=========================================================== .___ __ __ _________________ __ __ __| _/|__|/ |_ / ___\_` __ \__ \ | | \/ __ | | \\_ __\ / /_/ > | \// __ \| | / /_/ | | || | \___ /|__| (____ /____/\____ | |__||__| /_____/ \/ \/ grep rough audit - static analysis tool v2.8 written by @Wireghoul =================================[justanotherhacker.com]=== ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-97- alignment fixes ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:98: + Dependency generation for the .asm files ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-99- + Remove FS_SetRestrictions ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-141- + Replaced a bunch of __i386__ with id386 ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:142: + General tidy up of asm preprocessor decisions ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-143- + Removed C_ONLY from the dedicated server build ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-149-2005-10-29 Various contributors ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:150: + nasm syntax asm ported to gas ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-151- + Disabled-by-default MD4 support ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-249- + updated win32 mod sdk (in win32/mod-sdk-setup) ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:250: added q3asm and lcc source ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-251- updated the .bat to build VMs ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-387- linux client: handle ctrl+space situations (could leave space locked on + space not working with ctrl on) ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:388: + update the build system, build q3lcc and q3asm etc. on demand ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-389- + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62 ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-624-2001-10-31 Timothee Besset <ttimo@idsoftware.com> ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:625: Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-626- and MissionPack/lcc ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-655- + updating from SOS ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:656: S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme) ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-657- r_showtris r_shownormal cheat protections ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1453- * code/cgame/cg_public.h: CG_MEMSET is set to 100. In ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1454: cg_syscalls.asm it's 101. If I change it I get Bad trap 100 ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1455- from the cgame VM code, so the 1.27g "official" VM code ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1476- * code/game/bg_lib.c (acos): defined, but we don't actually ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1477: use it except where the cg_syscalls.asm trap is used. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1478- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1556- * code/unix/unix_shared.c: #if 0'ed the old snapvector code. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1557: * code/unix/snapvector.nasm (Sys_SnapVectorCW): two new ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1558- assembly functions from AndrewH that explicitely set the ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1561- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1562: * code/unix/ftol.nasm (Q_ftolC37F): for globals. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1563- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1621- and the new qftol function apparatently work. Using the ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1622: ftol.nasm code for now. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1623- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1624: * code/unix/Makefile: DO_NASM and ftol.o. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1625- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1626: * code/unix/ftol.nasm (qftol): created from Mike's SoF ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1627- replacements, with Andrew's help to satify the VM ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1799- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1800: * code/qcommon/vm_x86.c: unreacheable _asm instruction that ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1801- gcc doesn't quite like... #if 0'ed for now ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:1802: TODO: understand _asm { mov eax,[ebx] }, fix it for gcc ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-1803- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2314- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2315: * code/game/game_ta.sh: created. Use game_ta.q3asm here. