===========================================================
                                      .___ __  __   
          _________________  __ __  __| _/|__|/  |_ 
         / ___\_` __ \__  \ |  |  \/ __ | | \\_  __\
        / /_/  >  | \// __ \|  |  / /_/ | |  ||  |  
        \___  /|__|  (____  /____/\____ | |__||__|  
       /_____/            \/           \/           
              grep rough audit - static analysis tool
                  v2.8 written by @Wireghoul
=================================[justanotherhacker.com]===
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-97-		alignment fixes
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:98:	+ Dependency generation for the .asm files
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-99-	+ Remove FS_SetRestrictions
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-141-	+ Replaced a bunch of __i386__ with id386
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:142:	+ General tidy up of asm preprocessor decisions
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-143-	+ Removed C_ONLY from the dedicated server build
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-149-2005-10-29 Various contributors
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:150:	+ nasm syntax asm ported to gas
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-151-	+ Disabled-by-default MD4 support
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-249-  + updated win32 mod sdk (in win32/mod-sdk-setup)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:250:    added q3asm and lcc source
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-251-    updated the .bat to build VMs
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-387-		linux client: handle ctrl+space situations (could leave space locked on + space not working with ctrl on)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:388:	+ update the build system, build q3lcc and q3asm etc. on demand
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-389-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-624-2001-10-31  Timothee Besset <ttimo@idsoftware.com>
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:625:  Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-626-  and MissionPack/lcc
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-655-  + updating from SOS
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:656:    S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-657-    r_showtris r_shownormal cheat protections
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1453-	* code/cgame/cg_public.h:  CG_MEMSET is set to 100. In
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1454:	cg_syscalls.asm it's 101. If I change it I get Bad trap 100
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1455-	from the cgame VM code, so the 1.27g "official" VM code
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1476-	* code/game/bg_lib.c (acos): defined, but we don't actually
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1477:	use it except where the cg_syscalls.asm trap is used.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1478-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1556-	* code/unix/unix_shared.c: #if 0'ed the old snapvector code.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1557:	* code/unix/snapvector.nasm (Sys_SnapVectorCW): two new
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1558-	assembly functions from AndrewH that explicitely set the 
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1561-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1562:	* code/unix/ftol.nasm (Q_ftolC37F): for globals. 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1563-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1621-	and the new qftol function apparatently work. Using the
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1622:	ftol.nasm code for now.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1623-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1624:	* code/unix/Makefile: DO_NASM and ftol.o. 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1625-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1626:	* code/unix/ftol.nasm (qftol): created from Mike's SoF
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1627-	replacements, with Andrew's help to satify the VM
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1799-	
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1800:	* code/qcommon/vm_x86.c: unreacheable _asm instruction that
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1801-	gcc doesn't quite like... #if 0'ed for now
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1802: 	TODO: understand _asm { mov eax,[ebx] }, fix it for gcc
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1803-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2314-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2315:	* code/game/game_ta.sh: created. Use game_ta.q3asm here.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2316-	* code/game/game.sh: no -DMISSIONPACK 
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2318-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2319:	* code/cgame/cgame_ta.sh: created. Use cgame_ta.q3asm here.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2320-	* code/cgame/cgame.sh:  no -DMISSIONPACK. No cg_newdraw, ui_shared.
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2442-        after the change.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2443:	DONE: remove code/*/vm/*.asm from CVSROOT
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2444:	Note: this includes code/*/*.asm files (from *_syscalls.c).
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2445-	These were originally tracked in CVS, but if we need 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2446:	comparison of q3asm output or QVM files we can rely
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2447-	on the Win32 and Linux SDK now. These files have been
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2652-	* code-sos/game/game.q3asm: fubared. Fixed CR/LF and \ in paths
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2653:	again (read by q3asm called by game.sh called by make).
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2654-	* unix/Makefile: updated fpor DLL/QVM.
