=========================================================== .___ __ __ _________________ __ __ __| _/|__|/ |_ / ___\_` __ \__ \ | | \/ __ | | \\_ __\ / /_/ > | \// __ \| | / /_/ | | || | \___ /|__| (____ /____/\____ | |__||__| /_____/ \/ \/ grep rough audit - static analysis tool v2.8 written by @Wireghoul =================================[justanotherhacker.com]=== colobot-0.1.12/INSTALL-MXE.md-86- in MXE. Then you can create the NSIS installer that way: colobot-0.1.12/INSTALL-MXE.md:87: `PATH=/path/to/mxe/binaries:$PATH make package` colobot-0.1.12/INSTALL-MXE.md-88- where `/path/to/mxe/binaries` is path to cross-compiled MXE binaries available ############################################## colobot-0.1.12/lib/gtest/src/gtest.cc-2677- if (value_param != NULL) { colobot-0.1.12/lib/gtest/src/gtest.cc:2678: printf("GetParam() = %s", value_param); colobot-0.1.12/lib/gtest/src/gtest.cc-2679- } ############################################## colobot-0.1.12/lib/gtest/src/gtest.cc-2765- } else { colobot-0.1.12/lib/gtest/src/gtest.cc:2766: printf(", where TypeParam = %s\n", test_case.type_param()); colobot-0.1.12/lib/gtest/src/gtest.cc-2767- } ############################################## colobot-0.1.12/src/level/robotmain.cpp-3053- char tex[20] = { 0 }; colobot-0.1.12/src/level/robotmain.cpp:3054: sprintf(tex, "dirty%.2d.png", line->GetParam("rank")->AsInt()); colobot-0.1.12/src/level/robotmain.cpp-3055- m_engine->SetSecondTexture(tex); ############################################## colobot-0.1.12/src/ui/screen/screen_level_list.cpp-382- levelParser.Load(); colobot-0.1.12/src/ui/screen/screen_level_list.cpp:383: sprintf(line, "%d: %s", j+1, levelParser.Get("Title")->GetParam("text")->AsString().c_str()); colobot-0.1.12/src/ui/screen/screen_level_list.cpp-384- } ############################################## colobot-0.1.12/src/ui/screen/screen_level_list.cpp-449- levelParser.Load(); colobot-0.1.12/src/ui/screen/screen_level_list.cpp:450: sprintf(line, "%d: %s", j+1, levelParser.Get("Title")->GetParam("text")->AsString().c_str()); colobot-0.1.12/src/ui/screen/screen_level_list.cpp-451- } ############################################## colobot-0.1.12/tools/check-levels.sh-7- if [ "$category" = "other" ]; then continue; fi colobot-0.1.12/tools/check-levels.sh:8: chapters=`ls /usr/local/share/games/colobot/levels/$category` colobot-0.1.12/tools/check-levels.sh-9- for chapter in $chapters; do colobot-0.1.12/tools/check-levels.sh:10: chapter=`echo -n $chapter | tail -c 1` colobot-0.1.12/tools/check-levels.sh:11: levels=`ls /usr/local/share/games/colobot/levels/$category/chapter00$chapter` colobot-0.1.12/tools/check-levels.sh-12- for level in $levels; do colobot-0.1.12/tools/check-levels.sh-13- if [ ! -d /usr/local/share/games/colobot/levels/$category/chapter00$chapter/$level ]; then continue; fi colobot-0.1.12/tools/check-levels.sh:14: level=`echo -n $level | cut -d . -f 1 | tail -c 3` colobot-0.1.12/tools/check-levels.sh-15- echo $category$chapter$level ############################################## colobot-0.1.12/data/README.i18n.md-15-Colobot interface to describe the levels. Level scene description files colobot-0.1.12/data/README.i18n.md:16:are `levels/$level/scene.txt` and translations are handled in the colobot-0.1.12/data/README.i18n.md:17:level-specific `po/` directory: `levels/$levels/po/`. The `*.pot` file is the colobot-0.1.12/data/README.i18n.md-18-source translation file, the `*.po` files are the translations. ############################################## colobot-0.1.12/data/README.i18n.md-26- * Level-specific help files, about the level, instructions, example colobot-0.1.12/data/README.i18n.md:27: programs, etc. These are stored in `levels/$level/help/`. colobot-0.1.12/data/README.i18n.md-28- ############################################## colobot-0.1.12/data/tools/find-npow2.sh-3-function check_npow2 { colobot-0.1.12/data/tools/find-npow2.sh:4: ans=`python -c "import math; l = math.log($1) / math.log(2.0); print(2**int(l) != $1)"` colobot-0.1.12/data/tools/find-npow2.sh-5- if [ "$ans" == "True" ]; then ############################################## colobot-0.1.12/data/tools/find-npow2.sh-12-for file in textures/*; do colobot-0.1.12/data/tools/find-npow2.sh:13: x_res=`identify $file | sed -E -n 's/.* ([0-9]+)x[0-9]+\+[0-9]+\+[0-9]+ .*/\1/p'` colobot-0.1.12/data/tools/find-npow2.sh:14: y_res=`identify $file | sed -E -n 's/.* [0-9]+x([0-9]+)\+[0-9]+\+[0-9]+ .*/\1/p'` colobot-0.1.12/data/tools/find-npow2.sh:15: npow_x=`check_npow2 $x_res` colobot-0.1.12/data/tools/find-npow2.sh:16: npow_y=`check_npow2 $y_res` colobot-0.1.12/data/tools/find-npow2.sh-17- if [ "$npow_x" == "1" -o "$npow_y" == "1" ]; then colobot-0.1.12/data/tools/find-npow2.sh:18: echo "`basename $file`: non-pow2 dimensions: ${x_res}x${y_res}" colobot-0.1.12/data/tools/find-npow2.sh-19- fi ############################################## colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-303- colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt:304:include("${colobot_SOURCE_DIR}/cmake/mxe.cmake") colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-305- ############################################## colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-308-## colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt:309:include("${colobot_SOURCE_DIR}/cmake/msys.cmake") colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-310- ############################################## colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-313-## colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt:314:include("${colobot_SOURCE_DIR}/cmake/colobot-lint.cmake") colobot-0.1.12/.pc/Remove-FindSDL2-find-module-use-sdl2-config.cmake-instead.patch/CMakeLists.txt-315- ############################################## colobot-0.1.12/CMakeLists.txt-303- colobot-0.1.12/CMakeLists.txt:304:include("${colobot_SOURCE_DIR}/cmake/mxe.cmake") colobot-0.1.12/CMakeLists.txt-305- ############################################## colobot-0.1.12/CMakeLists.txt-308-## colobot-0.1.12/CMakeLists.txt:309:include("${colobot_SOURCE_DIR}/cmake/msys.cmake") colobot-0.1.12/CMakeLists.txt-310- ############################################## colobot-0.1.12/CMakeLists.txt-313-## colobot-0.1.12/CMakeLists.txt:314:include("${colobot_SOURCE_DIR}/cmake/colobot-lint.cmake") colobot-0.1.12/CMakeLists.txt-315-