data/assaultcube-1.2.0.2.1/source/README_CUBEENGINE.txt:105: noone ==> no one data/assaultcube-1.2.0.2.1/source/enet/Doxyfile:148: adviced ==> advised data/assaultcube-1.2.0.2.1/source/enet/Doxyfile:180: explict ==> explicit data/assaultcube-1.2.0.2.1/source/enet/Doxyfile:675: assigments ==> assignments data/assaultcube-1.2.0.2.1/source/enet/Doxyfile:850: superceded ==> superseded data/assaultcube-1.2.0.2.1/source/enet/config.guess:362: Ake ==> Ache data/assaultcube-1.2.0.2.1/source/enet/config.sub:254: ba ==> by, be data/assaultcube-1.2.0.2.1/source/enet/config.sub:851: msdos ==> ms-dos data/assaultcube-1.2.0.2.1/source/enet/configure:10966: directores ==> directories data/assaultcube-1.2.0.2.1/source/enet/depcomp:438: Maked ==> Marked, made data/assaultcube-1.2.0.2.1/source/enet/depcomp:447: Maked ==> Marked, made data/assaultcube-1.2.0.2.1/source/enet/depcomp:451: Maked ==> Marked, made data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:7: gord ==> gourd data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:549: useable ==> usable data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:699: retuned ==> returned data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:857: incase ==> in case data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:1537: funcions ==> functions data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:2350: clea ==> clean data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:2356: execut ==> execute data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:2362: instal ==> install data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:5867: inluding ==> including data/assaultcube-1.2.0.2.1/source/enet/ltmain.sh:6043: MSDOS ==> MS-DOS data/assaultcube-1.2.0.2.1/source/enet/peer.c:463: guarenteed ==> guaranteed data/assaultcube-1.2.0.2.1/source/enet/docs/design.dox:6: communcation ==> communication data/assaultcube-1.2.0.2.1/source/enet/docs/design.dox:47: guarentees ==> guarantees data/assaultcube-1.2.0.2.1/source/enet/docs/design.dox:116: endianess ==> endianness data/assaultcube-1.2.0.2.1/source/enet/docs/tutorial.dox:185: disconected ==> disconnected data/assaultcube-1.2.0.2.1/source/enet/docs/tutorial.dox:207: guarenteed ==> guaranteed data/assaultcube-1.2.0.2.1/source/enet/include/enet/enet.h:395: intialized ==> initialized data/assaultcube-1.2.0.2.1/source/enet/m4/libtool.m4:617: incase ==> in case data/assaultcube-1.2.0.2.1/source/enet/m4/libtool.m4:654: permision ==> permission data/assaultcube-1.2.0.2.1/source/enet/m4/libtool.m4:2869: directores ==> directories data/assaultcube-1.2.0.2.1/source/src/Makefile:2: seperate ==> separate data/assaultcube-1.2.0.2.1/source/src/Makefile:3: commited ==> committed data/assaultcube-1.2.0.2.1/source/src/autodownload.cpp:67: auxilliary ==> auxiliary data/assaultcube-1.2.0.2.1/source/src/autodownload.cpp:197: preferrable ==> preferable data/assaultcube-1.2.0.2.1/source/src/clientgame.cpp:464: accross ==> across data/assaultcube-1.2.0.2.1/source/src/clientgame.cpp:832: theres ==> there's data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:791: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:796: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:849: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:850: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:1115: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:1116: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:1118: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/clients2c.cpp:1119: acn ==> can, acne data/assaultcube-1.2.0.2.1/source/src/command.cpp:450: VARN ==> WARN data/assaultcube-1.2.0.2.1/source/src/command.cpp:493: seperated ==> separated data/assaultcube-1.2.0.2.1/source/src/command.h:91: VARN ==> WARN data/assaultcube-1.2.0.2.1/source/src/console.cpp:808: UE ==> USE, DUE data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:595: privte ==> private data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:948: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1268: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1272: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1278: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1308: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1309: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1309: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1311: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1311: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto.cpp:1312: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/crypto_tools.h:14: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/cube.h:46: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/editing.cpp:845: unavaible ==> unavailable data/assaultcube-1.2.0.2.1/source/src/openal.cpp:347: donwloading ==> downloading data/assaultcube-1.2.0.2.1/source/src/physics.cpp:269: unsufficient ==> insufficient data/assaultcube-1.2.0.2.1/source/src/protos.h:88: keypair ==> key pair data/assaultcube-1.2.0.2.1/source/src/protos.h:350: ressource ==> resource data/assaultcube-1.2.0.2.1/source/src/rendergl.cpp:995: acurate ==> accurate data/assaultcube-1.2.0.2.1/source/src/renderhud.cpp:539: whereever ==> wherever data/assaultcube-1.2.0.2.1/source/src/renderhud.cpp:642: whereever ==> wherever data/assaultcube-1.2.0.2.1/source/src/renderhud.cpp:890: lod ==> load data/assaultcube-1.2.0.2.1/source/src/renderhud.cpp:890: lod ==> load data/assaultcube-1.2.0.2.1/source/src/scoreboard.cpp:38: teh ==> the data/assaultcube-1.2.0.2.1/source/src/scoreboard.cpp:417: accomodate ==> accommodate data/assaultcube-1.2.0.2.1/source/src/server.cpp:58: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:796: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:822: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:1300: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:1421: spects ==> aspects, expects, specs data/assaultcube-1.2.0.2.1/source/src/server.cpp:1422: spects ==> aspects, expects, specs data/assaultcube-1.2.0.2.1/source/src/server.cpp:1439: spects ==> aspects, expects, specs data/assaultcube-1.2.0.2.1/source/src/server.cpp:1678: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:2011: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:3308: ans ==> and data/assaultcube-1.2.0.2.1/source/src/server.cpp:3311: ans ==> and data/assaultcube-1.2.0.2.1/source/src/server.cpp:3311: ans ==> and data/assaultcube-1.2.0.2.1/source/src/server.cpp:3312: ans ==> and data/assaultcube-1.2.0.2.1/source/src/server.cpp:3784: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:3784: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:4000: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:4000: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:4000: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:4005: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.cpp:4022: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/server.h:274: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/server.h:315: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/serveractions.h:15: ded ==> dead data/assaultcube-1.2.0.2.1/source/src/serverchecks.h:66: minimun ==> minimum data/assaultcube-1.2.0.2.1/source/src/serverchecks.h:137: droped ==> dropped data/assaultcube-1.2.0.2.1/source/src/serverfiles.h:1250: passtime ==> pastime data/assaultcube-1.2.0.2.1/source/src/serverfiles.h:1317: passtime ==> pastime data/assaultcube-1.2.0.2.1/source/src/serverfiles.h:1317: passtime ==> pastime data/assaultcube-1.2.0.2.1/source/src/serverfiles.h:1320: passtime ==> pastime data/assaultcube-1.2.0.2.1/source/src/serverfiles.h:1325: passtime ==> pastime data/assaultcube-1.2.0.2.1/source/src/serverfiles.h:1334: passtime ==> pastime data/assaultcube-1.2.0.2.1/source/src/serverms.cpp:170: interm ==> interim, intern data/assaultcube-1.2.0.2.1/source/src/tools.h:1021: litte ==> little data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:258: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:260: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:261: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:264: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:264: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:271: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:277: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:283: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:286: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:287: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:292: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/weapon.cpp:293: nd ==> and, 2nd data/assaultcube-1.2.0.2.1/source/src/world.h:183: occurence ==> occurrence data/assaultcube-1.2.0.2.1/source/src/worldio.cpp:115: miniscule ==> minuscule data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:65: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:68: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:137: seperately ==> separately data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:288: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:306: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:309: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:309: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:310: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:310: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:311: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:311: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:315: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:320: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:325: lod ==> load data/assaultcube-1.2.0.2.1/source/src/worldrender.cpp:330: lod ==> load data/assaultcube-1.2.0.2.1/source/src/bot/ac_bot_ai.cpp:87: avarage ==> average data/assaultcube-1.2.0.2.1/source/src/bot/bot.h:199: wile ==> while data/assaultcube-1.2.0.2.1/source/src/bot/bot.h:311: readded ==> read data/assaultcube-1.2.0.2.1/source/src/bot/bot_ai.cpp:1348: hight ==> height, high data/assaultcube-1.2.0.2.1/source/src/bot/bot_waypoint.cpp:85: succesfull ==> successful data/assaultcube-1.2.0.2.1/source/src/bot/bot_waypoint.h:4: Containts ==> Contains data/assaultcube-1.2.0.2.1/source/src/bot/bot_waypoint.h:4: defintions ==> definitions data/assaultcube-1.2.0.2.1/debian/changelog:69: unneccesary ==> unnecessary data/assaultcube-1.2.0.2.1/debian/changelog:69: fileds ==> fields