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2868-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2869:	* lcc/etc/linux.c: Build .asm files instead of .s files.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2870-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2872-	hopefully be solvable. The new build scripts conflict with the
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2873:	.asm files already in CVS, as the generated byte code is slightly
ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2874-	different in some cases.
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/README.md-399-Q3, it is necessary to pass the commandline option '-vq3' to your invocation
ioquake3-1.36+u20200930.e7a7a2b~dfsg/README.md:400:of q3asm. This is because by default q3asm outputs an updated qvm format that
ioquake3-1.36+u20200930.e7a7a2b~dfsg/README.md-401-is necessary to fix a bug involving the optimizing pass of the x86 vm JIT
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.asm-20-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.asm:21:; MASM ftol conversion functions using SSE or FPU
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.asm-22-; assume __cdecl calling convention is being used for x86, __fastcall for x64
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.c-27-/*
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.c:28: * GNU inline asm ftol conversion functions using SSE or FPU
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.c-29- */
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.asm-20-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.asm:21:; MASM version of snapvector conversion function using SSE or FPU
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.asm-22-; assume __cdecl calling convention is being used for x86, __fastcall for x64
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c-26-/*
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c:27: * GNU inline asm version of qsnapvector
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c:28: * See MASM snapvector.asm for commentary
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c-29- */
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-15-elif [ "$OSTYPE" = "SunOS" ]; then
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh:16:    NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-17-else
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-38-    echo "Checking TomsFastMath archive hash..."
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh:39:    if [ "`shasum -a 256 tfm-$TFMVER.tar.xz |awk '{print $1;}'`" != "47c97a1ada3ccc9fcbd2a8a922d5859a84b4ba53778c84c1d509c1a955ac1738" ]; then
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-40-        echo "Uhoh, tfm-$TFMVER.tar.xz does not have the sha256sum we expected!"
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-47-if [ ! -d libtomcrypt-$LTCVER ]; then
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh:48:    if [ "`shasum -a 256 crypt-$LTCVER.tar.bz2 |awk '{print $1;}'`" != "e33b47d77a495091c8703175a25c8228aff043140b2554c08a3c3cd71f79d116" ]; then
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-49-        echo "Uhoh, crypt-$LTCVER.tar.bz2 does not have the sha256sum we expected!"
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_syscalls.c-23-// cg_syscalls.c -- this file is only included when building a dll
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_syscalls.c:24:// cg_syscalls.asm is included instead when building a qvm
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_syscalls.c-25-#ifdef Q3_VM
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_mix.c-66-{
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_mix.c:67:	__asm {
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_mix.c-68-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_syscalls.c-25-// this file is only included when building a dll
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_syscalls.c:26:// g_syscalls.asm is included instead when building a qvm
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_syscalls.c-27-#ifdef Q3_VM
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-271-*/
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:272:static qboolean Sys_StringToSockaddr(const char *s, struct sockaddr *sadr, int sadr_len, sa_family_t family)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-273-{
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-374-	}
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:375:	if( !Sys_StringToSockaddr(s, (struct sockaddr *) &sadr, sizeof(sadr), fam ) ) {
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-376-		return qfalse;
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-851-	{
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:852:		if(!Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address, sizeof(address), AF_INET))
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-853-		{
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-931-	{
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:932:		if(!Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address, sizeof(address), AF_INET6))
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-933-		{
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-968-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:969:	if(!*net_mcast6addr->string || !Sys_StringToSockaddr(net_mcast6addr->string, (struct sockaddr *) &addr, sizeof(addr), AF_INET6))
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-970-	{
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_platform.h-25-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_platform.h:26:// this is for determining if we have an asm version of a C function
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_platform.h-27-#define idx64 0
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h-1010-// plane_t structure
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:1011:// !!! if this is changed, it must be changed in asm code too !!!
