Flawfinder version 2.0.10, (C) 2001-2019 David A. Wheeler. Number of rules (primarily dangerous function names) in C/C++ ruleset: 223 Examining data/marsshooter-0.7.6/src/Menu/InfoCK.cpp Examining data/marsshooter-0.7.6/src/Menu/MainMenu.cpp Examining data/marsshooter-0.7.6/src/Menu/ExitConfirm.cpp Examining data/marsshooter-0.7.6/src/Menu/InfoDM.cpp Examining data/marsshooter-0.7.6/src/Menu/ToMainConfirm.cpp Examining data/marsshooter-0.7.6/src/Menu/InfoTDM.cpp Examining data/marsshooter-0.7.6/src/Menu/ChooseLanguage.cpp Examining data/marsshooter-0.7.6/src/Menu/EnterName.cpp Examining data/marsshooter-0.7.6/src/Menu/EndMenu.cpp Examining data/marsshooter-0.7.6/src/Menu/PauseMenu.cpp Examining data/marsshooter-0.7.6/src/Menu/InfoSB.cpp Examining data/marsshooter-0.7.6/src/Menu/NewGameMenu.cpp Examining data/marsshooter-0.7.6/src/Menu/WeaponOptions.cpp Examining data/marsshooter-0.7.6/src/Menu/TutorialWindow.cpp Examining data/marsshooter-0.7.6/src/Menu/NewGameConfirm.cpp Examining data/marsshooter-0.7.6/src/Menu/menus.cpp Examining data/marsshooter-0.7.6/src/Menu/Connect.cpp Examining data/marsshooter-0.7.6/src/Menu/ShaderError.cpp Examining data/marsshooter-0.7.6/src/Menu/OptionsMenu.cpp Examining data/marsshooter-0.7.6/src/Menu/InfoHide.cpp Examining data/marsshooter-0.7.6/src/Menu/InfoGIP.cpp Examining data/marsshooter-0.7.6/src/Menu/About.cpp Examining data/marsshooter-0.7.6/src/Teams/DMTeam.cpp Examining data/marsshooter-0.7.6/src/Teams/SBTeam.cpp Examining data/marsshooter-0.7.6/src/Teams/Team.cpp Examining data/marsshooter-0.7.6/src/Teams/TDMTeam.cpp Examining data/marsshooter-0.7.6/src/Teams/CKTeam.cpp Examining data/marsshooter-0.7.6/src/Teams/teams.cpp Examining data/marsshooter-0.7.6/src/Teams/TutTeam.cpp Examining data/marsshooter-0.7.6/src/Teams/GITeam.cpp Examining data/marsshooter-0.7.6/src/Controllers/BotControllerDraw.cpp Examining data/marsshooter-0.7.6/src/Controllers/Controller.cpp Examining data/marsshooter-0.7.6/src/Controllers/controllers.cpp Examining data/marsshooter-0.7.6/src/Controllers/KeyController.cpp Examining data/marsshooter-0.7.6/src/Controllers/BotControllerChecks.cpp Examining data/marsshooter-0.7.6/src/Controllers/BotController.cpp Examining data/marsshooter-0.7.6/src/Controllers/BotControllerTeamActions.cpp Examining data/marsshooter-0.7.6/src/Controllers/BotControllerHelpers.cpp Examining data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp Examining data/marsshooter-0.7.6/src/Players/BotPlayer.cpp Examining data/marsshooter-0.7.6/src/Players/players.cpp Examining data/marsshooter-0.7.6/src/Players/LocalPlayer.cpp Examining data/marsshooter-0.7.6/src/Players/Player.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/Bolt.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/SunHeat.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/decoObjects.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/Cannon.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/ShipHighlight.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/Evil.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/PlanetSign.cpp Examining data/marsshooter-0.7.6/src/DecoObjects/ShipName.cpp Examining data/marsshooter-0.7.6/src/Weapons/Burner.cpp Examining data/marsshooter-0.7.6/src/Weapons/AFK47.cpp Examining data/marsshooter-0.7.6/src/Weapons/Fist.cpp Examining data/marsshooter-0.7.6/src/Weapons/RocketLauncher.cpp Examining data/marsshooter-0.7.6/src/Weapons/weapons.cpp Examining data/marsshooter-0.7.6/src/Weapons/Insta.cpp Examining data/marsshooter-0.7.6/src/Weapons/Weapon.cpp Examining data/marsshooter-0.7.6/src/Weapons/Shotgun.cpp Examining data/marsshooter-0.7.6/src/Weapons/Flubba.cpp Examining data/marsshooter-0.7.6/src/Weapons/ROFLE.cpp Examining data/marsshooter-0.7.6/src/Weapons/H2OMG.cpp Examining data/marsshooter-0.7.6/src/Interface/VerticalSlider.cpp Examining data/marsshooter-0.7.6/src/Interface/LanguageButton.cpp Examining data/marsshooter-0.7.6/src/Interface/TextEdit.cpp Examining data/marsshooter-0.7.6/src/Interface/ColorPicker.cpp Examining data/marsshooter-0.7.6/src/Interface/DropDownWindow.cpp Examining data/marsshooter-0.7.6/src/Interface/RadioButton.cpp Examining data/marsshooter-0.7.6/src/Interface/ColorPickerWindow.cpp Examining data/marsshooter-0.7.6/src/Interface/KeyEdit.cpp Examining data/marsshooter-0.7.6/src/Interface/RadioGroup.cpp Examining data/marsshooter-0.7.6/src/Interface/ComboBox.cpp Examining data/marsshooter-0.7.6/src/Interface/Slider.cpp Examining data/marsshooter-0.7.6/src/Interface/Button.cpp Examining data/marsshooter-0.7.6/src/Interface/Checkbox.cpp Examining data/marsshooter-0.7.6/src/Interface/ShipPreview.cpp Examining data/marsshooter-0.7.6/src/Interface/Label.cpp Examining data/marsshooter-0.7.6/src/Interface/TabList.cpp Examining data/marsshooter-0.7.6/src/Interface/UiElement.cpp Examining data/marsshooter-0.7.6/src/Interface/UiWindow.cpp Examining data/marsshooter-0.7.6/src/Interface/toolTip.cpp Examining data/marsshooter-0.7.6/src/Interface/Line.cpp Examining data/marsshooter-0.7.6/src/Interface/LabeledBox.cpp Examining data/marsshooter-0.7.6/src/Interface/TextBox.cpp Examining data/marsshooter-0.7.6/src/Interface/Tab.cpp Examining data/marsshooter-0.7.6/src/Items/PowerUp.cpp Examining data/marsshooter-0.7.6/src/Items/PUHealth.cpp Examining data/marsshooter-0.7.6/src/Items/PUFuel.cpp Examining data/marsshooter-0.7.6/src/Items/PUReverse.cpp Examining data/marsshooter-0.7.6/src/Items/items.cpp Examining data/marsshooter-0.7.6/src/Items/PUSleep.cpp Examining data/marsshooter-0.7.6/src/Items/CannonControl.cpp Examining data/marsshooter-0.7.6/src/Items/PUShield.cpp Examining data/marsshooter-0.7.6/src/Zones/TacticalZone.cpp Examining data/marsshooter-0.7.6/src/Zones/HomeZone.cpp Examining data/marsshooter-0.7.6/src/Zones/RasterZone.cpp Examining data/marsshooter-0.7.6/src/Zones/zones.cpp Examining data/marsshooter-0.7.6/src/Zones/TutorialZone.cpp Examining data/marsshooter-0.7.6/src/Zones/TeamZone.cpp Examining data/marsshooter-0.7.6/src/Locales/locales.cpp Examining data/marsshooter-0.7.6/src/Shaders/postFX.cpp Examining data/marsshooter-0.7.6/src/Specials/FireWall.cpp Examining data/marsshooter-0.7.6/src/Specials/Shocker.cpp Examining data/marsshooter-0.7.6/src/Specials/Heal.cpp Examining data/marsshooter-0.7.6/src/Specials/Freezer.cpp Examining data/marsshooter-0.7.6/src/Specials/NoSpecial.cpp Examining data/marsshooter-0.7.6/src/Specials/Blast.cpp Examining data/marsshooter-0.7.6/src/Specials/Special.cpp Examining data/marsshooter-0.7.6/src/Specials/specials.cpp Examining data/marsshooter-0.7.6/src/Hud/TabStats.cpp Examining data/marsshooter-0.7.6/src/Hud/CountDown.cpp Examining data/marsshooter-0.7.6/src/Hud/GamePoints.cpp Examining data/marsshooter-0.7.6/src/Hud/Logo.cpp