data/irrlicht-1.8.4+dfsg1/changes.txt:16: Aslo ==> Also data/irrlicht-1.8.4+dfsg1/changes.txt:33: folled ==> followed data/irrlicht-1.8.4+dfsg1/changes.txt:86: crahses ==> crashes data/irrlicht-1.8.4+dfsg1/changes.txt:117: diplay ==> display data/irrlicht-1.8.4+dfsg1/changes.txt:187: get's ==> gets data/irrlicht-1.8.4+dfsg1/changes.txt:309: suppport ==> support data/irrlicht-1.8.4+dfsg1/changes.txt:361: hypen ==> hyphen data/irrlicht-1.8.4+dfsg1/changes.txt:373: suppport ==> support data/irrlicht-1.8.4+dfsg1/changes.txt:405: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/changes.txt:511: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/changes.txt:723: endianess ==> endianness data/irrlicht-1.8.4+dfsg1/changes.txt:944: ambigious ==> ambiguous data/irrlicht-1.8.4+dfsg1/changes.txt:1100: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/changes.txt:1349: renderes ==> renders, renderers, renderer's data/irrlicht-1.8.4+dfsg1/changes.txt:1350: Renderes ==> Renders, renderers, renderer's data/irrlicht-1.8.4+dfsg1/changes.txt:1391: hirarchy ==> hierarchy data/irrlicht-1.8.4+dfsg1/changes.txt:1404: renderes ==> renders, renderers, renderer's data/irrlicht-1.8.4+dfsg1/changes.txt:1465: formaly ==> formally, formerly data/irrlicht-1.8.4+dfsg1/changes.txt:1527: approvement ==> approval data/irrlicht-1.8.4+dfsg1/changes.txt:1543: doesnt ==> doesn't, does not data/irrlicht-1.8.4+dfsg1/changes.txt:1566: offical ==> official data/irrlicht-1.8.4+dfsg1/changes.txt:1619: differents ==> different, difference data/irrlicht-1.8.4+dfsg1/changes.txt:1624: depdended ==> depended data/irrlicht-1.8.4+dfsg1/changes.txt:1765: addded ==> added data/irrlicht-1.8.4+dfsg1/changes.txt:1784: heirarchy ==> hierarchy data/irrlicht-1.8.4+dfsg1/changes.txt:1794: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/changes.txt:1806: occured ==> occurred data/irrlicht-1.8.4+dfsg1/changes.txt:1960: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/changes.txt:2110: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/changes.txt:2166: hte ==> the data/irrlicht-1.8.4+dfsg1/changes.txt:2256: seperate ==> separate data/irrlicht-1.8.4+dfsg1/changes.txt:2368: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/changes.txt:2401: curently ==> currently data/irrlicht-1.8.4+dfsg1/changes.txt:2710: recieve ==> receive data/irrlicht-1.8.4+dfsg1/changes.txt:2810: suppport ==> support data/irrlicht-1.8.4+dfsg1/changes.txt:2924: methd ==> method data/irrlicht-1.8.4+dfsg1/changes.txt:2965: browers ==> browsers data/irrlicht-1.8.4+dfsg1/changes.txt:2976: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/changes.txt:3026: seperate ==> separate data/irrlicht-1.8.4+dfsg1/changes.txt:3077: shoudl ==> should data/irrlicht-1.8.4+dfsg1/changes.txt:3104: endianess ==> endianness data/irrlicht-1.8.4+dfsg1/changes.txt:3114: instad ==> instead data/irrlicht-1.8.4+dfsg1/changes.txt:3126: weigthed ==> weighted data/irrlicht-1.8.4+dfsg1/changes.txt:3209: dynamicly ==> dynamically data/irrlicht-1.8.4+dfsg1/changes.txt:3322: verions ==> versions data/irrlicht-1.8.4+dfsg1/changes.txt:3386: attachement ==> attachment data/irrlicht-1.8.4+dfsg1/changes.txt:3398: beetween ==> between data/irrlicht-1.8.4+dfsg1/changes.txt:3398: rapresentation ==> representation data/irrlicht-1.8.4+dfsg1/changes.txt:3425: feeded ==> fed data/irrlicht-1.8.4+dfsg1/changes.txt:3468: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/changes.txt:3475: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/changes.txt:3582: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/changes.txt:3608: build-in ==> built-in data/irrlicht-1.8.4+dfsg1/changes.txt:3775: Addes ==> Adds data/irrlicht-1.8.4+dfsg1/changes.txt:3884: prefered ==> preferred data/irrlicht-1.8.4+dfsg1/changes.txt:3956: varoius ==> various data/irrlicht-1.8.4+dfsg1/changes.txt:4073: beacause ==> because data/irrlicht-1.8.4+dfsg1/changes.txt:4100: grafics ==> graphics data/irrlicht-1.8.4+dfsg1/changes.txt:4105: reenable ==> re-enable data/irrlicht-1.8.4+dfsg1/changes.txt:4111: occured ==> occurred data/irrlicht-1.8.4+dfsg1/changes.txt:4174: wich ==> which data/irrlicht-1.8.4+dfsg1/changes.txt:4453: wich ==> which data/irrlicht-1.8.4+dfsg1/changes.txt:4541: internaly ==> internally data/irrlicht-1.8.4+dfsg1/changes.txt:4557: splitted ==> split data/irrlicht-1.8.4+dfsg1/changes.txt:4574: catched ==> caught data/irrlicht-1.8.4+dfsg1/changes.txt:4641: wich ==> which data/irrlicht-1.8.4+dfsg1/changes.txt:4710: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/changes.txt:4715: coordiante ==> coordinate data/irrlicht-1.8.4+dfsg1/changes.txt:4741: reponse ==> response data/irrlicht-1.8.4+dfsg1/changes.txt:4772: corresponing ==> corresponding data/irrlicht-1.8.4+dfsg1/changes.txt:4786: avaiable ==> available data/irrlicht-1.8.4+dfsg1/changes.txt:4817: wich ==> which data/irrlicht-1.8.4+dfsg1/changes.txt:4831: informations ==> information data/irrlicht-1.8.4+dfsg1/changes.txt:4857: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/changes.txt:4872: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/changes.txt:4914: currect ==> correct, current data/irrlicht-1.8.4+dfsg1/changes.txt:4917: directy ==> directly data/irrlicht-1.8.4+dfsg1/changes.txt:4937: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/changes.txt:4982: seperately ==> separately data/irrlicht-1.8.4+dfsg1/changes.txt:5040: extenstions ==> extensions data/irrlicht-1.8.4+dfsg1/changes.txt:5058: extenstions ==> extensions data/irrlicht-1.8.4+dfsg1/changes.txt:5112: intented ==> intended, indented data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:7: pard ==> part data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:13: pard ==> part data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:19: pard ==> part data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:35: pard ==> part data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:37: moteur ==> motor data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:43: exemples ==> examples data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:47: moteur ==> motor data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/index.xml:47: moteur ==> motor data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/06source-contents.xml:1: unx ==> unix data/irrlicht-1.8.4+dfsg1/scripts/packages/OSX/Irrlicht.pmdoc/06source-contents.xml:1: unx ==> unix data/irrlicht-1.8.4+dfsg1/scripts/doc/irrlicht/doxygen.cfg:856: adviced ==> advised data/irrlicht-1.8.4+dfsg1/scripts/doc/irrlicht/doxygen-pdf.cfg:856: adviced ==> advised data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/readme.txt:5: informations ==> information data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/main.cpp:10: overriden ==> overridden data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/main.cpp:107: reciever ==> receiver data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CVectorFontTool.h:205: shouldnt ==> shouldn't data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CVectorFontTool.h:468: arent ==> aren't data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:121: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:164: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:166: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:169: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:175: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:175: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:187: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:189: currenty ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:239: couldnt ==> couldn't data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:548: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:559: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:563: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:566: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:572: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:572: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:580: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/IrrFontTool/newFontTool/CFontTool.cpp:581: currentY ==> currently data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.h:19: acess ==> access data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.h:28: wrtie ==> write data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.cpp:80: cant ==> can't data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CMemoryReadWriteFile.cpp:84: cant ==> can't data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUITextureCacheBrowser.h:41: shoudln't ==> shouldn't data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUIEditFactory.h:17: dynamicly ==> dynamically data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUIEditFactory.h:34: createable ==> creatable data/irrlicht-1.8.4+dfsg1/tools/GUIEditor/CGUIEditFactory.cpp:107: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/S4DVertex.h:605: tanget ==> tangent data/irrlicht-1.8.4+dfsg1/source/Irrlicht/os.cpp:199: desireable ==> desirable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/dmfsupport.h:195: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CZipReader.cpp:206: lenth ==> length data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMLWriter.h:50: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMLWriter.cpp:202: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMLReaderImpl.h:767: lenght ==> length data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMeshFileLoader.cpp:879: tesselator ==> tessellator data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMeshFileLoader.cpp:902: tesselator ==> tessellator data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CXMeshFileLoader.cpp:1097: transfrom ==> transform data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CVolumeLightSceneNode.cpp:85: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMapGouraud2_M4.cpp:304: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMapGouraud2_M4.cpp:308: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMapGouraud2_M4.cpp:320: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:398: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:402: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:414: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:771: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:775: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M4.cpp:787: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M2.cpp:260: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M2.cpp:264: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M2.cpp:276: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M1.cpp:260: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M1.cpp:264: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_M1.cpp:276: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_Add.cpp:290: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_Add.cpp:294: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureLightMap2_Add.cpp:306: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudVertexAlpha2.cpp:309: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudVertexAlpha2.cpp:313: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudVertexAlpha2.cpp:325: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudNoZ2.cpp:266: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudNoZ2.cpp:270: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudNoZ2.cpp:282: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlphaNoZ.cpp:363: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlphaNoZ.cpp:367: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlphaNoZ.cpp:379: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlpha.cpp:363: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlpha.cpp:367: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAlpha.cpp:379: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp:266: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp:270: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp:282: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAdd2.cpp:302: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAdd2.cpp:306: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraudAdd2.cpp:315: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraud2.cpp:294: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraud2.cpp:298: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureGouraud2.cpp:310: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureDetailMap2.cpp:280: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureDetailMap2.cpp:284: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureDetailMap2.cpp:296: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureBlend.cpp:2004: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureBlend.cpp:2008: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRTextureBlend.cpp:2020: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRStencilShadow.cpp:450: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRStencilShadow.cpp:454: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRStencilShadow.cpp:466: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRNormalMap.cpp:367: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRNormalMap.cpp:371: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRNormalMap.cpp:383: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlphaNoZ2.cpp:275: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlphaNoZ2.cpp:279: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlphaNoZ2.cpp:291: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlpha2.cpp:276: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlpha2.cpp:280: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraudAlpha2.cpp:292: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraud2.cpp:262: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraud2.cpp:266: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTRGouraud2.cpp:278: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTimer.h:56: corretly ==> correctly data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTimer.h:65: corretly ==> correctly