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h-1012-typedef struct cplane_s {
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-38-// don't change
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h:39:// Hardcoded in q3asm a reserved at end of bss
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-40-#define	PROGRAM_STACK_SIZE	0x10000
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-145-    // DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h:146:    // USED BY THE ASM CODE
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-147-    int			programStack;		// the vm may be recursively entered
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-1-2002-10-25  Timothee Besset <ttimo@idsoftware.com>
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id:2:If you are looking for a faster version of the q3asm tool, try:
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-3-http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-5-2001-10-31  Timothee Besset <ttimo@idsoftware.com>
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id:6:updated from the $/source/q3asm code
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-7-modified for portability and use with >= 1.31 mod source release
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-613-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:614:  Using a hash table with chain/bucket for lookups alone sped up q3asm by almost 3x for me.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-615- -PH
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1117-		} else if ( v == 2 ) {
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1118:/* and 16-bit (2-byte) values will cause q3asm to barf. */
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1119-			CodeError( "16 bit initialized data not supported" );
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1568-			}
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1569:/* Timbo of Tremulous pointed out -o not working; stock ID q3asm folded in the change. Yay. */
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1570-			strcpy( outputFilename, argv[ i+1 ] );
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1594-/* Verbosity option added by Timbo, 2002.09.14.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1595:By default (no -v option), q3asm remains silent except for critical errors.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1596-Verbosity turns on all messages, error or not.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1597:Motivation: not wanting to scrollback for pages to find asm error.
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1598-*/
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1615-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1616:	// the rest of the command line args are asm files
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1617-	for ( ; i < argc ; i++ ) {
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_syscalls.c-25-// this file is only included when building a dll
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_syscalls.c:26:// syscalls.asm is included instead when building a qvm
ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_syscalls.c-27-#ifdef Q3_VM
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/id-readme.txt-133-code/bspc				bot routes compiler source code
ioquake3-1.36+u20200930.e7a7a2b~dfsg/id-readme.txt:134:lcc/					the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
ioquake3-1.36+u20200930.e7a7a2b~dfsg/id-readme.txt-135-q3asm/					assembly to qvm bytecode compiler
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-77-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:78:    IS32=`file "${SRCFILE}.${EXT}" | grep "i386"`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:79:    IS64=`file "${SRCFILE}.${EXT}" | grep "x86_64"`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:80:    ISPPC=`file "${SRCFILE}.${EXT}" | grep "ppc"`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-81-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-237-# final preparations and checks before attempting to make the application bundle
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:238:cd `dirname $0`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-239-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-ub.sh-3-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-ub.sh:4:cd `dirname $0`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-ub.sh-5-if [ ! -f Makefile ]; then
