data/gunroar-0.15.dfsg1/src/abagames/util/sdl/shape.d:20: implmentation ==> implementation data/gunroar-0.15.dfsg1/import/SDL_mixer.d:309: neccesary ==> necessary data/gunroar-0.15.dfsg1/import/SDL_video.d:805: intialization ==> initialization data/gunroar-0.15.dfsg1/import/openglu.d:73: widthout ==> without data/gunroar-0.15.dfsg1/import/openglu.d:358: Tesselation ==> Tessellation data/gunroar-0.15.dfsg1/import/openglu.d:485: tesselator ==> tessellator data/gunroar-0.15.dfsg1/debian/gunroar.xpm:63: bA ==> by, be data/gunroar-0.15.dfsg1/debian/gunroar.xpm:202: ba ==> by, be data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:220: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:223: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:272: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:275: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:482: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:825: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:832: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:841: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:858: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:936: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1149: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1382: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1447: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1492: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1521: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1623: inout ==> input, in out data/gunroar-0.15.dfsg1/debian/patches/dlang_v2.patch:1630: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/imports.patch/import/SDL_mixer.d:311: neccesary ==> necessary data/gunroar-0.15.dfsg1/.pc/imports.patch/import/SDL_video.d:805: intialization ==> initialization data/gunroar-0.15.dfsg1/.pc/imports.patch/import/openglu.d:78: widthout ==> without data/gunroar-0.15.dfsg1/.pc/imports.patch/import/openglu.d:363: Tesselation ==> Tessellation data/gunroar-0.15.dfsg1/.pc/imports.patch/import/openglu.d:490: tesselator ==> tessellator data/gunroar-0.15.dfsg1/.pc/d_language_changes.diff/src/abagames/gr/stagemanager.d:70: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/put_prefs_in_home_dir.diff/src/abagames/gr/prefmanager.d:66: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/put_prefs_in_home_dir.diff/src/abagames/gr/prefmanager.d:72: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/put_prefs_in_home_dir.diff/src/abagames/gr/prefmanager.d:85: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/enemy.d:235: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/enemy.d:237: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/enemy.d:608: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/enemy.d:610: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/field.d:89: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/prefmanager.d:82: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/prefmanager.d:88: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/prefmanager.d:101: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/reel.d:35: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/reel.d:257: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/ship.d:60: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/stagemanager.d:70: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/turret.d:612: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/gr/turret.d:770: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/util/actor.d:46: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/util/math.d:16: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/util/math.d:22: inout ==> input, in out data/gunroar-0.15.dfsg1/.pc/dlang_v2.patch/src/abagames/util/sdl/shape.d:20: implmentation ==> implementation