-11.2b/orbs.cpp:891: if(isWatery(dest) || dest->wall == waChasm || isFire(dest)) { hyperrogue-11.2b/orbs.cpp-892- addMessage(XLAT("%The1 falls!", dest->monst)); ############################################## hyperrogue-11.2b/shmup.cpp-1200- if(!markOrb(itOrbAether)) { hyperrogue-11.2b/shmup.cpp:1201: if(m->base->wall == waChasm || m->base->wall == waClosedGate) hyperrogue-11.2b/shmup.cpp-1202- m->dead = true; ############################################## hyperrogue-11.2b/shmup.cpp-1813- hyperrogue-11.2b/shmup.cpp:1814: if(m->base->wall == waChasm && !survivesChasm(m->type) && m->type != moReptile) hyperrogue-11.2b/shmup.cpp-1815- killMonster(m, moNone, AF_FALL); ############################################## hyperrogue-11.2b/shmup.cpp-2144- if(isWatery(c2) && !survivesWater(m->type) && !m->inBoat) usetongue = true; hyperrogue-11.2b/shmup.cpp:2145: if(c2->wall == waChasm && !survivesChasm(m->type)) usetongue = true; hyperrogue-11.2b/shmup.cpp-2146- if(isFireOrMagma(c2) && !survivesFire(m->type) && !m->inBoat) usetongue = true;