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx.sh-29-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx.sh:30:cd `dirname $0`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx.sh-31-if [ ! -f Makefile ]; then
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/Solaris_pkg.sh-26-if [ -x "$SVNVERSION" ]; then
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/Solaris_pkg.sh:27:	SVN_BANNER=`$SVNVERSION ${MOUNT_DIR}|sed -e 's/S$//' -e 's/M$//' `
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/Solaris_pkg.sh-28-	BUILD_VERSION="${BUILD_VERSION}${SVN_BANNER}"
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-18-    script=$(readlink "$script")
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh:19:    count=`expr $count + 1`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-20-    if [ $count -gt 100 ]   
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-25-done
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh:26:cd "`dirname $script`"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-27-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.SlackBuild-16-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.SlackBuild:17:SVN_REV=`LANG=C svnversion $BASE`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.SlackBuild-18-if [ ! "$SVN_REV" = "" ]; then
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-18-    script=$(readlink "$script")
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh:19:    count=`expr $count + 1`
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-20-    if [ $count -gt 100 ]   
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-25-done
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh:26:cd "`dirname $script`"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-27-
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2124-"                                  P%v&g&w&x&_%_%_%_%_%_%H%)&y&g&g&g&g&g&g&g&g&g&g&g&g&g&z&A&B&C&D&                                                                                                                                                                                          x@E&m&m&m&m&m&m&m&m&m&m&m&m&m&m&]&+                                                   C%_%_%_%_%_%D%                                                                                                                        F&G&H&I&_%_%_%_%_%r&J&K&L&L&L&L&L&L&L&L&s&M&}.H%_%_%_%_%(%N&O&P&k&                      ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm:2125:"                                    Q&R&S&2&T&1&_%_%_%U&'+f&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&V&A&W&X&Y&+                                                                                                                                                                                 Z&`& * * * * * * * * * * * * * *.*6.                                                  C%_%_%_%_%_%D%                                                                                                                +*@*#*$*%*&***=*_%_%_%_%_%z ************************s&q&_%_%_%_%H%-*;*`@                        ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2126-"                                      `@>*,***'*)* *N&g%**************************************************!*~*H&{*@&c@                                                                                                                                                                      ]*^* * * * * * * * * * * * * * */*(*                                                  C%_%_%_%_%_%D%                                                                                                      N+_*:*<*[*}*g%g%g%g%g%g%|*_%_%_%_%_%N.g%g%g%g%g%g%g%g%g%g%g%g%g%I%_%_%_%_%_%1*                            ",
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2137-"                                        _;_%_%_%_%_%_%_%_%_% -              [%:%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%=-K&K&K&K&K&K&K&K&n-);_%_%_%_%_%N@X=K&K&K&K&K&K&K&K&K&X=x*t-_%_%_%_%_%:;K&K&K&K&K&K&K&K&K&J*M*_%_%_%_%H%K&K&K&K&K&K&K&K&K&K&K&K&<;[;_%_%_%_%_%j=    };J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&|;        p=1;2;3;4;o&_%_%_%_%_%(=X=X=X=X=X=X=X=X=X=f._%_%_%_%_%';X=X=X=X=5;H=_%_%_%_%_%_%f-~+X=X=X=X=X=X=X=X=X=X=X=X=X=6-_%_%_%_%_%H%].M&X=X=X=X=X=X=X=X=X=X=6;7;_%_%_%_%_%4.X=X=X=X=X=X=X=X=X=X=2;8;Y-+*          n%9;9;9;9;9;9;9;0;a;_%_%_%_%_%l==%                            ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm:2138:"                                        _;_%_%_%_%_%_%_%_%_% -              K=b;_%_%_%_%_%_%_%_%i*m %.%.%.%.%.%.%.