cmake_minimum_required(VERSION 3.8.2) include(cotire) # Generate git-version.h at build time. add_custom_target(GitVersion ALL COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/git-version.cmake) # Check for a sufficient compiler and set build options include(ConfigureCompiler) set(ADDITIONAL_LIBS "") if(CMAKE_SYSTEM MATCHES "Linux") #on some Linux distros shm_unlink and similar functions are in librt only set(ADDITIONAL_LIBS ${ADDITIONAL_LIBS} "rt") elseif(NOT MSVC AND NOT CMAKE_CXX_FLAGS MATCHES "LIBICONV_PLUG") #it seems like glibc includes the iconv functions we use but other libc #implementations like the one on OSX don't seem implement them set(ADDITIONAL_LIBS ${ADDITIONAL_LIBS} "iconv") endif() if(NOT RPCS3_SRC_DIR) set(RPCS3_SRC_DIR ${CMAKE_CURRENT_LIST_DIR}) message("-- Initializing RPCS3_SRC_DIR=${RPCS3_SRC_DIR}") else() message("-- Using Custom RPCS3_SRC_DIR=${RPCS3_SRC_DIR}") endif() # Qt5 # finds Qt libraries and setups custom commands for MOC and UIC # Must be done here because generated MOC and UIC targets cant # be found otherwise include(${CMAKE_SOURCE_DIR}/3rdparty/qt5.cmake) # subdirectories add_subdirectory(Emu) add_subdirectory(rpcs3qt) file(GLOB RPCS3_SRC "*.cpp") if(WIN32) add_executable(rpcs3 WIN32 ${RPCS3_SRC}) elseif(APPLE) set(MACOSX_BUNDLE_BUNDLE_NAME rpcs3) set(MACOSX_BUNDLE_GUI_IDENTIFIER "net.rpcs3.rpcs3") set(MACOSX_BUNDLE_INFO_STRING "Open-source Sony PlayStation 3 emulator") set(MACOSX_BUNDLE_ICON_FILE "rpcs3.icns") set(MACOSX_BUNDLE_LONG_VERSION_STRING "0.0.5") set(MACOSX_BUNDLE_SHORT_VERSION_STRING "0.0.5") set(MACOSX_BUNDLE_BUNDLE_VERSION "0.0.5") add_executable(rpcs3 MACOSX_BUNDLE ${RPCS3_SRC} "${RPCS3_SRC_DIR}/rpcs3.icns") else() add_executable(rpcs3 ${RPCS3_SRC}) endif() add_dependencies(rpcs3 GitVersion) set_target_properties(rpcs3 PROPERTIES AUTOMOC ON AUTOUIC ON) target_link_libraries(rpcs3 rpcs3_emu rpcs3_ui) target_link_libraries(rpcs3 3rdparty::discord-rpc 3rdparty::qt5 3rdparty::hidapi) target_link_libraries(rpcs3 ${ADDITIONAL_LIBS}) # Win resource file if (WIN32) target_sources(rpcs3 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.rc") endif() if(UNIX AND NOT APPLE) find_package(X11 REQUIRED) target_include_directories(rpcs3 PUBLIC ${X11_INCLUDE_DIR}) target_link_libraries(rpcs3 ${X11_LIBRARIES}) endif() if(UNIX) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) find_package(Threads REQUIRED) target_link_libraries(rpcs3 Threads::Threads) endif() if(WIN32) target_link_libraries(rpcs3 ws2_32.lib Winmm.lib Psapi.lib gdi32.lib setupapi.lib) else() target_link_libraries(rpcs3 ${CMAKE_DL_LIBS}) endif() set_target_properties(rpcs3 PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${RPCS3_SRC_DIR}/stdafx.h" COTIRE_ADD_UNITY_BUILD OFF) cotire(rpcs3) # Copy icons to executable directory if(APPLE) add_custom_command(TARGET rpcs3 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${RPCS3_SRC_DIR}/rpcs3.icns $/../Resources/rpcs3.icns COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $/../Resources/Icons COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $/../Resources/GuiConfigs COMMAND "${Qt5_DIR}/../../../bin/macdeployqt" "${PROJECT_BINARY_DIR}/bin/rpcs3.app") elseif(UNIX) add_custom_command(TARGET rpcs3 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $/Icons) endif() # Unix installation if(UNIX AND NOT APPLE) # Install the binary install(TARGETS rpcs3 RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin) # Install the application icon and menu item install(FILES rpcs3.svg DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps) install(FILES rpcs3.png DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/48x48/apps) install(FILES rpcs3.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) install(FILES rpcs3.appdata.xml DESTINATION ${CMAKE_INSTALL_PREFIX}/share/metainfo) # Install other files install(DIRECTORY ../bin/Icons DESTINATION ${CMAKE_INSTALL_PREFIX}/share/rpcs3) install(DIRECTORY ../bin/GuiConfigs DESTINATION ${CMAKE_INSTALL_PREFIX}/share/rpcs3) endif()