Examining data/marsshooter-0.7.6/src/Hud/RightLife.cpp Examining data/marsshooter-0.7.6/src/Hud/Message.cpp Examining data/marsshooter-0.7.6/src/Hud/musicNotify.cpp Examining data/marsshooter-0.7.6/src/Hud/hud.cpp Examining data/marsshooter-0.7.6/src/Hud/LeftLife.cpp Examining data/marsshooter-0.7.6/src/Hud/GameStats.cpp Examining data/marsshooter-0.7.6/src/main.cpp Examining data/marsshooter-0.7.6/src/Media/file.cpp Examining data/marsshooter-0.7.6/src/Media/sound.cpp Examining data/marsshooter-0.7.6/src/Media/music.cpp Examining data/marsshooter-0.7.6/src/Media/announcer.cpp Examining data/marsshooter-0.7.6/src/Media/font.cpp Examining data/marsshooter-0.7.6/src/Media/texture.cpp Examining data/marsshooter-0.7.6/src/Media/text.cpp Examining data/marsshooter-0.7.6/src/TrailEffects/Trail.cpp Examining data/marsshooter-0.7.6/src/TrailEffects/PersistantTrail.cpp Examining data/marsshooter-0.7.6/src/TrailEffects/trailEffects.cpp Examining data/marsshooter-0.7.6/src/TrailEffects/FloatingTrail.cpp Examining data/marsshooter-0.7.6/src/Games/Rally.cpp Examining data/marsshooter-0.7.6/src/Games/GraveItation.cpp Examining data/marsshooter-0.7.6/src/Games/MenuGame.cpp Examining data/marsshooter-0.7.6/src/Games/SpaceBall.cpp Examining data/marsshooter-0.7.6/src/Games/TeamDeathMatch.cpp Examining data/marsshooter-0.7.6/src/Games/CannonKeep.cpp Examining data/marsshooter-0.7.6/src/Games/games.cpp Examining data/marsshooter-0.7.6/src/Games/DeathMatch.cpp Examining data/marsshooter-0.7.6/src/Games/Game.cpp Examining data/marsshooter-0.7.6/src/Games/Tutorial.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/stars.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/ships.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/Sun.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/Planet.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/balls.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/Home.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/spaceObjects.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/Ship.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/Ball.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/physics.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp Examining data/marsshooter-0.7.6/src/SpaceObjects/BlackHole.cpp Examining data/marsshooter-0.7.6/src/System/settings.cpp Examining data/marsshooter-0.7.6/src/System/Vector2f.cpp Examining data/marsshooter-0.7.6/src/System/timer.cpp Examining data/marsshooter-0.7.6/src/System/window.cpp Examining data/marsshooter-0.7.6/src/System/generateName.cpp Examining data/marsshooter-0.7.6/src/System/Color3f.cpp Examining data/marsshooter-0.7.6/src/System/Key.cpp Examining data/marsshooter-0.7.6/src/System/randomizer.cpp Examining data/marsshooter-0.7.6/src/Particles/BurningFragment.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoAFK47.cpp Examining data/marsshooter-0.7.6/src/Particles/Mud.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoROFLE.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoShotgun.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoFist.cpp Examining data/marsshooter-0.7.6/src/Particles/Heat.cpp Examining data/marsshooter-0.7.6/src/Particles/Dust.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoBurner.cpp Examining data/marsshooter-0.7.6/src/Particles/Spark.cpp Examining data/marsshooter-0.7.6/src/Particles/Star.cpp Examining data/marsshooter-0.7.6/src/Particles/MiniFlameSmoke.cpp Examining data/marsshooter-0.7.6/src/Particles/HeatBurner.cpp Examining data/marsshooter-0.7.6/src/Particles/FragmentFlame.cpp Examining data/marsshooter-0.7.6/src/Particles/Smoke.cpp Examining data/marsshooter-0.7.6/src/Particles/Number.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoInsta.cpp Examining data/marsshooter-0.7.6/src/Particles/HeatJet.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoH2OMG.cpp Examining data/marsshooter-0.7.6/src/Particles/CannonBall.cpp Examining data/marsshooter-0.7.6/src/Particles/MiniAmmoFlubba.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp Examining data/marsshooter-0.7.6/src/Particles/AmmoRocket.cpp Examining data/marsshooter-0.7.6/src/Particles/Fragment.cpp Examining data/marsshooter-0.7.6/src/Particles/Explode.cpp Examining data/marsshooter-0.7.6/src/Particles/MiniFlame.cpp Examining data/marsshooter-0.7.6/src/Particles/ShockWave.cpp Examining data/marsshooter-0.7.6/src/Particles/particles.cpp Examining data/marsshooter-0.7.6/src/Particles/CrushedIce.cpp Examining data/marsshooter-0.7.6/src/Particles/Fuel.cpp Examining data/marsshooter-0.7.6/src/Particles/PowerUpCollect.cpp Examining data/marsshooter-0.7.6/src/Particles/Eruption.cpp Examining data/marsshooter-0.7.6/include/Menu/MainMenu.hpp Examining data/marsshooter-0.7.6/include/Menu/EndMenu.hpp Examining data/marsshooter-0.7.6/include/Menu/About.hpp Examining data/marsshooter-0.7.6/include/Menu/menus.hpp Examining data/marsshooter-0.7.6/include/Menu/InfoSB.hpp Examining data/marsshooter-0.7.6/include/Menu/ShaderError.hpp Examining data/marsshooter-0.7.6/include/Menu/TutorialWindow.hpp Examining data/marsshooter-0.7.6/include/Menu/InfoDM.hpp Examining data/marsshooter-0.7.6/include/Menu/Connect.hpp Examining data/marsshooter-0.7.6/include/Menu/ToMainConfirm.hpp Examining data/marsshooter-0.7.6/include/Menu/InfoGIP.hpp Examining data/marsshooter-0.7.6/include/Menu/InfoTDM.hpp Examining data/marsshooter-0.7.6/include/Menu/WeaponOptions.hpp Examining data/marsshooter-0.7.6/include/Menu/InfoCK.hpp Examining data/marsshooter-0.7.6/include/Menu/NewGameConfirm.hpp Examining data/marsshooter-0.7.6/include/Menu/NewGameMenu.hpp Examining data/marsshooter-0.7.6/include/Menu/ChooseLanguage.hpp Examining data/marsshooter-0.7.6/include/Menu/ExitConfirm.hpp Examining data/marsshooter-0.7.6/include/Menu/EnterName.hpp Examining data/marsshooter-0.7.6/include/Menu/InfoHide.hpp Examining data/marsshooter-0.7.6/include/Menu/PauseMenu.hpp Examining data/marsshooter-0.7.6/include/Menu/OptionsMenu.hpp Examining data/marsshooter-0.7.6/include/Teams/CKTeam.hpp Examining data/marsshooter-0.7.6/include/Teams/teams.hpp Examining data/marsshooter-0.7.6/include/Teams/TDMTeam.hpp Examining data/marsshooter-0.7.6/include/Teams/TutTeam.hpp Examining data/marsshooter-0.7.6/include/Teams/SBTeam.hpp Examining data/marsshooter-0.7.6/include/Teams/DMTeam.hpp Examining data/marsshooter-0.7.6/include/Teams/Job.hpp Examining data/marsshooter-0.7.6/include/Teams/GITeam.hpp Examining data/marsshooter-0.7.6/include/Teams/Team.hpp Examining data/marsshooter-0.7.6/include/Controllers/controllers.hpp Examining data/marsshooter-0.7.6/include/Controllers/BotController.hpp Examining data/marsshooter-0.7.6/include/Controllers/KeyController.hpp Examining data/marsshooter-0.7.6/include/Controllers/Controller.hpp Examining data/marsshooter-0.7.6/include/Players/players.hpp Examining data/marsshooter-0.7.6/include/Players/LocalPlayer.hpp Examining data/marsshooter-0.7.6/include/Players/Player.hpp Examining data/marsshooter-0.7.6/include/Players/BotPlayer.