%.c;_%_%_%_%_%_%_%_%_%x&X=X=X=X=X=X=X=X=d;H%_%_%_%_%M*X=X=X=X=X=X=X=X=X=X=X=X=X=e;_%_%_%_%_%/%X=X=X=X=X=X=X=X=X=^%M*_%_%_%_%H%X=X=X=X=X=X=X=X=X=X=X=X=X=P$_%_%_%_%_%j=  + f;J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&g;        `@h;J%J%$=N*_%_%_%_%_%A#J%J%J%J%J%J%J%J%J%0._%_%_%_%_%';J%J%J%K-K*_%_%_%_%_%_%H%` J%J%J%J%J%J%J%J%J%J%J%J%J%J% $_%_%_%_%_%i;K-J%J%J%J%J%J%J%J%J%J%J%J%@-_%_%_%_%_%%=J%J%J%J%J%J%j;k;l;m;a*                *%_%_%_%_%_%_%_%_%_%_%_%_%_%_%m=                              ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2139-"                                        _;_%_%_%_%_%_%_%_%_% -              n;b;_%_%_%_%_%_%_%_%o;p;q;r;J%J%J%J%J%J%^&_%_%_%_%_%_%_%_%_%p&J%J%J%J%J%J%J%J%6%H%_%_%_%_%s;J%J%J%J%J%J%J%J%J%J%J%J%J%B._%_%_%_%_%t;J%J%J%J%J%J%J%J%J%g-:&_%_%_%_%H%J%J%J%J%J%J%J%J%J%J%J%J%J%E$_%_%_%_%_%j=  u;v;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;x;        + y;0=0=0=7=_%_%_%_%_%/#0=0=0=0=0=0=0=0=0=0._%_%_%_%_%z;0=0=$=T&_%_%_%_%_%_%_%A;M&0=0=0=0=0=0=0=0=0=0=0=0=0=0=A#_%_%_%_%_%B;0=0=0=0=0=0=0=0=0=0=0=0=0=a&_%_%_%_%_%C;0=0=0=D;E;F;G;)-                      *%_%_%_%_%_%_%_%_%_%_%_%_%_%e=n=                              ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2140-"                                        _;_%_%_%_%_%_%_%_%_% -              n;b;_%_%_%_%_%_%_%_%:%S%+ H;I;J;K;0=0=0=$&_%_%_%_%_%_%_%_%_%p&0=0=0=0=0=0=0=0=L;H%_%_%_%_%s;0=0=0=0=0=0=0=0=0=0=0=0=0=B._%_%_%_%_%t;0=0=0=0=0=0=0=0=0=M;:&_%_%_%_%H%0=0=0=0=0=0=0=0=0=0=0=0=0=E$_%_%_%_%_%j=  z*N;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;P;          Q;M&M&M&7=_%_%_%_%_%Y@M&M&M&M&M&M&M&M&M&4._%_%_%_%_%z;M&M&].8=_%_%_%_%_%_%y=R;M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&A#_%_%_%_%_%S;M&M&M&M&M&M&M&M&M&M&M&M&M&a&_%_%_%_%_%C;T;U;V;W;X;                            *%_%_%_%_%_%_%_%_%_%_%_%_%_%Y;                                ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm:2141:"                                        Z;_%_%_%_%_%_%_%_%_% -              n;b;_%_%_%_%_%_%_%_%:%S%        )-`; >.>+>_%_%_%_%_%_%_%_%_%p&M&M&M&M&M&M&M&M&)*H%_%_%_%_%L-M&M&M&M&M&M&M&M&M&M&M&M&M&B._%_%_%_%_%t;M&M&M&M&M&M&M&M&M&H*:&_%_%_%_%H%M&M&M&M&M&M&M&M&M&M&M&M&M&p$_%_%_%_%_%j=  @>#>O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;$>          %>$=$=$=7=_%_%_%_%_%N@$=$=$=$=$=$=$=$=$=4._%_%_%_%_%T&$=l+i*_%_%_%_%_%_%H=M;$=$=$=$=$=$=$=$=$=$=$=$=$=$=$=$=f#_%_%_%_%_%S;$=$=$=$=$=$=$=$=$=$=$=$=$=e;_%_%_%_%_%&>*>`@                                  *%_%_%_%_%_%_%_%_%_%_%_%_%_%e=n=                              ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2142-"                                        0;_%_%_%_%_%_%_%_%_% -              n;b;_%_%_%_%_%_%_%_%:%S%                =>_%_%_%_%_%_%_%_%_%p&M&M&M&M&M&$=$=$=)*H%_%_%_%_%L-$=$=$=$=$=$=$=$=$=$=$=$=$=w._%_%_%_%_%t;$=$=$=$=$=$=$=$=$=6=:&_%_%_%_%H%$=$=$=$=$=$=$=$=$=$=$=$=$=a$_%_%_%_%_%j=  ->;>D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D->>          ,>$=$=$=7=_%_%_%_%_%N@$=$=$=$=$=$=$=$=$=}._%_%_%_%_%T&$&z=_%_%_%_%_%_%p&^-$=$=$=$=$=$=$=$=$=$=$=$=$=$=$=$=$=/#_%_%_%_%_%S;K-K-K-K-K-K-K-K-K-K-K-K-'>)>_%_%_%_%_%!>                                      *%_%_%_%_%_%_%_%_%_%_%_%_%_%_%u-                              ",
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2244-"                                                                                                                                                                                                                                                                P]%.%.Q]                                R].%.%.%.%S]                              b.T]` ` U]                                                                                                                                                                                                                                                    ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm:2245:"                                                                                                                                                                                                                                                                V]` ` W]                                X]T$T$T$T$Y]                              3.Z]U `] ^                                                                                                                                                                                                                                                    ",