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2316- * code/game/game.sh: no -DMISSIONPACK ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2318- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2319: * code/cgame/cgame_ta.sh: created. Use cgame_ta.q3asm here. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2320- * code/cgame/cgame.sh: no -DMISSIONPACK. No cg_newdraw, ui_shared. ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2442- after the change. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2443: DONE: remove code/*/vm/*.asm from CVSROOT ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2444: Note: this includes code/*/*.asm files (from *_syscalls.c). ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2445- These were originally tracked in CVS, but if we need ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2446: comparison of q3asm output or QVM files we can rely ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2447- on the Win32 and Linux SDK now. These files have been ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2652- * code-sos/game/game.q3asm: fubared. Fixed CR/LF and \ in paths ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2653: again (read by q3asm called by game.sh called by make). ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2654- * unix/Makefile: updated fpor DLL/QVM. ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2868- ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2869: * lcc/etc/linux.c: Build .asm files instead of .s files. ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2870- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2872- hopefully be solvable. The new build scripts conflict with the ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog:2873: .asm files already in CVS, as the generated byte code is slightly ioquake3-1.36+u20200930.e7a7a2b~dfsg/ChangeLog-2874- different in some cases. ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/README.md-399-Q3, it is necessary to pass the commandline option '-vq3' to your invocation ioquake3-1.36+u20200930.e7a7a2b~dfsg/README.md:400:of q3asm. This is because by default q3asm outputs an updated qvm format that ioquake3-1.36+u20200930.e7a7a2b~dfsg/README.md-401-is necessary to fix a bug involving the optimizing pass of the x86 vm JIT ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.asm-20- ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.asm:21:; MASM ftol conversion functions using SSE or FPU ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.asm-22-; assume __cdecl calling convention is being used for x86, __fastcall for x64 ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.c-27-/* ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.c:28: * GNU inline asm ftol conversion functions using SSE or FPU ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/ftola.c-29- */ ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.asm-20- ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.asm:21:; MASM version of snapvector conversion function using SSE or FPU ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.asm-22-; assume __cdecl calling convention is being used for x86, __fastcall for x64 ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c-26-/* ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c:27: * GNU inline asm version of qsnapvector ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c:28: * See MASM snapvector.asm for commentary ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/asm/snapvector.c-29- */ ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-15-elif [ "$OSTYPE" = "SunOS" ]; then ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh:16: NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'` ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-17-else ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-38- echo "Checking TomsFastMath archive hash..." ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh:39: if [ "`shasum -a 256 tfm-$TFMVER.tar.xz |awk '{print $1;}'`" != "47c97a1ada3ccc9fcbd2a8a922d5859a84b4ba53778c84c1d509c1a955ac1738" ]; then ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-40- echo "Uhoh, tfm-$TFMVER.tar.xz does not have the sha256sum we expected!" ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-47-if [ ! -d libtomcrypt-$LTCVER ]; then ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh:48: if [ "`shasum -a 256 crypt-$LTCVER.tar.bz2 |awk '{print $1;}'`" != "e33b47d77a495091c8703175a25c8228aff043140b2554c08a3c3cd71f79d116" ]; then ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/autoupdater/rsa_tools/build-libtom-unix.sh-49- echo "Uhoh, crypt-$LTCVER.tar.bz2 does not have the sha256sum we expected!" ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_syscalls.c-23-// cg_syscalls.c -- this file is only included when building a dll ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_syscalls.c:24:// cg_syscalls.asm is included instead when building a qvm ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/cgame/cg_syscalls.c-25-#ifdef Q3_VM ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_mix.c-66-{ ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_mix.c:67: __asm { ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/client/snd_mix.c-68- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_syscalls.c-25-// this file is only included when building a dll ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_syscalls.c:26:// g_syscalls.asm is included instead when building a qvm ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/game/g_syscalls.c-27-#ifdef Q3_VM ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-271-*/ ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:272:static qboolean Sys_StringToSockaddr(const char *s, struct sockaddr *sadr, int sadr_len, sa_family_t family) ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-273-{ ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-374- } ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:375: if( !Sys_StringToSockaddr(s, (struct sockaddr *) &sadr, sizeof(sadr), fam ) ) { ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-376- return qfalse; ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-851- { ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:852: if(!Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address, sizeof(address), AF_INET)) ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-853- { ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-931- { ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:932: if(!Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address, sizeof(address), AF_INET6)) ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-933- { ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-968- ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c:969: if(!*net_mcast6addr->string || !Sys_StringToSockaddr(net_mcast6addr->string, (struct sockaddr *) &addr, sizeof(addr), AF_INET6)) ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/net_ip.c-970- { ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_platform.h-25- ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_platform.h:26:// this is for determining if we have an asm version of a C function ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_platform.h-27-#define idx64 0 ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h-1010-// plane_t structure ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h:1011:// !!! if this is changed, it must be changed in asm code too !!! ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/q_shared.h-1012-typedef struct cplane_s { ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-38-// don't change ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h:39:// Hardcoded in q3asm a reserved at end of bss ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-40-#define PROGRAM_STACK_SIZE 0x10000 ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-145- // DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h:146: // USED BY THE ASM CODE ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/qcommon/vm_local.h-147- int programStack; // the vm may be recursively entered ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-1-2002-10-25 Timothee Besset <ttimo@idsoftware.com> ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id:2:If you are looking for a faster version of the q3asm tool, try: ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-3-http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-5-2001-10-31 Timothee Besset <ttimo@idsoftware.com> ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id:6:updated from the $/source/q3asm code ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/README.Id-7-modified for portability and use with >= 1.31 mod source release ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-613- ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:614: Using a hash table with chain/bucket for lookups alone sped up q3asm by almost 3x for me. ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-615- -PH ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1117- } else if ( v == 2 ) { ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1118:/* and 16-bit (2-byte) values will cause q3asm to barf. */ ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1119- CodeError( "16 bit initialized data not supported" ); ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1568- } ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1569:/* Timbo of Tremulous pointed out -o not working; stock ID q3asm folded in the change. Yay. */ ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1570- strcpy( outputFilename, argv[ i+1 ] ); ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1594-/* Verbosity option added by Timbo, 2002.09.14. ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1595:By default (no -v option), q3asm remains silent except for critical errors. ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1596-Verbosity turns on all messages, error or not. ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1597:Motivation: not wanting to scrollback for pages to find asm error. ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1598-*/ ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1615- ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c:1616: // the rest of the command line args are asm files ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/tools/asm/q3asm.c-1617- for ( ; i < argc ; i++ ) { ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_syscalls.c-25-// this file is only included when building a dll ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_syscalls.c:26:// syscalls.asm is included instead when building a qvm ioquake3-1.36+u20200930.e7a7a2b~dfsg/code/ui/ui_syscalls.c-27-#ifdef Q3_VM ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/id-readme.txt-133-code/bspc bot routes compiler source code ioquake3-1.36+u20200930.e7a7a2b~dfsg/id-readme.txt:134:lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm ) ioquake3-1.36+u20200930.e7a7a2b~dfsg/id-readme.txt-135-q3asm/ assembly to qvm bytecode compiler ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-77- ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:78: IS32=`file "${SRCFILE}.${EXT}" | grep "i386"` ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:79: IS64=`file "${SRCFILE}.${EXT}" | grep "x86_64"` ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:80: ISPPC=`file "${SRCFILE}.${EXT}" | grep "ppc"` ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-81- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-237-# final preparations and checks before attempting to make the application bundle ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh:238:cd `dirname $0` ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-app.sh-239- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-ub.sh-3- ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-ub.sh:4:cd `dirname $0` ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx-ub.sh-5-if [ ! -f Makefile ]; then ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx.sh-29- ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx.sh:30:cd `dirname $0` ioquake3-1.36+u20200930.e7a7a2b~dfsg/make-macosx.sh-31-if [ ! -f Makefile ]; then ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/Solaris_pkg.sh-26-if [ -x "$SVNVERSION" ]; then ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/Solaris_pkg.sh:27: SVN_BANNER=`$SVNVERSION ${MOUNT_DIR}|sed -e 's/S$//' -e 's/M$//' ` ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/Solaris_pkg.sh-28- BUILD_VERSION="${BUILD_VERSION}${SVN_BANNER}" ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-18- script=$(readlink "$script") ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh:19: count=`expr $count + 1` ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-20- if [ $count -gt 100 ] ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-25-done ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh:26:cd "`dirname $script`" ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioq3demo.sh-27- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.SlackBuild-16- ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.SlackBuild:17:SVN_REV=`LANG=C svnversion $BASE` ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.SlackBuild-18-if [ ! "$SVN_REV" = "" ]; then ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-18- script=$(readlink "$script") ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh:19: count=`expr $count + 1` ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-20- if [ $count -gt 100 ] ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-25-done ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh:26:cd "`dirname $script`" ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/ioquake3.sh-27- ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2124-" P%v&g&w&x&_%_%_%_%_%_%H%)&y&g&g&g&g&g&g&g&g&g&g&g&g&g&z&A&B&C&D& x@E&m&m&m&m&m&m&m&m&m&m&m&m&m&m&]&+ C%_%_%_%_%_%D% F&G&H&I&_%_%_%_%_%r&J&K&L&L&L&L&L&L&L&L&s&M&}.H%_%_%_%_%(%N&O&P&k& ", ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm:2125:" Q&R&S&2&T&1&_%_%_%U&'+f&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&S&V&A&W&X&Y&+ Z&`& * * * * * * * * * * * * * *.*6. C%_%_%_%_%_%D% +*@*#*$*%*&***=*_%_%_%_%_%z ************************s&q&_%_%_%_%H%-*;*`@ ", ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2126-" `@>*,***'*)* *N&g%**************************************************!