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/Ice.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/Cannon.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/ShipName.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/decoObjects.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/ShipHighlight.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/SunHeat.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/Evil.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/PlanetSign.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/Bolt.hpp Examining data/marsshooter-0.7.6/include/DecoObjects/DecoObject.hpp Examining data/marsshooter-0.7.6/include/Weapons/Flubba.hpp Examining data/marsshooter-0.7.6/include/Weapons/Burner.hpp Examining data/marsshooter-0.7.6/include/Weapons/Shotgun.hpp Examining data/marsshooter-0.7.6/include/Weapons/Weapon.hpp Examining data/marsshooter-0.7.6/include/Weapons/weapons.hpp Examining data/marsshooter-0.7.6/include/Weapons/Fist.hpp Examining data/marsshooter-0.7.6/include/Weapons/Insta.hpp Examining data/marsshooter-0.7.6/include/Weapons/H2OMG.hpp Examining data/marsshooter-0.7.6/include/Weapons/AFK47.hpp Examining data/marsshooter-0.7.6/include/Weapons/RocketLauncher.hpp Examining data/marsshooter-0.7.6/include/Weapons/ROFLE.hpp Examining data/marsshooter-0.7.6/include/Weapons/NoWeapon.hpp Examining data/marsshooter-0.7.6/include/Interface/UiWindow.hpp Examining data/marsshooter-0.7.6/include/Interface/ComboBox.hpp Examining data/marsshooter-0.7.6/include/Interface/TextEdit.hpp Examining data/marsshooter-0.7.6/include/Interface/ColorPickerWindow.hpp Examining data/marsshooter-0.7.6/include/Interface/toolTip.hpp Examining data/marsshooter-0.7.6/include/Interface/Slider.hpp Examining data/marsshooter-0.7.6/include/Interface/Button.hpp Examining data/marsshooter-0.7.6/include/Interface/Label.hpp Examining data/marsshooter-0.7.6/include/Interface/RadioGroup.hpp Examining data/marsshooter-0.7.6/include/Interface/KeyEdit.hpp Examining data/marsshooter-0.7.6/include/Interface/DropDownWindow.hpp Examining data/marsshooter-0.7.6/include/Interface/VerticalSlider.hpp Examining data/marsshooter-0.7.6/include/Interface/Tab.hpp Examining data/marsshooter-0.7.6/include/Interface/RadioButton.hpp Examining data/marsshooter-0.7.6/include/Interface/UiElement.hpp Examining data/marsshooter-0.7.6/include/Interface/LabeledBox.hpp Examining data/marsshooter-0.7.6/include/Interface/TextBox.hpp Examining data/marsshooter-0.7.6/include/Interface/Checkbox.hpp Examining data/marsshooter-0.7.6/include/Interface/TabList.hpp Examining data/marsshooter-0.7.6/include/Interface/ShipPreview.hpp Examining data/marsshooter-0.7.6/include/Interface/LanguageButton.hpp Examining data/marsshooter-0.7.6/include/Interface/Line.hpp Examining data/marsshooter-0.7.6/include/Interface/ColorPicker.hpp Examining data/marsshooter-0.7.6/include/Items/PUShield.hpp Examining data/marsshooter-0.7.6/include/Items/PUReverse.hpp Examining data/marsshooter-0.7.6/include/Items/CannonControl.hpp Examining data/marsshooter-0.7.6/include/Items/PUFuel.hpp Examining data/marsshooter-0.7.6/include/Items/PUHealth.hpp Examining data/marsshooter-0.7.6/include/Items/PUSleep.hpp Examining data/marsshooter-0.7.6/include/Items/PowerUp.hpp Examining data/marsshooter-0.7.6/include/Items/items.hpp Examining data/marsshooter-0.7.6/include/Zones/RasterZone.hpp Examining data/marsshooter-0.7.6/include/Zones/zones.hpp Examining data/marsshooter-0.7.6/include/Zones/TacticalZone.hpp Examining data/marsshooter-0.7.6/include/Zones/TutorialZone.hpp Examining data/marsshooter-0.7.6/include/Zones/Zone.hpp Examining data/marsshooter-0.7.6/include/Zones/HomeZone.hpp Examining data/marsshooter-0.7.6/include/Zones/TeamZone.hpp Examining data/marsshooter-0.7.6/include/Locales/Locale.hpp Examining data/marsshooter-0.7.6/include/Locales/locales.hpp Examining data/marsshooter-0.7.6/include/Shaders/postFX.hpp Examining data/marsshooter-0.7.6/include/Specials/Heal.hpp Examining data/marsshooter-0.7.6/include/Specials/specials.hpp Examining data/marsshooter-0.7.6/include/Specials/Shocker.hpp Examining data/marsshooter-0.7.6/include/Specials/Special.hpp Examining data/marsshooter-0.7.6/include/Specials/FireWall.hpp Examining data/marsshooter-0.7.6/include/Specials/Blast.hpp Examining data/marsshooter-0.7.6/include/Specials/Freezer.hpp Examining data/marsshooter-0.7.6/include/Specials/NoSpecial.hpp Examining data/marsshooter-0.7.6/include/Hud/GamePoints.hpp Examining data/marsshooter-0.7.6/include/Hud/GameStats.hpp Examining data/marsshooter-0.7.6/include/Hud/musicNotify.hpp Examining data/marsshooter-0.7.6/include/Hud/HudElement.hpp Examining data/marsshooter-0.7.6/include/Hud/LeftLife.hpp Examining data/marsshooter-0.7.6/include/Hud/Message.hpp Examining data/marsshooter-0.7.6/include/Hud/CountDown.hpp Examining data/marsshooter-0.7.6/include/Hud/hud.hpp Examining data/marsshooter-0.7.6/include/Hud/RightLife.hpp Examining data/marsshooter-0.7.6/include/Hud/Logo.hpp Examining data/marsshooter-0.7.6/include/Hud/TabStats.hpp Examining data/marsshooter-0.7.6/include/Media/file.hpp Examining data/marsshooter-0.7.6/include/Media/music.hpp Examining data/marsshooter-0.7.6/include/Media/font.hpp Examining data/marsshooter-0.7.6/include/Media/texture.hpp Examining data/marsshooter-0.7.6/include/Media/sound.hpp Examining data/marsshooter-0.7.6/include/Media/text.hpp Examining data/marsshooter-0.7.6/include/Media/announcer.hpp Examining data/marsshooter-0.7.6/include/TrailEffects/trailEffects.hpp Examining data/marsshooter-0.7.6/include/TrailEffects/Trail.hpp Examining data/marsshooter-0.7.6/include/TrailEffects/PersistantTrail.hpp Examining data/marsshooter-0.7.6/include/TrailEffects/FloatingTrail.hpp Examining data/marsshooter-0.7.6/include/Games/Rally.hpp Examining data/marsshooter-0.7.6/include/Games/games.hpp Examining data/marsshooter-0.7.6/include/Games/DeathMatch.hpp Examining data/marsshooter-0.7.6/include/Games/CannonKeep.hpp Examining data/marsshooter-0.7.6/include/Games/Tutorial.hpp Examining data/marsshooter-0.7.6/include/Games/SpaceBall.hpp Examining data/marsshooter-0.7.6/include/Games/Game.hpp Examining data/marsshooter-0.7.6/include/Games/TeamDeathMatch.hpp Examining data/marsshooter-0.7.6/include/Games/GraveItation.hpp Examining data/marsshooter-0.7.6/include/Games/MenuGame.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/MobileSpaceObject.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/Sun.