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2246-"                                                                                                                                                                                                                                                                .^U U +^                                @^T$T$T$T$#^                              P.$^P %^&^                                                                                                                                                                                                                                                    ",
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-86-		2711BD6514D12F4E005EB142 /* g_svcmds.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = g_svcmds.c; sourceTree = "<group>"; };
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj:87:		2711BD6614D12F4E005EB142 /* g_syscalls.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = g_syscalls.asm; sourceTree = "<group>"; };
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-88-		2711BD6714D12F4E005EB142 /* g_syscalls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = g_syscalls.c; sourceTree = "<group>"; };
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-159-				2711BD6514D12F4E005EB142 /* g_svcmds.c */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj:160:				2711BD6614D12F4E005EB142 /* g_syscalls.asm */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-161-				2711BD6714D12F4E005EB142 /* g_syscalls.c */,
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-215-		274FAB82178FA97100B17C7A /* snd_mixa.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = snd_mixa.s; sourceTree = "<group>"; };
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:216:		274FAB83178FA97100B17C7A /* ftola.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = ftola.asm; sourceTree = "<group>"; };
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:217:		274FAB84178FA97100B17C7A /* snapvector.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = snapvector.asm; sourceTree = "<group>"; };
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:218:		274FAB85178FA97100B17C7A /* vm_x86_64.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = vm_x86_64.asm; sourceTree = "<group>"; };
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-219-		274FAC02178FADCA00B17C7A /* libSDL-1.2.0.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = "libSDL-1.2.0.dylib"; path = "../../code/libs/macosx/libSDL-1.2.0.dylib"; sourceTree = SOURCE_ROOT; };
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-434-			children = (
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:435:				274FAB7C178FA96100B17C7A /* asm */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-436-				2711BEDF14D137DD005EB142 /* cgame */,
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-628-		};
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:629:		274FAB7C178FA96100B17C7A /* asm */ = {
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-630-			isa = PBXGroup;
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-637-				274FAB82178FA97100B17C7A /* snd_mixa.s */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:638:				274FAB83178FA97100B17C7A /* ftola.asm */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:639:				274FAB84178FA97100B17C7A /* snapvector.asm */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:640:				274FAB85178FA97100B17C7A /* vm_x86_64.asm */,
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-641-			);
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-884-			shellPath = /bin/sh;
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:885:			shellScript = "#\n# update the version from q_shared.h\n#\nPRODUCT_VERSION_FILE=\"${SRCROOT}/../../code/qcommon/q_shared.h\"\nPRODUCT_VERSION=`cat \"${PRODUCT_VERSION_FILE}\" | grep \"#define PRODUCT_VERSION\" | awk '{print $3}' | sed 's/\\\"//;s/\\\"$//'`\nGIT_VERSION=\"\"\n\nif [ \"${PRODUCT_VERSION}\" != \"\" ]; then\n    /usr/libexec/PlistBuddy -c \"Set :CFBundleShortVersionString $PRODUCT_VERSION\" \"${INFOPLIST_FILE}\"\nfi\n\n#\n# update the git version\n#\nif [ -e \"${SRCROOT}/../../.git\" ]; then\n    GIT_VERSION=`git show -s --pretty=format:%h-%ad --date=short`\n\n    if [ \"${GIT_VERSION}\" != \"\" ]; then\n        /usr/libexec/PlistBuddy -c \"Set :CFBundleVersion $GIT_VERSION\" \"${INFOPLIST_FILE}\"\n    fi\nfi\n";
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-886-		};
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-898-			shellPath = /bin/sh;
