=========================================================== .___ __ __ _________________ __ __ __| _/|__|/ |_ / ___\_` __ \__ \ | | \/ __ | | \\_ __\ / /_/ > | \// __ \| | / /_/ | | || | \___ /|__| (____ /____/\____ | |__||__| /_____/ \/ \/ grep rough audit - static analysis tool v2.8 written by @Wireghoul =================================[justanotherhacker.com]=== ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/docs/html/cg_2_2_0010.html-223-<li>Fixed a problem with effect parameters and cgGLGetTextureEnum</li> nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/docs/html/cg_2_2_0010.html:224:<li>Allow comments prior to the shader version in D3D asm blocks of an effect</li> nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/docs/html/cg_2_2_0010.html-225-<li>HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers</li> ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-39-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru(float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-26-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-189- pass { nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:190: VertexProgram = compile latest vertexPassThru(); nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-191- GeometryProgram = compile latest quadToTrianglePair(); ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-199- pass { nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:200: VertexProgram = compile latest vertexPassThru(); nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-201- GeometryProgram = compile latest gs_interp_quad(); ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-13- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-15-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-8- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-10-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-26-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-39-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-13- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-15-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-8- nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR ) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-10-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-26-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-39-{ ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCg.c-488- Dl_info info; nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCg.c:489: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCg.c-490- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgGL.c-222- Dl_info info; nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgGL.c:223: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgGL.c-224- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-164- Dl_info info; nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D9.c:165: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-166- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-159- Dl_info info; nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D10.c:160: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-161- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-161- Dl_info info; nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D11.c:162: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/amd64/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-163- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/docs/html/cg_2_2_0010.html-223-<li>Fixed a problem with effect parameters and cgGLGetTextureEnum</li> nvidia-cg-toolkit-3.1.0013/i386/local/Cg/docs/html/cg_2_2_0010.html:224:<li>Allow comments prior to the shader version in D3D asm blocks of an effect</li> nvidia-cg-toolkit-3.1.0013/i386/local/Cg/docs/html/cg_2_2_0010.html-225-<li>HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers</li> ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/04_varying_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_shrinky/gs_shrinky.cg-39-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru(float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_simple/gs_simple.cg-26-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-189- pass { nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:190: VertexProgram = compile latest vertexPassThru(); nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-191- GeometryProgram = compile latest quadToTrianglePair(); ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-199- pass { nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx:200: VertexProgram = compile latest vertexPassThru(); nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/OpenGL/advanced/gs_interp_quad/gs_interp_quad.cgfx-201- GeometryProgram = compile latest gs_interp_quad(); ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/03_uniform_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/04_varying_parameter/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-7- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg:8:C2E2f_Output C2E2f_passthru(float4 color : COLOR) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D9/basic/06_vertex_twisting/C2E2f_passthru.cg-9-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-13- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/04_varying_parameter/C2E2f_passthru.cg-15-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-8- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/combine_programs/C2E2f_passthru.cg-10-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_simple/gs_simple.cg-26-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D10/advanced/gs_shrinky/gs_shrinky.cg-39-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-16- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg:17:C2E2f_Output C2E2f_passthru( C2E1v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/02_vertex_and_fragment_program/C2E2f_passthru.cg-18-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E1v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/03_uniform_parameter/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-13- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg:14:C2E2f_Output C2E2f_passthru( C3E2v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/04_varying_parameter/C2E2f_passthru.cg-15-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-12- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg:13:C2E2f_Output C2E2f_passthru( C3E4v_Output input ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/basic/06_vertex_twisting/C2E2f_passthru.cg-14-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-8- nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg:9:C2E2f_Output C2E2f_passthru( float3 color : COLOR ) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/combine_programs/C2E2f_passthru.cg-10-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-24-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg:25:float4 fragment_passthru( float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_simple/gs_simple.cg-26-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-37-// Fragment pass-through program nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg:38:float4 fragment_passthru(float4 pos : POSITION, float4 color : COLOR) : COLOR nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Direct3D11/advanced/gs_shrinky/gs_shrinky.cg-39-{ ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCg.c-488- Dl_info info; nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCg.c:489: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCg.c-490- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgGL.c-222- Dl_info info; nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgGL.c:223: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgGL.c-224- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-164- Dl_info info; nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D9.c:165: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D9.c-166- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-159- Dl_info info; nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D10.c:160: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D10.c-161- return info.dli_fname; ############################################## nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-161- Dl_info info; nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D11.c:162: if (dladdr(function,&info)) nvidia-cg-toolkit-3.1.0013/i386/local/Cg/examples/Tools/cginfo/loadCgD3D11.c-163- return info.dli_fname;