data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTimer.h:97: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.h:33: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.h:39: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:16: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:23: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:35: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainTriangleSelector.cpp:58: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:38: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:140: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:141: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:147: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:149: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:152: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:159: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:162: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:163: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:194: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:195: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:199: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.h:286: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:525: postition ==> position data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:634: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:678: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:804: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:805: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:810: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:810: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:821: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:822: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:824: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:867: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:869: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:871: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:877: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:877: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:883: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:884: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:886: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:891: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:895: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:898: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:899: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:901: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:958: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:961: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:962: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:964: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:968: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:970: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:974: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:974: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:977: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:1321: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:1334: lod ==> load data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CTerrainSceneNode.cpp:1338: lod ==> load data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.h:38: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.h:79: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.cpp:68: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSphereSceneNode.cpp:118: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:794: homogenous ==> homogeneous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:975: Coordiante ==> Coordinate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:1036: homogenous ==> homogeneous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:1465: homogenous ==> homogeneous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:1827: homogenous ==> homogeneous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:2433: homogenous ==> homogeneous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver2.cpp:2478: homogenous ==> homogeneous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.h:135: agains ==> against, again data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:510: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:532: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:533: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:536: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:583: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:585: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSoftwareDriver.cpp:602: inout ==> input, in out data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkyDomeSceneNode.cpp:200: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkyBoxSceneNode.h:36: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkyBoxSceneNode.cpp:225: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.h:54: Preforms ==> Performs data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.h:152: Tranfers ==> Transfers data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.h:155: Tranfers ==> Transfers data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.cpp:447: Preforms ==> Performs data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSkinnedMesh.cpp:714: implementated ==> implemented data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneNodeAnimatorCollisionResponse.cpp:72: wich ==> which data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:30: recources ==> resources data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:50: beween ==> between data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:147: controled ==> controlled data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:276: wich ==> which data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:325: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:369: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:443: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.h:602: Enviroment ==> Environment data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1108: wich ==> which data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1694: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1849: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:1851: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneManager.cpp:2020: beween ==> between data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneCollisionManager.h:64: coodinates ==> coordinates data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneCollisionManager.cpp:518: havent ==> haven't data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CSceneCollisionManager.cpp:840: coodinates ==> coordinates data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQuake3ShaderSceneNode.h:57: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQuake3ShaderSceneNode.cpp:501: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQuake3ShaderSceneNode.cpp:1158: degress ==> degrees, digress data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.h:83: get's ==> gets data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.h:369: tesselate ==> tessellate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.h:421: extenstions ==> extensions data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:642: unregisterd ==> unregistered data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:955: seperate ==> separate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1216: tesselate ==> tessellate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1227: Tesselate ==> Tessellate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1239: Tesselate ==> Tessellate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1375: tesselate ==> tessellate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CQ3LevelMesh.cpp:1457: get's ==> gets data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CParticleSystemSceneNode.cpp:464: noticable ==> noticeable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COSOperator.h:15: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLParallaxMapRenderer.cpp:132: transfered ==> transferred data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLParallaxMapRenderer.cpp:158: substract ==> subtract data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLNormalMapRenderer.cpp:114: transfered ==> transferred data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLDriver.h:367: happend ==> happened, happens, happen data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLDriver.cpp:1432: adress ==> address data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.h:4: orginally ==> originally data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:4: orginally ==> originally data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:805: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:806: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:808: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:809: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COgreMeshFileLoader.cpp:810: ba ==> by, be data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.h:40: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.h:76: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.cpp:291: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COctreeSceneNode.cpp:536: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COBJMeshFileLoader.cpp:742: non-existant ==> non-existent data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CNullDriver.h:285: Frist ==> First data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CNullDriver.cpp:915: Frist ==> First data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CNullDriver.cpp:1259: maxium ==> maximum data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMY3DMeshFileLoader.cpp:260: uncorrectly ==> incorrectly data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMY3DMeshFileLoader.cpp:261: thats ==> that's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshSceneNode.h:40: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshSceneNode.h:81: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshSceneNode.cpp:232: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CMeshManipulator.cpp:579: modifyable ==> modifiable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CLWOMeshFileLoader.cpp:550: STIL ==> STILL data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CLightSceneNode.cpp:229: clearify ==> clarify data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWinCE.h:277: switchs ==> switches data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWin32.h:114: switchs ==> switches data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWin32.cpp:872: retore ==> restore data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceWin32.cpp:1406: occured ==> occurred data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:472: reenable ==> re-enable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:510: reenable ==> re-enable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:545: reenable ==> re-enable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:1982: continuos ==> continuous data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CIrrDeviceLinux.cpp:2158: droping ==> dropping data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CImageLoaderPSD.h:30: Colums ==> Columns data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CImageLoaderBMP.h:27: BA ==> BY, BE data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:140: te ==> the, be, we data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:159: te ==> the, be, we data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:183: preverse ==> perverse data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.h:301: heigth ==> height data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITreeView.cpp:988: neccessary ==> necessary data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:37: colum ==> column data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:66: dran ==> drawn data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:72: whish ==> wish data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.h:79: wich ==> which data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.cpp:395: wich ==> which data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.cpp:930: seperator ==> separator data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUITable.cpp:988: seperator ==> separator data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIStaticText.h:69: overide ==> override data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIStaticText.cpp:259: overide ==> override data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUISpinBox.cpp:131: infinte ==> infinite data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUISkin.cpp:868: hightlight ==> highlight data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUISkin.cpp:885: hightlight ==> highlight data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIModalScreen.h:42: overriden ==> overridden data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIModalScreen.cpp:36: explicitely ==> explicitly data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIMessageBox.cpp:147: neeed ==> need data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIMenu.cpp:173: hightlight ==> highlight data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEnvironment.h:211: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEnvironment.cpp:668: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.h:48: overide ==> override data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.cpp:136: overide ==> override data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.cpp:1361: horizonal ==> horizontal data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIEditBox.cpp:1380: noticable ==> noticeable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIContextMenu.h:37: menue ==> menu data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIContextMenu.cpp:60: menue ==> menu data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGUIContextMenu.cpp:426: highligted ==> highlighted data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.h:43: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.h:47: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:509: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:514: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:522: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:523: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:525: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:563: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:646: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:653: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CGeometryCreator.cpp:660: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileSystem.h:65: hirarchy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileSystem.cpp:193: hirarchy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileSystem.cpp:817: systen ==> system