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:899:			shellScript = "#\n# copy the renderer & game dynamic libraries to their appropriate locations within the application bundle\n# symlink appropriate architecture names for universal (fat) binary support\n# TODO: missionpack support\n#\nBUILD=\"${BUILT_PRODUCTS_DIR}\"\nMACOS=\"${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}\"\nCGAME=\"cgame\"\nGAME=\"game\"\nQ3UI=\"q3_ui\"\nUI=\"ui\"\nBASEQ3=\"baseq3\"\nMISSIONPACK=\"missionpack\"\nRENDERER_OPENGL1=\"renderer_opengl1\"\nRENDERER_OPENGL2=\"renderer_opengl2\"\n\nfunction symlinkArch()\n{\n    EXT=\"dylib\"\n    SEP=\"${3}\"\n    SRCFILE=\"${1}\"\n    DSTFILE=\"${2}${SEP}\"\n    DSTPATH=\"${4}\"\n\n    if [ ! -e \"${DSTPATH}/${SRCFILE}.${EXT}\" ]; then\n        echo \"**** ERROR: missing ${SRCFILE}.${EXT} from ${MACOS}\"\n        exit 1\n    fi\n\n    if [ ! -d \"${DSTPATH}\" ]; then\n        echo \"**** ERROR: path not found ${DSTPATH}\"\n        exit 1\n    fi\n\n    pushd \"${DSTPATH}\" > /dev/null\n\n    IS32=`file \"${SRCFILE}.${EXT}\" | grep \"i386\" | awk '{print $NF}'`\n    IS64=`file \"${SRCFILE}.${EXT}\" | grep \"x86_64\" | awk '{print $NF}'`\n\n    if [ \"${IS32}\" == \"i386\" ]; then\n        if [ ! -L \"${DSTFILE}x86.${EXT}\" ]; then\n            ln -s \"${SRCFILE}.${EXT}\" \"${DSTFILE}x86.${EXT}\"\n        fi\n    elif [ -L \"${DSTFILE}x86.${EXT}\" ]; then\n        rm \"${DSTFILE}x86.${EXT}\"\n    fi\n\n    if [ \"${IS64}\" == \"x86_64\" ]; then\n        if [ ! -L \"${DSTFILE}x86_64.${EXT}\" ]; then\n            ln -s \"${SRCFILE}.${EXT}\" \"${DSTFILE}x86_64.${EXT}\"\n        fi\n    elif [ -L \"${DSTFILE}x86_64.${EXT}\" ]; then\n        rm \"${DSTFILE}x86_64.${EXT}\"\n    fi\n\n    popd > /dev/null\n}\n\nfunction checkBuildFile()\n{\n    if [ ! -e \"${BUILD}/${1}\" ]; then\n        echo \"**** ERROR: file not found '${BUILD}/${1}'\"\n        exit 1\n    fi\n}\n\nfunction checkMacOS()\n{\n    if [ ! -d \"${MACOS}\" ]; then\n        echo \"**** ERROR: missing executable folder path '${EXECUTABLE_FOLDER_PATH}'\"\n        exit 1\n    fi\n}\n\nfunction safeCopyBuildFileToFolder\n{\n    if [ ! -e \"${BUILD}/${1}\" ]; then\n        echo \"**** ERROR: file not found '${1}' in build folder '${BUILD}'\"\n        exit 1\n    fi\n\n    if [ ! -d \"${2}\" ]; then\n        echo \"**** ERROR: destination folder not found '${2}'\"\n        exit 1\n    fi\n\n    cp -pr \"${BUILD}/${1}\" \"${2}\"\n}\n\nfunction copyToMacOS()\n{\n    checkBuildFile \"${1}\"\n    checkMacOS\n\n    safeCopyBuildFileToFolder \"${1}\" \"${MACOS}\"\n}\n\nfunction copyToBaseQ3()\n{\n    checkBuildFile \"${1}\"\n    checkMacOS\n\n    if [ ! -d \"${MACOS}/${BASEQ3}\" ]; then\n        mkdir \"${MACOS}/${BASEQ3}\"\n    fi\n\n    safeCopyBuildFileToFolder \"${1}\" \"${MACOS}/${BASEQ3}\"\n}\n\nfunction copyToMissionPack()\n{\n    checkBuildFile \"${1}\"\n    checkMacOS\n\n    if [ ! -d \"${MACOS}/${MISSIONPACK}\" ]; then\n        mkdir \"${MACOS}/${MISSIONPACK}\"\n    fi\n\n    safeCopyBuildFileToFolder \"${1}\" \"${MACOS}/${MISSIONPACK}\"\n}\n\ncopyToMacOS \"${RENDERER_OPENGL1}.dylib\"\ncopyToMacOS \"${RENDERER_OPENGL2}.dylib\"\n\nsymlinkArch \"${RENDERER_OPENGL1}\" \"${RENDERER_OPENGL1}\" \"_\" \"${MACOS}\"\nsymlinkArch \"${RENDERER_OPENGL2}\" \"${RENDERER_OPENGL2}\" \"_\" \"${MACOS}\" \n\ncopyToBaseQ3 \"${CGAME}.dylib\"\nsymlinkArch \"${CGAME}\" \"${CGAME}\" \"\" \"${MACOS}/${BASEQ3}\"\n\ncopyToBaseQ3 \"${GAME}.dylib\"\nsymlinkArch \"${GAME}\" \"${GAME}\" \"\" \"${MACOS}/${BASEQ3}\"\n\ncopyToBaseQ3 \"${Q3UI}.dylib\"\nsymlinkArch \"${Q3UI}\" \"${UI}\" \"\" \"${MACOS}/${BASEQ3}\"\n";
ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-900-		};
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-40- 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:41: $(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:42: 	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-43-@@ -2441,7 +2441,7 @@ MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-49- 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:50: $(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:51: 	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-52-@@ -2494,7 +2494,7 @@ Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-58- 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:59: $(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:60: 	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-61-@@ -2545,7 +2545,7 @@ MPGVMOBJ = $(MPGOBJ_:%.o=%.asm)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-67- 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:68: $(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:69: 	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-70-@@ -2608,7 +2608,7 @@ Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-76- 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:77: $(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:78: 	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-79-@@ -2636,7 +2636,7 @@ MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-85- 
