data/val-and-rick-0.1a.dfsg1/src/abagames/vr/shape.d:26: implmentation ==> implementation data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:40: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:41: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:43: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:48: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:49: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:51: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:59: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:60: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:64: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:66: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:74: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:75: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:77: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:79: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:82: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:83: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:84: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:85: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:90: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:91: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:93: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:94: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:97: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:98: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:99: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:108: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:109: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:110: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:123: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:124: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:125: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:131: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:132: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:133: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:137: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:138: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:139: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:143: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:144: ba ==> by, be data/val-and-rick-0.1a.dfsg1/src/abagames/vr/bulletactorpool.d:145: ba ==> by, be data/val-and-rick-0.1a.dfsg1/import/SDL_mixer.d:309: neccesary ==> necessary data/val-and-rick-0.1a.dfsg1/import/SDL_video.d:805: intialization ==> initialization data/val-and-rick-0.1a.dfsg1/import/openglu.d:73: widthout ==> without data/val-and-rick-0.1a.dfsg1/import/openglu.d:358: Tesselation ==> Tessellation data/val-and-rick-0.1a.dfsg1/import/openglu.d:485: tesselator ==> tessellator data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:21: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:123: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:758: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:767: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:817: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:864: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:1089: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:1184: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:1295: ba ==> by, be data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:1296: ba ==> by, be data/val-and-rick-0.1a.dfsg1/debian/patches/dlang_v2.patch:1297: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/imports.patch/import/SDL_mixer.d:311: neccesary ==> necessary data/val-and-rick-0.1a.dfsg1/.pc/imports.patch/import/SDL_video.d:805: intialization ==> initialization data/val-and-rick-0.1a.dfsg1/.pc/imports.patch/import/openglu.d:78: widthout ==> without data/val-and-rick-0.1a.dfsg1/.pc/imports.patch/import/openglu.d:363: Tesselation ==> Tessellation data/val-and-rick-0.1a.dfsg1/.pc/imports.patch/import/openglu.d:490: tesselator ==> tessellator data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/util/actor.d:46: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/util/math.d:16: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/enemy.d:203: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/enemy.d:425: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/enemy.d:781: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/field.d:65: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/ship.d:112: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/stagemanager.d:48: inout ==> input, in out data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:40: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:41: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:43: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:48: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:49: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:51: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:59: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:60: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:64: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:66: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:74: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:75: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:77: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:79: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:82: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:83: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:84: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:85: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:90: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:91: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:93: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:94: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:97: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:98: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:99: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:108: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:109: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:110: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:123: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:124: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:125: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:131: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:132: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:133: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:137: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:138: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:139: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:143: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:144: ba ==> by, be data/val-and-rick-0.1a.dfsg1/.pc/dlang_v2.patch/src/abagames/vr/bulletactorpool.d:145: ba ==> by, be