data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CFileList.h:108: offest ==> offset data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDMFLoader.cpp:359: rapresentation ==> representation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:19: dynamicly ==> dynamically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:41: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:46: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.h:51: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.cpp:136: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.cpp:146: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeFactory.cpp:156: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:21: dynamicly ==> dynamically data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:47: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:52: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h:57: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp:120: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp:130: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp:139: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.h:42: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.h:47: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.h:52: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.cpp:119: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.cpp:129: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CDefaultGUIElementFactory.cpp:139: createable ==> creatable data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp:159: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp:183: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp:243: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:318: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:363: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:408: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9MaterialRenderer.h:601: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9HLSLMaterialRenderer.cpp:106: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9HLSLMaterialRenderer.cpp:208: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9Driver.h:434: reseted ==> reset data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D9Driver.cpp:194: adress ==> address data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8ShaderMaterialRenderer.cpp:163: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8ShaderMaterialRenderer.cpp:190: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8ShaderMaterialRenderer.cpp:253: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:286: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:331: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:375: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8MaterialRenderer.h:567: managment ==> management data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8Driver.h:137: Frist ==> First data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8Driver.h:302: reseted ==> reset data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CD3D8Driver.cpp:163: adress ==> address data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCubeSceneNode.h:37: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCubeSceneNode.h:78: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCubeSceneNode.cpp:132: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCSMLoader.h:36: informations ==> information data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCSMLoader.cpp:800: entitites ==> entities data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaMeshWriter.cpp:1181: REPLACMENT ==> REPLACEMENT data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaMeshWriter.cpp:1186: REPLACMENT ==> REPLACEMENT data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.h:371: createing ==> creating data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:173: publically ==> publicly data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:1018: perspecitve ==> perspective data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:2208: tesselate ==> tessellate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CColladaFileLoader.cpp:2210: tesselation ==> tessellation data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCameraSceneNode.h:119: lod ==> load data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCameraSceneNode.cpp:283: lod ==> load data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CCameraSceneNode.cpp:336: adn ==> and data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CB3DMeshFileLoader.cpp:930: preceeding ==> preceding, proceeding data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.h:71: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.h:102: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.cpp:528: hirachy ==> hierarchy data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshSceneNode.cpp:666: childs ==> children, child's data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshMD3.cpp:34: seperate ==> separate data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.h:422: sould ==> could, should, sold data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.h:428: thime ==> time, theme, thyme, thine data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.cpp:634: attachements ==> attachments data/irrlicht-1.8.4+dfsg1/source/Irrlicht/CAnimatedMeshHalfLife.cpp:1497: programatic ==> programmatic data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLExtensionHandler.h:935: availablity ==> availability data/irrlicht-1.8.4+dfsg1/source/Irrlicht/COpenGLExtensionHandler.h:966: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha2.cpp:95: environemnts ==> environments data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha2.cpp:238: tranfer ==> transfer data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha2.cpp:429: tranfer ==> transfer data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha1.cpp:47: environemnts ==> environments data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha1.cpp:57: environemnts ==> environments data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/sha1.cpp:168: tranfer ==> transfer data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/prng.cpp:127: ouput ==> output data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/fileenc.cpp:98: authetication ==> authentication data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:83: Construtors ==> Constructors data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:93: Construtors ==> Constructors data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:132: decribed ==> described data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:154: environemnts ==> environments data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:306: varaibles ==> variables data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:308: varaibles ==> variables data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:321: colums ==> columns data/irrlicht-1.8.4+dfsg1/source/Irrlicht/aesGladman/aesopt.h:347: Microsft ==> Microsoft data/irrlicht-1.8.4+dfsg1/include/vector2d.h:18: supercedes ==> supersedes data/irrlicht-1.8.4+dfsg1/include/triangle3d.h:103: noticable ==> noticeable data/irrlicht-1.8.4+dfsg1/include/SViewFrustum.h:29: farest ==> fairest, farthest data/irrlicht-1.8.4+dfsg1/include/SMaterialLayer.h:221: ressource ==> resource data/irrlicht-1.8.4+dfsg1/include/SIrrCreationParameters.h:148: desireable ==> desirable data/irrlicht-1.8.4+dfsg1/include/SIrrCreationParameters.h:163: desireable ==> desirable data/irrlicht-1.8.4+dfsg1/include/SExposedVideoData.h:20: retrived ==> retrieved data/irrlicht-1.8.4+dfsg1/include/SColor.h:404: neede ==> needed, need data/irrlicht-1.8.4+dfsg1/include/quaternion.h:550: interploation ==> interpolation data/irrlicht-1.8.4+dfsg1/include/matrix4.h:17: seldomly ==> seldom data/irrlicht-1.8.4+dfsg1/include/matrix4.h:177: orginally ==> originally data/irrlicht-1.8.4+dfsg1/include/matrix4.h:332: coo ==> coup data/irrlicht-1.8.4+dfsg1/include/line3d.h:106: shpere ==> sphere data/irrlicht-1.8.4+dfsg1/include/line3d.h:107: shpere ==> sphere data/irrlicht-1.8.4+dfsg1/include/IXMLWriter.h:65: automaticly ==> automatically data/irrlicht-1.8.4+dfsg1/include/IXMLReader.h:18: informations ==> information data/irrlicht-1.8.4+dfsg1/include/IXMLReader.h:24: informations ==> information data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:314: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:585: sucessful ==> successful data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:601: sucessful ==> successful data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:1286: occured ==> occurred data/irrlicht-1.8.4+dfsg1/include/IVideoDriver.h:1311: exisiting ==> existing data/irrlicht-1.8.4+dfsg1/include/ITimer.h:43: calender ==> calendar data/irrlicht-1.8.4+dfsg1/include/ITexture.h:113: inbetween ==> between, in between data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:37: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:40: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:41: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:42: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:42: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:43: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:43: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:44: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:44: algoritm ==> algorithm data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:45: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:46: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:46: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:47: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:47: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:47: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:81: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:82: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:88: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:91: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:94: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:102: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:105: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:106: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:129: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:129: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ITerrainSceneNode.h:135: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISkinnedMesh.h:71: Preforms ==> Performs data/irrlicht-1.8.4+dfsg1/include/ISkinnedMesh.h:79: implementated ==> implemented data/irrlicht-1.8.4+dfsg1/include/ISceneNodeFactory.h:47: createable ==> creatable data/irrlicht-1.8.4+dfsg1/include/ISceneNodeFactory.h:52: createable ==> creatable data/irrlicht-1.8.4+dfsg1/include/ISceneNodeFactory.h:57: createable ==> creatable data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorFactory.h:48: createable ==> creatable data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorFactory.h:53: createable ==> creatable data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorFactory.h:58: createable ==> creatable data/irrlicht-1.8.4+dfsg1/include/ISceneNodeAnimatorCollisionResponse.h:26: occurrs ==> occurs data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:132: recources ==> resources data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:139: hierachical ==> hierarchical data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:245: enchanced ==> enhanced data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:290: oints ==> points, pints data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:410: beween ==> between data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:530: Lenght ==> Length data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:676: degress ==> degrees, digress data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:827: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:833: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:834: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:836: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:836: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:836: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:837: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:838: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/include/ISceneManager.h:839: 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==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: algoritm ==> algorithm data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:142: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:327: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:353: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:370: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:370: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:397: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:411: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:426: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:585: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:593: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:611: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:611: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:716: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:736: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:747: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html:752: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:115: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:119: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:149: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_terrain_scene_node-members.html:171: LOD ==> LOAD data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_skinned_mesh.html:147: Preforms ==> Performs data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_skinned_mesh.html:529: Preforms ==> Performs data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_user_data_serializer.html:110: recources ==> resources data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:118: createable ==> creatable data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:119: createable ==> creatable data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:120: createable ==> creatable data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:234: createable ==> creatable data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:259: createable ==> creatable data/irrlicht-1.8.4+dfsg1/doc/docu/classirr_1_1scene_1_1_i_scene_node_factory.html:284: createable ==> 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