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/Ship.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/balls.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/Ball.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/SpaceObject.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/physics.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/stars.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/spaceObjects.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/Planet.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/Track.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/Home.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/ships.hpp Examining data/marsshooter-0.7.6/include/SpaceObjects/BlackHole.hpp Examining data/marsshooter-0.7.6/include/System/generateName.hpp Examining data/marsshooter-0.7.6/include/System/Key.hpp Examining data/marsshooter-0.7.6/include/System/Vector2f.hpp Examining data/marsshooter-0.7.6/include/System/timer.hpp Examining data/marsshooter-0.7.6/include/System/Color3f.hpp Examining data/marsshooter-0.7.6/include/System/window.hpp Examining data/marsshooter-0.7.6/include/System/randomizer.hpp Examining data/marsshooter-0.7.6/include/System/settings.hpp Examining data/marsshooter-0.7.6/include/defines.hpp Examining data/marsshooter-0.7.6/include/Particles/Spark.hpp Examining data/marsshooter-0.7.6/include/Particles/FragmentFlame.hpp Examining data/marsshooter-0.7.6/include/Particles/PowerUpCollect.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoBurner.hpp Examining data/marsshooter-0.7.6/include/Particles/CrushedIce.hpp Examining data/marsshooter-0.7.6/include/Particles/Heat.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoRocket.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoH2OMG.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoAFK47.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoInsta.hpp Examining data/marsshooter-0.7.6/include/Particles/Smoke.hpp Examining data/marsshooter-0.7.6/include/Particles/CannonBall.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoShotgun.hpp Examining data/marsshooter-0.7.6/include/Particles/particles.hpp Examining data/marsshooter-0.7.6/include/Particles/Dust.hpp Examining data/marsshooter-0.7.6/include/Particles/Explode.hpp Examining data/marsshooter-0.7.6/include/Particles/BurningFragment.hpp Examining data/marsshooter-0.7.6/include/Particles/MiniAmmoFlubba.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoFlubba.hpp Examining data/marsshooter-0.7.6/include/Particles/Star.hpp Examining data/marsshooter-0.7.6/include/Particles/HeatBurner.hpp Examining data/marsshooter-0.7.6/include/Particles/MiniFlame.hpp Examining data/marsshooter-0.7.6/include/Particles/Fragment.hpp Examining data/marsshooter-0.7.6/include/Particles/HeatJet.hpp Examining data/marsshooter-0.7.6/include/Particles/Particle.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoROFLE.hpp Examining data/marsshooter-0.7.6/include/Particles/Number.hpp Examining data/marsshooter-0.7.6/include/Particles/AmmoFist.hpp Examining data/marsshooter-0.7.6/include/Particles/ShockWave.hpp Examining data/marsshooter-0.7.6/include/Particles/Fuel.hpp Examining data/marsshooter-0.7.6/include/Particles/MiniFlameSmoke.hpp Examining data/marsshooter-0.7.6/include/Particles/Eruption.hpp Examining data/marsshooter-0.7.6/include/Particles/Mud.hpp FINAL RESULTS: data/marsshooter-0.7.6/include/Items/PUFuel.hpp:30:64: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. PowerUp(items::puFuel, location, 15.f, randomizer::random(8.f, 12.f), 3, 1, Color3f(1.f, 1.f, 0.2f)){} data/marsshooter-0.7.6/include/Items/PUHealth.hpp:30:66: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. PowerUp(items::puHealth, location, 15.f, randomizer::random(8.f, 12.f), 0, 1, Color3f(1.f, 0.6f, 0.8f)){} data/marsshooter-0.7.6/include/Items/PUReverse.hpp:30:67: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. PowerUp(items::puReverse, location, 15.f, randomizer::random(8.f, 12.f), 3, 0, Color3f(1.f, 0.2f, 0.8f)){} data/marsshooter-0.7.6/include/Items/PUShield.hpp:30:66: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. PowerUp(items::puShield, location, 15.f, randomizer::random(8.f, 12.f), 4, 0, Color3f(0.3f, 0.1f, 1.0f)){} data/marsshooter-0.7.6/include/Items/PUSleep.hpp:30:65: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. PowerUp(items::puSleep, location, 15.f, randomizer::random(8.f, 12.f), 2, 0, Color3f(0.6f, 1.f, 0.4f)){} data/marsshooter-0.7.6/include/Players/players.hpp:29:90: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. void addPlayer (Team* team, controllers::ControlType type, Color3f const& = Color3f::random()); data/marsshooter-0.7.6/include/System/Color3f.hpp:88:30: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. static const Color3f random(); data/marsshooter-0.7.6/include/System/randomizer.hpp:24:11: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. float random(float begin, float end); data/marsshooter-0.7.6/include/System/randomizer.hpp:25:9: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. int random(int begin, int end); data/marsshooter-0.7.6/include/Teams/CKTeam.hpp:25:48: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. CKTeam(Color3f const& color = Color3f::random()): data/marsshooter-0.7.6/include/Teams/DMTeam.hpp:25:48: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. DMTeam(Color3f const& color = Color3f::random()): data/marsshooter-0.7.6/include/Teams/GITeam.hpp:25:48: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. GITeam(Color3f const& color = Color3f::random()): data/marsshooter-0.7.6/include/Teams/SBTeam.hpp:25:48: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. SBTeam(Color3f const& color = Color3f::random()): data/marsshooter-0.7.6/include/Teams/TDMTeam.hpp:25:49: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. TDMTeam(Color3f const& color = Color3f::random()): data/marsshooter-0.7.6/include/Teams/TutTeam.hpp:25:49: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. TutTeam(Color3f const& color = Color3f::random()): data/marsshooter-0.7.6/src/Controllers/BotController.cpp:37:36: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. weaponChangeTimer_(randomizer::random(0.f, 0.5f)), data/marsshooter-0.7.6/src/Controllers/BotController.cpp:38:37: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. specialChangeTimer_(randomizer::random(0.f, 0.5f)), data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp:46:25: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0, 2) == 0) data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp:47:46: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. weaponChangeTimer_ = randomizer::random(20.f, 60.f); data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp:49:46: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. weaponChangeTimer_ = randomizer::random(0.25f, 0.35f); data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp:59:25: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0, 2) == 0) data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp:60:47: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. specialChangeTimer_ = randomizer::random(20.f, 60.f); data/marsshooter-0.7.6/src/Controllers/BotControllerBasicActions.cpp:62:47: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. specialChangeTimer_ = randomizer::random(0.25f, 0.35f); data/marsshooter-0.7.6/src/Controllers/BotControllerChecks.cpp:95:47: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (ship()->fragStars_ > 0 && randomizer::random(0, 10) == 1) { data/marsshooter-0.7.6/src/DecoObjects/Bolt.cpp:51:45: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. flickerTimer_ = randomizer::random(0.05f, 0.2f); data/marsshooter-0.7.6/src/DecoObjects/Bolt.cpp:52:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. boltImage_ = randomizer::random(0,3); data/marsshooter-0.7.6/src/DecoObjects/Bolt.cpp:75:41: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. int randomCrack(randomizer::random(0,3)); data/marsshooter-0.7.6/src/DecoObjects/PlanetSign.cpp:26:24: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. scale_(randomizer::random(0.5f, 1.f)) { data/marsshooter-0.7.6/src/DecoObjects/PlanetSign.cpp:28:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0, 1) == 1) texture_ = texture::Sign2; data/marsshooter-0.7.6/src/Games/CannonKeep.cpp:59:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f rand = Color3f::random(); data/marsshooter-0.7.6/src/Games/DeathMatch.cpp:45:53: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color.h(newTeam->color().h()+10*randomizer::random(-5, 5)); data/marsshooter-0.7.6/src/Games/DeathMatch.cpp:46:50: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color.v(newTeam->color().v()+randomizer::random(-0.5f, 0.5f)); data/marsshooter-0.7.6/src/Games/GraveItation.cpp:57:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f rand = Color3f::random(); data/marsshooter-0.7.6/src/Games/MenuGame.cpp:38:29: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f rand = Color3f::random(); data/marsshooter-0.7.6/src/Games/Rally.cpp:48:53: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color.h(newTeam->color().h()+10*randomizer::random(-5, 5)); data/marsshooter-0.7.6/src/Games/Rally.cpp:49:50: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color.v(newTeam->color().v()+randomizer::random(-0.5f, 0.5f)); data/marsshooter-0.7.6/src/Games/SpaceBall.cpp:58:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f rand = Color3f::random(); data/marsshooter-0.7.6/src/Games/TeamDeathMatch.cpp:57:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f rand = Color3f::random(); data/marsshooter-0.7.6/src/Hud/Logo.cpp:34:28: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. on_ = randomizer::random(15, 25)*games::elapsedTime() > 50 && randomizer::random(0, 1000) < 990; data/marsshooter-0.7.6/src/Hud/Logo.cpp:34:84: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. on_ = randomizer::random(15, 25)*games::elapsedTime() > 50 && randomizer::random(0, 1000) < 990; data/marsshooter-0.7.6/src/Hud/Logo.cpp:41:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. flicCount_ = randomizer::random(1, 19); data/marsshooter-0.7.6/src/Hud/Logo.cpp:44:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. timer_ = randomizer::random(0.01f, 0.05f); data/marsshooter-0.7.6/src/Hud/Logo.cpp:46:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. timer_ = randomizer::random(0.01f, 5.f); data/marsshooter-0.7.6/src/Hud/Logo.cpp:50:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. timer_ = randomizer::random(0.01f, 0.01f); data/marsshooter-0.7.6/src/Hud/Logo.cpp:52:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. timer_ = randomizer::random(0.01f, 1.f); data/marsshooter-0.7.6/src/Items/items.cpp:64:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0, 4) == 0) { data/marsshooter-0.7.6/src/Items/items.cpp:66:41: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. switch (randomizer::random(0, 1)) { data/marsshooter-0.7.6/src/Items/items.cpp:75:41: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. switch (randomizer::random(0, 2)) { data/marsshooter-0.7.6/src/Items/items.cpp:97:42: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. spawnTimer = randomizer::random(0.5f, 1.5f) * ((101-settings::C_powerUpRate) * 0.23f + 1.5f); data/marsshooter-0.7.6/src/Media/announcer.cpp:95:41: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. switch (randomizer::random(0,2)) { data/marsshooter-0.7.6/src/Media/announcer.cpp:101:41: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. switch (randomizer::random(0,4)) { data/marsshooter-0.7.6/src/Media/announcer.cpp:109:41: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. switch (randomizer::random(0,1)) { data/marsshooter-0.7.6/src/Media/music.cpp:123:53: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. nextTrack = randomizer::random(0, static_cast<int>(files_.size()-1)); data/marsshooter-0.7.6/src/Media/music.cpp:127:57: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. nextTrack = randomizer::random(0, static_cast<int>(files_.size()-1)); data/marsshooter-0.7.6/src/Media/texture.cpp:118:37: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. int randomInt = randomizer::random(1, 15); data/marsshooter-0.7.6/src/Particles/AmmoBurner.cpp:30:90: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<AmmoBurner>(spaceObjects::oAmmoBurner, location, 1.f, 0.f, randomizer::random(0.4f, 0.5f)) { data/marsshooter-0.7.6/src/Particles/AmmoBurner.cpp:34:50: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. location_ = location + direction*randomizer::random(0.f, 20.f); data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp:29:91: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<AmmoFlubba>(spaceObjects::oAmmoFlubba, location, 8.f, 1.0f, randomizer::random(12.f, 15.f)) { data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp:35:27: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. radius_ = randomizer::random(6.f, 8.f); data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp:37:34: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.0f, 0.4f), randomizer::random(0.8f, 1.f), randomizer::random(0.0f, 0.4f)); data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp:37:66: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.0f, 0.4f), randomizer::random(0.8f, 1.f), randomizer::random(0.0f, 0.4f)); data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp:37:97: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.0f, 0.4f), randomizer::random(0.8f, 1.f), randomizer::random(0.0f, 0.4f)); data/marsshooter-0.7.6/src/Particles/AmmoFlubba.cpp:57:32: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. int rand = randomizer::random(8, 20); data/marsshooter-0.7.6/src/Particles/AmmoH2OMG.cpp:29:89: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<AmmoH2OMG>(spaceObjects::oAmmoH2OMG, location, 8.f, 1.4f, randomizer::random(9.f, 11.f)) { data/marsshooter-0.7.6/src/Particles/AmmoH2OMG.cpp:35:27: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. radius_ = randomizer::random(3.f, 6.f); data/marsshooter-0.7.6/src/Particles/AmmoH2OMG.cpp:37:34: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.6f, 0.8f), randomizer::random(0.6f, 0.8f), randomizer::random(0.9f, 1.0f)); data/marsshooter-0.7.6/src/Particles/AmmoH2OMG.cpp:37:66: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.6f, 0.8f), randomizer::random(0.6f, 0.8f), randomizer::random(0.9f, 1.0f)); data/marsshooter-0.7.6/src/Particles/AmmoH2OMG.cpp:37:98: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.6f, 0.8f), randomizer::random(0.6f, 0.8f), randomizer::random(0.9f, 1.0f)); data/marsshooter-0.7.6/src/Particles/AmmoShotgun.cpp:28:94: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<AmmoShotgun>(spaceObjects::oAmmoShotgun, location, 2.5f, 0.5f, randomizer::random(0.3f, 0.7f)), data/marsshooter-0.7.6/src/Particles/BurningFragment.cpp:29:98: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<BurningFragment>(spaceObjects::oBurningFragment, location, 1.f, 0, randomizer::random(4.5f, 5.5f)), data/marsshooter-0.7.6/src/Particles/BurningFragment.cpp:30:29: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_(randomizer::random(0.7f, 1.f), randomizer::random(0.7f, 1.f), 0.f), data/marsshooter-0.7.6/src/Particles/BurningFragment.cpp:30:60: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_(randomizer::random(0.7f, 1.f), randomizer::random(0.7f, 1.f), 0.f), data/marsshooter-0.7.6/src/Particles/BurningFragment.cpp:34:29: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. radius_ = randomizer::random(0.5f, 5.0f); data/marsshooter-0.7.6/src/Particles/BurningFragment.cpp:35:49: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*randomizer::random(200, 600); data/marsshooter-0.7.6/src/Particles/CrushedIce.cpp:27:82: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<CrushedIce>(spaceObjects::oDust, location, 4, 0, randomizer::random(0.5f, 1.5f)*settings::C_globalParticleLifeTime/100.f) { data/marsshooter-0.7.6/src/Particles/CrushedIce.cpp:29:52: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*20*randomizer::random(1.f, 2.f)*randomizer::random(1.f, 2.f); data/marsshooter-0.7.6/src/Particles/CrushedIce.cpp:29:81: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*20*randomizer::random(1.f, 2.f)*randomizer::random(1.f, 2.f); data/marsshooter-0.7.6/src/Particles/CrushedIce.cpp:31:23: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f::random(); data/marsshooter-0.7.6/src/Particles/Dust.cpp:27:76: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Dust>(spaceObjects::oDust, location, 4, 0, randomizer::random(0.5f, 1.5f)*settings::C_globalParticleLifeTime/100.f) { data/marsshooter-0.7.6/src/Particles/Dust.cpp:29:53: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*250*randomizer::random(1.f, 1.2f)*randomizer::random(1.f, 1.2f); data/marsshooter-0.7.6/src/Particles/Dust.cpp:29:83: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*250*randomizer::random(1.f, 1.2f)*randomizer::random(1.f, 1.2f); data/marsshooter-0.7.6/src/Particles/Dust.cpp:31:23: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f::random(); data/marsshooter-0.7.6/src/Particles/Eruption.cpp:26:86: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Eruption>(spaceObjects::oEruption, location, 1.f, 0.f, randomizer::random(1.0f, 2.5f)), data/marsshooter-0.7.6/src/Particles/Eruption.cpp:29:57: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Vector2f distortion(Vector2f::randDir()*randomizer::random(0.9f, 1.1f)); data/marsshooter-0.7.6/src/Particles/Explode.cpp:27:82: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Explode>(spaceObjects::oExplode, location, 4, 0, randomizer::random(0.4f, 0.8f)) { data/marsshooter-0.7.6/src/Particles/Explode.cpp:29:53: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*200*randomizer::random(0.5f, 2.f); data/marsshooter-0.7.6/src/Particles/Fragment.cpp:27:87: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Fragment>(spaceObjects::oFragment, location, 2.f, 0.5f, randomizer::random(2.5f, 5.0f)), data/marsshooter-0.7.6/src/Particles/Fragment.cpp:30:55: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. velocity_ = Vector2f::randDir()*300.f*randomizer::random(0.8f, 1.0f); data/marsshooter-0.7.6/src/Particles/FragmentFlame.cpp:27:98: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<FragmentFlame>(spaceObjects::oFragmentFlame, location, 1.f, 0.f, randomizer::random(0.15f, 0.25f)) { data/marsshooter-0.7.6/src/Particles/FragmentFlame.cpp:33:27: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. radius_ = randomizer::random(1.f, 3.f); data/marsshooter-0.7.6/src/Particles/Fuel.cpp:26:80: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Fuel>(spaceObjects::oFuel, location, 1.f, 0.f, randomizer::random(0.2f, 0.4f)) { data/marsshooter-0.7.6/src/Particles/Heat.cpp:27:103: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Heat>(spaceObjects::oHeat, location+Vector2f::randDirLen()*2.f, 4, 0, randomizer::random(0.8f, 2.0f)*settings::C_globalParticleLifeTime/100.f) { data/marsshooter-0.7.6/src/Particles/HeatBurner.cpp:29:92: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<HeatBurner>(spaceObjects::oHeatBurner, location, 1.f, 0.f, randomizer::random(0.4f, 0.5f)) { data/marsshooter-0.7.6/src/Particles/HeatBurner.cpp:32:50: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. location_ = location + direction*randomizer::random(0.f, 20.f); data/marsshooter-0.7.6/src/Particles/HeatJet.cpp:27:86: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<HeatJet>(spaceObjects::oHeatJet, location, 1.f, 0.f, randomizer::random(0.5f, 1.0f)) { data/marsshooter-0.7.6/src/Particles/MiniAmmoFlubba.cpp:29:101: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<MiniAmmoFlubba>(spaceObjects::oMiniAmmoFlubba, location, 8.f, 0.2f, randomizer::random(10.f, 17.f)) { data/marsshooter-0.7.6/src/Particles/MiniAmmoFlubba.cpp:37:27: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. radius_ = randomizer::random(2.f, 3.f); data/marsshooter-0.7.6/src/Particles/MiniAmmoFlubba.cpp:39:34: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.0f, 0.4f), randomizer::random(0.8f, 1.f), randomizer::random(0.0f, 0.4f)); data/marsshooter-0.7.6/src/Particles/MiniAmmoFlubba.cpp:39:66: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.0f, 0.4f), randomizer::random(0.8f, 1.f), randomizer::random(0.0f, 0.4f)); data/marsshooter-0.7.6/src/Particles/MiniAmmoFlubba.cpp:39:97: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f(randomizer::random(0.0f, 0.4f), randomizer::random(0.8f, 1.f), randomizer::random(0.0f, 0.4f)); data/marsshooter-0.7.6/src/Particles/MiniFlame.cpp:28:110: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<MiniFlame>(spaceObjects::oMiniFlame, location+Vector2f::randDir(), 1.f, 0.f, randomizer::random(0.8f, 2.0f)) { data/marsshooter-0.7.6/src/Particles/MiniFlame.cpp:30:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. flickerSpeed_ = randomizer::random(0.01f, 1.f); data/marsshooter-0.7.6/src/Particles/MiniFlame.cpp:31:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. timer_ = randomizer::random(0.f, 1.f); data/marsshooter-0.7.6/src/Particles/MiniFlame.cpp:32:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. radius_ = randomizer::random(2.0f, 5.0f); data/marsshooter-0.7.6/src/Particles/MiniFlameSmoke.cpp:27:123: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<MiniFlameSmoke>(spaceObjects::oMiniFlameSmoke, location+Vector2f::randDirLen()*2.f, 4, 0, randomizer::random(0.8f, 2.0f)) { data/marsshooter-0.7.6/src/Particles/Mud.cpp:26:76: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Mud>(spaceObjects::oMud, location, 1.f, 0.f, randomizer::random(0.6f, 0.8f)), data/marsshooter-0.7.6/src/Particles/PowerUpCollect.cpp:26:98: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<PowerUpCollect>(spaceObjects::oPowerUpCollect, location, 4.f, 0.f, randomizer::random(0.6f, 0.8f)), data/marsshooter-0.7.6/src/Particles/ShockWave.cpp:27:86: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<ShockWave>(spaceObjects::oShockWave, location, 4, 0, randomizer::random(0.6f, 1.f)) { data/marsshooter-0.7.6/src/Particles/Smoke.cpp:27:105: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Smoke>(spaceObjects::oSmoke, location+Vector2f::randDirLen()*2.f, 4, 0, randomizer::random(0.8f, 2.0f)*settings::C_globalParticleLifeTime/100.f) { data/marsshooter-0.7.6/src/Particles/Spark.cpp:26:76: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Particle<Spark>(spaceObjects::oSpark, location, 1, 0, randomizer::random(0.3f, 0.4f)), data/marsshooter-0.7.6/src/Particles/Spark.cpp:32:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0, 1) == 0) color_ = Color3f(1.0f, 0.8f, 0.0f); data/marsshooter-0.7.6/src/Particles/Star.cpp:30:54: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. location_ += Vector2f::randDir()*randomizer::random(0.2f, 5.f); data/marsshooter-0.7.6/src/Particles/Star.cpp:35:23: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. color_ = Color3f::random(); data/marsshooter-0.7.6/src/Particles/Star.cpp:77:35: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. (*it)->update(randomizer::random(0.f, 100.f)); data/marsshooter-0.7.6/src/SpaceObjects/Planet.cpp:31:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0, 2) == 0) data/marsshooter-0.7.6/src/SpaceObjects/Ship.cpp:403:34: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. amount = randomizer::random(2.5f, 3.f); data/marsshooter-0.7.6/src/SpaceObjects/Ship.cpp:416:34: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. amount = randomizer::random(0.7f, 1.f); data/marsshooter-0.7.6/src/SpaceObjects/Ship.cpp:432:29: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0.f, 100.f)/settings::C_globalParticleCount < 0.01f) particles::spawn(particles::pSmoke, location, velocity); data/marsshooter-0.7.6/src/SpaceObjects/Ship.cpp:444:39: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. amount = 25.f+randomizer::random(-3.f, 3.f); data/marsshooter-0.7.6/src/SpaceObjects/Sun.cpp:41:39: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. float intensity = randomizer::random(0.5f, 2.0f); data/marsshooter-0.7.6/src/SpaceObjects/Sun.cpp:43:38: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. eruptionTimer_ = randomizer::random(1.0f, 2.5f); data/marsshooter-0.7.6/src/SpaceObjects/Sun.cpp:76:38: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. eruptionTimer_ = randomizer::random(0.5f, 1.5f); data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp:86:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0,1)==1) data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp:88:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0,1)==1) data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp:90:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0,1)==1) data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp:92:21: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. if (randomizer::random(0,1)==1) data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp:97:40: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. addAnchor(Vector2f(randomizer::random(0, SPACE_X_RESOLUTION), randomizer::random(0, SPACE_Y_RESOLUTION))); data/marsshooter-0.7.6/src/SpaceObjects/Track.cpp:97:83: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. addAnchor(Vector2f(randomizer::random(0, SPACE_X_RESOLUTION), randomizer::random(0, SPACE_Y_RESOLUTION))); data/marsshooter-0.7.6/src/SpaceObjects/spaceObjects.cpp:207:33: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. int count = randomizer::random(1, maxObjects); data/marsshooter-0.7.6/src/SpaceObjects/spaceObjects.cpp:210:44: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. float percentage = randomizer::random(0.f, 100.f); data/marsshooter-0.7.6/src/SpaceObjects/stars.cpp:39:28: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. tex_ = randomizer::random(0, 1); data/marsshooter-0.7.6/src/SpaceObjects/stars.cpp:40:28: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. top_ = randomizer::random(0.f, 1.f); data/marsshooter-0.7.6/src/SpaceObjects/stars.cpp:41:28: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. left_= randomizer::random(0.f, 1.f); data/marsshooter-0.7.6/src/System/Color3f.cpp:184:24: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f const Color3f::random() { data/marsshooter-0.7.6/src/System/Color3f.cpp:185:32: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f result(randomizer::random(0.0f, 1.0f), randomizer::random(0.0f, 1.0f), randomizer::random(0.0f, 1.0f)); data/marsshooter-0.7.6/src/System/Color3f.cpp:185:64: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f result(randomizer::random(0.0f, 1.0f), randomizer::random(0.0f, 1.0f), randomizer::random(0.0f, 1.0f)); data/marsshooter-0.7.6/src/System/Color3f.cpp:185:96: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. Color3f result(randomizer::random(0.0f, 1.0f), randomizer::random(0.0f, 1.0f), randomizer::random(0.0f, 1.0f)); data/marsshooter-0.7.6/src/System/Vector2f.cpp:53:32: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. float random = randomizer::random(0.0f, 2*M_PI); data/marsshooter-0.7.6/src/System/Vector2f.cpp:54:30: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return Vector2f(std::sin(random), std::cos(random)); data/marsshooter-0.7.6/src/System/Vector2f.cpp:54:48: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return Vector2f(std::sin(random), std::cos(random)); data/marsshooter-0.7.6/src/System/Vector2f.cpp:58:34: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. return randDir()*randomizer::random(0.0f, 1.0f); data/marsshooter-0.7.6/src/System/generateName.cpp:102:13: [3] (random) srand: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. srand(time(NULL)); data/marsshooter-0.7.6/src/System/randomizer.cpp:28:14: [3] (random) srand: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. std::srand(seed); data/marsshooter-0.7.6/src/System/randomizer.cpp:36:10: [3] (random) srand: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. std::srand(seed); data/marsshooter-0.7.6/src/System/randomizer.cpp:44:19: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. float randomizer::random(float begin, float end) { data/marsshooter-0.7.6/src/System/randomizer.cpp:48:17: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. int randomizer::random(int begin, int end) { data/marsshooter-0.7.6/src/System/settings.cpp:232:30: [3] (buffer) getenv: Environment variables are untrustable input if they can be set by an attacker. They can have any content and length, and the same variable can be set more than once (CWE-807, CWE-20). Check environment variables carefully before using them. std::string home(getenv("HOME")); data/marsshooter-0.7.6/src/System/settings.cpp:245:30: [3] (buffer) getenv: Environment variables are untrustable input if they can be set by an attacker. They can have any content and length, and the same variable can be set more than once (CWE-807, CWE-20). Check environment variables carefully before using them. std::string home(getenv("HOME")); data/marsshooter-0.7.6/src/System/settings.cpp:257:34: [3] (buffer) getenv: Environment variables are untrustable input if they can be set by an attacker. They can have any content and length, and the same variable can be set more than once (CWE-807, CWE-20). Check environment variables carefully before using them. std::string home(getenv("HOME")); data/marsshooter-0.7.6/src/System/settings.cpp:286:34: [3] (buffer) getenv: Environment variables are untrustable input if they can be set by an attacker. They can have any content and length, and the same variable can be set more than once (CWE-807, CWE-20). Check environment variables carefully before using them. std::string home(getenv("HOME")); data/marsshooter-0.7.6/src/Zones/RasterZone.cpp:73:44: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. randomPoint = Vector2f(randomizer::random(bottomLeft_.x_, topRight_.x_), randomizer::random(bottomLeft_.y_, topRight_.y_)); data/marsshooter-0.7.6/src/Zones/RasterZone.cpp:73:94: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. randomPoint = Vector2f(randomizer::random(bottomLeft_.x_, topRight_.x_), randomizer::random(bottomLeft_.y_, topRight_.y_)); data/marsshooter-0.7.6/src/Zones/zones.cpp:308:67: [3] (random) random: This function is not sufficiently random for security-related functions such as key and nonce creation (CWE-327). Use a more secure technique for acquiring random values. lastZone_ = count < rasterZones_.size() ? i : randomizer::random(0, rasterZones_.size()-1); data/marsshooter-0.7.6/include/System/window.hpp:33:10: [2] (misc) open: Check when opening files - can an attacker redirect it (via symlinks), force the opening of special file type (e.g., device files), move things around to create a race condition, control its ancestors, or change its contents? (CWE-362). bool open(); data/marsshooter-0.7.6/src/Media/file.cpp:52:17: [2] (buffer) char: Statically-sized arrays can be improperly restricted, leading to potential overflows or other issues (CWE-119!/CWE-120). Perform bounds checking, use functions that limit length, or ensure that the size is larger than the maximum possible length. char outstring[outSize]; data/marsshooter-0.7.6/src/System/settings.cpp:238:13: [2] (buffer) TCHAR: Statically-sized arrays can be improperly restricted, leading to potential overflows or other issues (CWE-119!/CWE-120). Perform bounds checking, use functions that limit length, or ensure that the size is larger than the maximum possible length. TCHAR szAppData[MAX_PATH]; data/marsshooter-0.7.6/src/System/settings.cpp:271:17: [2] (buffer) TCHAR: Statically-sized arrays can be improperly restricted, leading to potential overflows or other issues (CWE-119!/CWE-120). Perform bounds checking, use functions that limit length, or ensure that the size is larger than the maximum possible length. TCHAR szAppData[MAX_PATH]; data/marsshooter-0.7.6/src/System/window.cpp:172:10: [2] (misc) open: Check when opening files - can an attacker redirect it (via symlinks), force the opening of special file type (e.g., device files), move things around to create a race condition, control its ancestors, or change its contents? (CWE-362). bool open() { data/marsshooter-0.7.6/src/main.cpp:32:9: [2] (buffer) char: Statically-sized arrays can be improperly restricted, leading to potential overflows or other issues (CWE-119!/CWE-120). Perform bounds checking, use functions that limit length, or ensure that the size is larger than the maximum possible length. static char path[1024]=""; data/marsshooter-0.7.6/src/main.cpp:81:17: [2] (misc) open: Check when opening files - can an attacker redirect it (via symlinks), force the opening of special file type (e.g., device files), move things around to create a race condition, control its ancestors, or change its contents? (CWE-362). if (window::open()) { data/marsshooter-0.7.6/src/main.cpp:34:5: [1] (buffer) strlen: Does not handle strings that are not \0-terminated; if given one it may perform an over-read (it could cause a crash if unprotected) (CWE-126). if(strlen(path)==0) { ANALYSIS SUMMARY: Hits = 161 Lines analyzed = 33412 in approximately 1.02 seconds (32631 lines/second) Physical Source Lines of Code (SLOC) = 20204 Hits@level = [0] 1 [1] 1 [2] 7 [3] 153 [4] 0 [5] 0 Hits@level+ = [0+] 162 [1+] 161 [2+] 160 [3+] 153 [4+] 0 [5+] 0 Hits/KSLOC@level+ = [0+] 8.01821 [1+] 7.96872 [2+] 7.91922 [3+] 7.57276 [4+] 0 [5+] 0 Dot directories skipped = 1 (--followdotdir overrides) Minimum risk level = 1 Not every hit is necessarily a security vulnerability. There may be other security vulnerabilities; review your code! See 'Secure Programming HOWTO' (https://dwheeler.com/secure-programs) for more information.