Flawfinder version 2.0.10, (C) 2001-2019 David A. Wheeler. Number of rules (primarily dangerous function names) in C/C++ ruleset: 223 Examining data/konquest-20.04.3/sector.h Examining data/konquest-20.04.3/localgame.cpp Examining data/konquest-20.04.3/Konquest.cc Examining data/konquest-20.04.3/fleet.h Examining data/konquest-20.04.3/players/localplayer.cpp Examining data/konquest-20.04.3/players/player_gui.cpp Examining data/konquest-20.04.3/players/localplayer.h Examining data/konquest-20.04.3/players/localplayer_gui.h Examining data/konquest-20.04.3/players/computerplayer.cpp Examining data/konquest-20.04.3/players/neutralplayer.cpp Examining data/konquest-20.04.3/players/player.cpp Examining data/konquest-20.04.3/players/spectatorplayer.h Examining data/konquest-20.04.3/players/computerplayer.h Examining data/konquest-20.04.3/players/neutralplayer.h Examining data/konquest-20.04.3/players/spectatorplayer_gui.h Examining data/konquest-20.04.3/players/localplayer_gui.cpp Examining data/konquest-20.04.3/players/player_gui.h Examining data/konquest-20.04.3/players/spectatorplayer_gui.cpp Examining data/konquest-20.04.3/players/player.h Examining data/konquest-20.04.3/players/ai/becai/becai_gui.h Examining data/konquest-20.04.3/players/ai/becai/becai_gui.cpp Examining data/konquest-20.04.3/players/ai/becai/becai.h Examining data/konquest-20.04.3/players/ai/becai/becai.cpp Examining data/konquest-20.04.3/players/ai/default/normal.cpp Examining data/konquest-20.04.3/players/ai/default/hard_gui.cpp Examining data/konquest-20.04.3/players/ai/default/weak.cpp Examining data/konquest-20.04.3/players/ai/default/default.cpp Examining data/konquest-20.04.3/players/ai/default/hard.h Examining data/konquest-20.04.3/players/ai/default/normal_gui.h Examining data/konquest-20.04.3/players/ai/default/weak.h Examining data/konquest-20.04.3/players/ai/default/hard_gui.h Examining data/konquest-20.04.3/players/ai/default/weak_gui.cpp Examining data/konquest-20.04.3/players/ai/default/hard.cpp Examining data/konquest-20.04.3/players/ai/default/normal.h Examining data/konquest-20.04.3/players/ai/default/normal_gui.cpp Examining data/konquest-20.04.3/players/ai/default/weak_gui.h Examining data/konquest-20.04.3/players/ai/default/default.h Examining data/konquest-20.04.3/players/ai/example/example.cpp Examining data/konquest-20.04.3/players/ai/example/example_gui.h Examining data/konquest-20.04.3/players/ai/example/example_gui.cpp Examining data/konquest-20.04.3/players/ai/example/example.h Examining data/konquest-20.04.3/players/spectatorplayer.cpp Examining data/konquest-20.04.3/game.cpp Examining data/konquest-20.04.3/gameview.h Examining data/konquest-20.04.3/map/map.h Examining data/konquest-20.04.3/map/map.cc Examining data/konquest-20.04.3/map/mapscene.h Examining data/konquest-20.04.3/map/mapview.cc Examining data/konquest-20.04.3/map/mapview.h Examining data/konquest-20.04.3/map/mapitems.cc Examining data/konquest-20.04.3/map/mapscene.cc Examining data/konquest-20.04.3/map/mapitems.h Examining data/konquest-20.04.3/mainwin.h Examining data/konquest-20.04.3/view/standingswidget.cpp Examining data/konquest-20.04.3/view/standingswidget.h Examining data/konquest-20.04.3/mainwin.cc Examining data/konquest-20.04.3/fleet.cc Examining data/konquest-20.04.3/sector.cc Examining data/konquest-20.04.3/dialogs/fleetdlg.h Examining data/konquest-20.04.3/dialogs/newgamedlg.cc Examining data/konquest-20.04.3/dialogs/scoredlg.cc Examining data/konquest-20.04.3/dialogs/scoredlg.h Examining data/konquest-20.04.3/dialogs/newgamedlg.h Examining data/konquest-20.04.3/dialogs/fleetdlg.cc Examining data/konquest-20.04.3/gameview.cc Examining data/konquest-20.04.3/game.h Examining data/konquest-20.04.3/minimapview.h Examining data/konquest-20.04.3/minimapview.cc Examining data/konquest-20.04.3/planet.cc Examining data/konquest-20.04.3/localgame.h Examining data/konquest-20.04.3/images.h Examining data/konquest-20.04.3/planet.h FINAL RESULTS: data/konquest-20.04.3/game.cpp:60:23: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return Coordinate(random.getLong(x), random.getLong(y)); data/konquest-20.04.3/game.cpp:60:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return Coordinate(random.getLong(x), random.getLong(y)); data/konquest-20.04.3/game.cpp:66:19: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return 0.30 + random.getDouble()*0.60; data/konquest-20.04.3/game.cpp:72:16: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return 5 + random.getLong(10); data/konquest-20.04.3/game.cpp:130:36: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. double attackerRoll = random.getDouble(); data/konquest-20.04.3/game.cpp:131:36: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. double defenderRoll = random.getDouble(); data/konquest-20.04.3/game.h:96:28: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. static KRandomSequence random; ANALYSIS SUMMARY: Hits = 7 Lines analyzed = 7346 in approximately 0.48 seconds (15436 lines/second) Physical Source Lines of Code (SLOC) = 4044 Hits@level = [0] 0 [1] 0 [2] 0 [3] 7 [4] 0 [5] 0 Hits@level+ = [0+] 7 [1+] 7 [2+] 7 [3+] 7 [4+] 0 [5+] 0 Hits/KSLOC@level+ = [0+] 1.73096 [1+] 1.73096 [2+] 1.73096 [3+] 1.73096 [4+] 0 [5+] 0 Dot directories skipped = 1 (--followdotdir overrides) Minimum risk level = 1 Not every hit is necessarily a security vulnerability. There may be other security vulnerabilities; review your code! See 'Secure Programming HOWTO' (https://dwheeler.com/secure-programs) for more information.