*~*H&{*@&c@ ]*^* * * * * * * * * * * * * * */*(* C%_%_%_%_%_%D% N+_*:*<*[*}*g%g%g%g%g%g%|*_%_%_%_%_%N.g%g%g%g%g%g%g%g%g%g%g%g%g%I%_%_%_%_%_%1* ", ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2137-" _;_%_%_%_%_%_%_%_%_% - [%:%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%_%=-K&K&K&K&K&K&K&K&n-);_%_%_%_%_%N@X=K&K&K&K&K&K&K&K&K&X=x*t-_%_%_%_%_%:;K&K&K&K&K&K&K&K&K&J*M*_%_%_%_%H%K&K&K&K&K&K&K&K&K&K&K&K&<;[;_%_%_%_%_%j= };J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&|; p=1;2;3;4;o&_%_%_%_%_%(=X=X=X=X=X=X=X=X=X=f._%_%_%_%_%';X=X=X=X=5;H=_%_%_%_%_%_%f-~+X=X=X=X=X=X=X=X=X=X=X=X=X=6-_%_%_%_%_%H%].M&X=X=X=X=X=X=X=X=X=X=6;7;_%_%_%_%_%4.X=X=X=X=X=X=X=X=X=X=2;8;Y-+* n%9;9;9;9;9;9;9;0;a;_%_%_%_%_%l==% ", ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm:2138:" _;_%_%_%_%_%_%_%_%_% - K=b;_%_%_%_%_%_%_%_%i*m %.%.%.%.%.%.%.%.c;_%_%_%_%_%_%_%_%_%x&X=X=X=X=X=X=X=X=d;H%_%_%_%_%M*X=X=X=X=X=X=X=X=X=X=X=X=X=e;_%_%_%_%_%/%X=X=X=X=X=X=X=X=X=^%M*_%_%_%_%H%X=X=X=X=X=X=X=X=X=X=X=X=X=P$_%_%_%_%_%j= + f;J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&J&g; `@h;J%J%$=N*_%_%_%_%_%A#J%J%J%J%J%J%J%J%J%0._%_%_%_%_%';J%J%J%K-K*_%_%_%_%_%_%H%` J%J%J%J%J%J%J%J%J%J%J%J%J%J% $_%_%_%_%_%i;K-J%J%J%J%J%J%J%J%J%J%J%J%@-_%_%_%_%_%%=J%J%J%J%J%J%j;k;l;m;a* *%_%_%_%_%_%_%_%_%_%_%_%_%_%_%m= ", ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2139-" _;_%_%_%_%_%_%_%_%_% - n;b;_%_%_%_%_%_%_%_%o;p;q;r;J%J%J%J%J%J%^&_%_%_%_%_%_%_%_%_%p&J%J%J%J%J%J%J%J%6%H%_%_%_%_%s;J%J%J%J%J%J%J%J%J%J%J%J%J%B._%_%_%_%_%t;J%J%J%J%J%J%J%J%J%g-:&_%_%_%_%H%J%J%J%J%J%J%J%J%J%J%J%J%J%E$_%_%_%_%_%j= u;v;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;x; + y;0=0=0=7=_%_%_%_%_%/#0=0=0=0=0=0=0=0=0=0._%_%_%_%_%z;0=0=$=T&_%_%_%_%_%_%_%A;M&0=0=0=0=0=0=0=0=0=0=0=0=0=0=A#_%_%_%_%_%B;0=0=0=0=0=0=0=0=0=0=0=0=0=a&_%_%_%_%_%C;0=0=0=D;E;F;G;)- *%_%_%_%_%_%_%_%_%_%_%_%_%_%e=n= ", ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/setup/splash.xpm-2140-" _;_%_%_%_%_%_%_%_%_% - n;b;_%_%_%_%_%_%_%_%:%S%+ H;I;J;K;0=0=0=$&_%_%_%_%_%_%_%_%_%p&0=0=0=0=0=0=0=0=L;H%_%_%_%_%s;0=0=0=0=0=0=0=0=0=0=0=0=0=B._%_%_%_%_%t;0=0=0=0=0=0=0=0=0=M;:&_%_%_%_%H%0=0=0=0=0=0=0=0=0=0=0=0=0=E$_%_%_%_%_%j= z*N;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;P; 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fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = g_svcmds.c; sourceTree = "<group>"; }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj:87: 2711BD6614D12F4E005EB142 /* g_syscalls.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = g_syscalls.asm; sourceTree = "<group>"; }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-88- 2711BD6714D12F4E005EB142 /* g_syscalls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = g_syscalls.c; sourceTree = "<group>"; }; ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-159- 2711BD6514D12F4E005EB142 /* g_svcmds.c */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj:160: 2711BD6614D12F4E005EB142 /* g_syscalls.asm */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/game.xcodeproj/project.pbxproj-161- 2711BD6714D12F4E005EB142 /* g_syscalls.c */, ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-215- 274FAB82178FA97100B17C7A /* snd_mixa.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = snd_mixa.s; sourceTree = "<group>"; }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:216: 274FAB83178FA97100B17C7A /* ftola.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = ftola.asm; sourceTree = "<group>"; }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:217: 274FAB84178FA97100B17C7A /* snapvector.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = snapvector.asm; sourceTree = "<group>"; }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:218: 274FAB85178FA97100B17C7A /* vm_x86_64.asm */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm.asm; path = vm_x86_64.asm; sourceTree = "<group>"; }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-219- 274FAC02178FADCA00B17C7A /* libSDL-1.2.0.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = "libSDL-1.2.0.dylib"; path = "../../code/libs/macosx/libSDL-1.2.0.dylib"; sourceTree = SOURCE_ROOT; }; ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-434- children = ( ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:435: 274FAB7C178FA96100B17C7A /* asm */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-436- 2711BEDF14D137DD005EB142 /* cgame */, ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-628- }; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:629: 274FAB7C178FA96100B17C7A /* asm */ = { ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-630- isa = PBXGroup; ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-637- 274FAB82178FA97100B17C7A /* snd_mixa.s */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:638: 274FAB83178FA97100B17C7A /* ftola.asm */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:639: 274FAB84178FA97100B17C7A /* snapvector.asm */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:640: 274FAB85178FA97100B17C7A /* vm_x86_64.asm */, ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-641- ); ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-884- shellPath = /bin/sh; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:885: shellScript = "#\n# update the version from q_shared.h\n#\nPRODUCT_VERSION_FILE=\"${SRCROOT}/../../code/qcommon/q_shared.h\"\nPRODUCT_VERSION=`cat \"${PRODUCT_VERSION_FILE}\" | grep \"#define PRODUCT_VERSION\" | awk '{print $3}' | sed 's/\\\"//;s/\\\"$//'`\nGIT_VERSION=\"\"\n\nif [ \"${PRODUCT_VERSION}\" != \"\" ]; then\n /usr/libexec/PlistBuddy -c \"Set :CFBundleShortVersionString $PRODUCT_VERSION\" \"${INFOPLIST_FILE}\"\nfi\n\n#\n# update the git version\n#\nif [ -e \"${SRCROOT}/../../.git\" ]; then\n GIT_VERSION=`git show -s --pretty=format:%h-%ad --date=short`\n\n if [ \"${GIT_VERSION}\" != \"\" ]; then\n /usr/libexec/PlistBuddy -c \"Set :CFBundleVersion $GIT_VERSION\" \"${INFOPLIST_FILE}\"\n fi\nfi\n"; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-886- }; ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-898- shellPath = /bin/sh; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj:899: shellScript = "#\n# copy the renderer & game dynamic libraries to their appropriate locations within the application bundle\n# symlink appropriate architecture names for universal (fat) binary support\n# TODO: missionpack support\n#\nBUILD=\"${BUILT_PRODUCTS_DIR}\"\nMACOS=\"${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}\"\nCGAME=\"cgame\"\nGAME=\"game\"\nQ3UI=\"q3_ui\"\nUI=\"ui\"\nBASEQ3=\"baseq3\"\nMISSIONPACK=\"missionpack\"\nRENDERER_OPENGL1=\"renderer_opengl1\"\nRENDERER_OPENGL2=\"renderer_opengl2\"\n\nfunction symlinkArch()\n{\n EXT=\"dylib\"\n SEP=\"${3}\"\n SRCFILE=\"${1}\"\n DSTFILE=\"${2}${SEP}\"\n DSTPATH=\"${4}\"\n\n if [ ! -e \"${DSTPATH}/${SRCFILE}.${EXT}\" ]; then\n echo \"**** ERROR: missing ${SRCFILE}.${EXT} from ${MACOS}\"\n exit 1\n fi\n\n if [ ! -d \"${DSTPATH}\" ]; then\n echo \"**** ERROR: path not found ${DSTPATH}\"\n exit 1\n fi\n\n pushd \"${DSTPATH}\" > /dev/null\n\n IS32=`file \"${SRCFILE}.${EXT}\" | grep \"i386\" | awk '{print $NF}'`\n IS64=`file \"${SRCFILE}.${EXT}\" | grep \"x86_64\" | awk '{print $NF}'`\n\n if [ \"${IS32}\" == \"i386\" ]; then\n if [ ! -L \"${DSTFILE}x86.${EXT}\" ]; then\n ln -s \"${SRCFILE}.${EXT}\" \"${DSTFILE}x86.${EXT}\"\n fi\n elif [ -L \"${DSTFILE}x86.${EXT}\" ]; then\n rm \"${DSTFILE}x86.${EXT}\"\n fi\n\n if [ \"${IS64}\" == \"x86_64\" ]; then\n if [ ! -L \"${DSTFILE}x86_64.${EXT}\" ]; then\n ln -s \"${SRCFILE}.${EXT}\" \"${DSTFILE}x86_64.${EXT}\"\n fi\n elif [ -L \"${DSTFILE}x86_64.${EXT}\" ]; then\n rm \"${DSTFILE}x86_64.${EXT}\"\n fi\n\n popd > /dev/null\n}\n\nfunction checkBuildFile()\n{\n if [ ! -e \"${BUILD}/${1}\" ]; then\n echo \"**** ERROR: file not found '${BUILD}/${1}'\"\n exit 1\n fi\n}\n\nfunction checkMacOS()\n{\n if [ ! -d \"${MACOS}\" ]; then\n echo \"**** ERROR: missing executable folder path '${EXECUTABLE_FOLDER_PATH}'\"\n exit 1\n fi\n}\n\nfunction safeCopyBuildFileToFolder\n{\n if [ ! -e \"${BUILD}/${1}\" ]; then\n echo \"**** ERROR: file not found '${1}' in build folder '${BUILD}'\"\n exit 1\n fi\n\n if [ ! -d \"${2}\" ]; then\n echo \"**** ERROR: destination folder not found '${2}'\"\n exit 1\n fi\n\n cp -pr \"${BUILD}/${1}\" \"${2}\"\n}\n\nfunction copyToMacOS()\n{\n checkBuildFile \"${1}\"\n checkMacOS\n\n safeCopyBuildFileToFolder \"${1}\" \"${MACOS}\"\n}\n\nfunction copyToBaseQ3()\n{\n checkBuildFile \"${1}\"\n checkMacOS\n\n if [ ! -d \"${MACOS}/${BASEQ3}\" ]; then\n mkdir \"${MACOS}/${BASEQ3}\"\n fi\n\n safeCopyBuildFileToFolder \"${1}\" \"${MACOS}/${BASEQ3}\"\n}\n\nfunction copyToMissionPack()\n{\n checkBuildFile \"${1}\"\n checkMacOS\n\n if [ ! -d \"${MACOS}/${MISSIONPACK}\" ]; then\n mkdir \"${MACOS}/${MISSIONPACK}\"\n fi\n\n safeCopyBuildFileToFolder \"${1}\" \"${MACOS}/${MISSIONPACK}\"\n}\n\ncopyToMacOS \"${RENDERER_OPENGL1}.dylib\"\ncopyToMacOS \"${RENDERER_OPENGL2}.dylib\"\n\nsymlinkArch \"${RENDERER_OPENGL1}\" \"${RENDERER_OPENGL1}\" \"_\" \"${MACOS}\"\nsymlinkArch \"${RENDERER_OPENGL2}\" \"${RENDERER_OPENGL2}\" \"_\" \"${MACOS}\" \n\ncopyToBaseQ3 \"${CGAME}.dylib\"\nsymlinkArch \"${CGAME}\" \"${CGAME}\" \"\" \"${MACOS}/${BASEQ3}\"\n\ncopyToBaseQ3 \"${GAME}.dylib\"\nsymlinkArch \"${GAME}\" \"${GAME}\" \"\" \"${MACOS}/${BASEQ3}\"\n\ncopyToBaseQ3 \"${Q3UI}.dylib\"\nsymlinkArch \"${Q3UI}\" \"${UI}\" \"\" \"${MACOS}/${BASEQ3}\"\n"; ioquake3-1.36+u20200930.e7a7a2b~dfsg/misc/xcode/ioquake3.xcodeproj/project.pbxproj-900- }; ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-40- ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:41: $(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:42: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-43-@@ -2441,7 +2441,7 @@ MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-49- ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:50: $(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:51: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-52-@@ -2494,7 +2494,7 @@ Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-58- ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:59: $(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:60: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-61-@@ -2545,7 +2545,7 @@ MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-67- ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:68: $(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:69: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-70-@@ -2608,7 +2608,7 @@ Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-76- ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:77: $(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:78: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-79-@@ -2636,7 +2636,7 @@ MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch-85- ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:86: $(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/debian/patches/build-Link-game-cgame-ui-modules-to-LIBS.patch:87: $(echo_cmd) "Q3ASM $@" ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1410- ifdef ARCHIVE ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:1411: @("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1412- endif ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1490-Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:1491:Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-1492-STRINGIFY = $(B)/tools/stringify$(TOOLS_BINEXT) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2404- ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2405:$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2406: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2407- $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2449- ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2450:$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2451: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2452- $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2502- ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2503:$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2504: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2505- $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2553- ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2554:$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2555: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2556- $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2616- ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2617:$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2618: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2619- $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2644- ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2645:$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile:2646: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/.pc/build-Link-game-cgame-ui-modules-to-LIBS.patch/Makefile-2647- $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1410- ifdef ARCHIVE ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:1411: @("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1412- endif ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1490-Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:1491:Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-1492-STRINGIFY = $(B)/tools/stringify$(TOOLS_BINEXT) ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2404- ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2405:$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2406: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2407- $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2449- ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2450:$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2451: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2452- $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2502- ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2503:$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2504: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2505- $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2553- ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2554:$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2555: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2556- $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2616- ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2617:$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2618: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2619- $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################## ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2644- ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2645:$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile:2646: $(echo_cmd) "Q3ASM $@" ioquake3-1.36+u20200930.e7a7a2b~dfsg/Makefile-2647- $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm