===========================================================
                                      .___ __  __   
          _________________  __ __  __| _/|__|/  |_ 
         / ___\_` __ \__  \ |  |  \/ __ | | \\_  __\
        / /_/  >  | \// __ \|  |  / /_/ | |  ||  |  
        \___  /|__|  (____  /____/\____ | |__||__|  
       /_____/            \/           \/           
              grep rough audit - static analysis tool
                  v2.8 written by @Wireghoul
=================================[justanotherhacker.com]===
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/docs/html/cg_2_2_0010.html-223-<li>Fixed a problem with effect parameters and cgGLGetTextureEnum</li>
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/docs/html/cg_2_2_0010.html:224:<li>Allow comments prior to the shader version in D3D asm blocks of an effect</li>
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/docs/html/cg_2_2_0010.html-225-<li>HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers</li>
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-39-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru(float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-26-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-189-  pass {
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:190:    VertexProgram   = compile latest vertexPassThru();
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-191-    GeometryProgram = compile latest quadToTrianglePair();    
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-199-  pass {
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:200:    VertexProgram   = compile latest vertexPassThru();
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-201-    GeometryProgram = compile latest gs_interp_quad();                                           
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-13-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-15-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-8-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-10-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-26-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-39-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-13-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-15-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-8-
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR )
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-10-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-26-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-39-{
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCg.c-488-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCg.c:489:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCg.c-490-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgGL.c-222-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgGL.c:223:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgGL.c-224-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-164-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D9.c:165:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-166-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-159-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D10.c:160:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-161-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-161-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D11.c:162:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-163-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/docs/html/cg_2_2_0010.html-223-<li>Fixed a problem with effect parameters and cgGLGetTextureEnum</li>
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/docs/html/cg_2_2_0010.html:224:<li>Allow comments prior to the shader version in D3D asm blocks of an effect</li>
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/docs/html/cg_2_2_0010.html-225-<li>HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers</li>
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-39-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru(float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-26-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-189-  pass {
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:190:    VertexProgram   = compile latest vertexPassThru();
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-191-    GeometryProgram = compile latest quadToTrianglePair();    
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-199-  pass {
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:200:    VertexProgram   = compile latest vertexPassThru();
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-201-    GeometryProgram = compile latest gs_interp_quad();                                           
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-7-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR)
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-13-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-15-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-8-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-10-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-26-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-39-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-13-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-15-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-12-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-8-
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR )
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-10-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-26-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-39-{
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCg.c-488-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCg.c:489:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCg.c-490-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgGL.c-222-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgGL.c:223:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgGL.c-224-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-164-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D9.c:165:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-166-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-159-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D10.c:160:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-161-    return info.dli_fname;
##############################################
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-161-  Dl_info info;
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D11.c:162:  if (dladdr(function,&info))
nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-163-    return info.dli_fname;