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:86: $(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:87: 	$(echo_cmd) "Q3ASM $@"
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1410-  ifdef ARCHIVE
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:1411:	@("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1412-  endif
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1490-Q3LCC       = $(B)/tools/q3lcc$(TOOLS_BINEXT)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:1491:Q3ASM       = $(B)/tools/q3asm$(TOOLS_BINEXT)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1492-STRINGIFY   = $(B)/tools/stringify$(TOOLS_BINEXT)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2404-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2405:$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2406:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2407-	$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2449-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2450:$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2451:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2452-	$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2502-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2503:$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2504:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2505-	$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2553-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2554:$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2555:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2556-	$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2616-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2617:$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2618:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2619-	$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2644-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2645:$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2646:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2647-	$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1410-  ifdef ARCHIVE
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:1411:	@("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1412-  endif
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1490-Q3LCC       = $(B)/tools/q3lcc$(TOOLS_BINEXT)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:1491:Q3ASM       = $(B)/tools/q3asm$(TOOLS_BINEXT)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1492-STRINGIFY   = $(B)/tools/stringify$(TOOLS_BINEXT)
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2404-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2405:$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2406:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2407-	$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2449-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2450:$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2451:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2452-	$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2502-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2503:$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2504:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2505-	$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2553-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2554:$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2555:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2556-	$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2616-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2617:$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2618:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2619-	$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
##############################################
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2644-
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2645:$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2646:	$(echo_cmd) "Q3ASM $@"
ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2647-	$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm